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Deno 2.2 Improves Dependency Management and Expands Node.js Compatibility
Deno 2.2 enhances Node.js compatibility, improves dependency management, adds OpenTelemetry support, and expands linting and task automation for developers.
discord-slim
Advanced tools
Lightweight Discord API library for Node.js.
Provides pure API interaction via type definitions and some helper tools, without excessive abstractions.
Make sure you have some understaning of Discord API.
Client - client for connecting to the Discord API gateway.
ClientEvents - set of possible client events.
Authorization - authorization class for client and actions.
Events - set of possible gateway API events.
Actions - access to API requests.
Helpers - objects and constants for API.
Tools - additional tools for convinience.
Voice - client for connecting to voice channels.
VoiceEvents - set of possible voice client events.
Types - type definitions export for TypeScript.
TODO.
For now use e.g. VS Code for types completion.
npm i discord-slim
import { Client, ClientEvents, Authorization, Events, Actions, Helpers, Tools } from 'discord-slim';
// Basic setup to control client operation.
// You probably want to use such code for every bot.
const client = new Client();
client.on(ClientEvents.CONNECT, () => console.log('Connection established.'));
client.on(ClientEvents.DISCONNECT, (code) => console.error(`Disconnect. (${code})`));
client.on(ClientEvents.WARN, console.warn);
client.on(ClientEvents.ERROR, console.error);
client.on(ClientEvents.FATAL, (e) => { console.error(e); process.exit(1); });
// Authorization object. Required for client and actions.
const authorization = new Authorization('token');
// Request options for actions.
// By design every action can use its own options.
// But for convinience you сan set default options globally for all actions.
// Default options can be overridden by passing `requestOptions` argument.
Actions.setDefaultRequestOptions({
// Include authorization, it is required for most actions.
authorization,
// Rate limit behavior configuration.
// This options is not required, but you probably want to care about the rate limit.
rateLimit: {
// Set how many attempts to make due to the rate limit. Default: 5.
// This includes the first try, so values 1 and below will be treated as "no retries".
retryCount: 5,
// Rate limit hit callback.
callback: (response, attempts) =>
console.log(`${response.message} Global: ${response.global}. Cooldown: ${response.retry_after} sec. Attempt: ${attempts}.`),
},
});
...
// Start the client connection.
client.Connect(authorization, Helpers.Intents.GUILDS | Helpers.Intents.GUILD_MESSAGES);
You can read about intents here.
client.events.on(Events.MESSAGE_CREATE, (message) => {
// Filter out own messages.
if(message.author.id == client.user.id) return;
// Check that the message contains "hello" word.
if(message.content.search(/(^|\s)hello($|\s)/i) < 0) return;
// Using both reply and mention just for demo.
Actions.Message.Create(message.channel_id, {
content: `Hi, ${Tools.Mentions.User(message.author)}!`,
message_reference: {
channel_id: message.channel_id,
message_id: message.id,
},
});
});
client.events.on(Events.READY, () => {
client.UpdatePresence({
status: Helpers.StatusTypes.ONLINE,
activities: [{ type: Helpers.ActivityTypes.WATCHING, name: 'YOU' }],
afk: false,
since: 0,
});
});
client.events.on(Events.READY, async (data) => {
// Log all the global application commands.
console.log(await Actions.Application.GetGlobalCommands(data.user.id));
});
Note: application commands require applications.commands
scope. Read details in docs.
client.events.on(Events.GUILD_CREATE, (guild) => {
// Create a command in your guild(s).
// This example represents a simple command that just echoing the text back.
Actions.Application.CreateGuildCommand(client.user.id, guild.id, {
name: 'echo',
description: 'Test application command.',
options: [
{
type: Helpers.ApplicationCommandOptionTypes.STRING,
name: 'text',
description: 'Echo message text.',
required: true,
},
],
});
});
// Respond to interaction event.
client.events.on(Events.INTERACTION_CREATE, (interaction) => {
// Check the command by name.
if(interaction.data?.name != 'echo') return;
// Make a response.
Actions.Application.CreateInteractionResponse(interaction.id, interaction.token, {
type: Helpers.InteractionCallbackTypes.CHANNEL_MESSAGE_WITH_SOURCE,
data: {
// Just echoing the content.
content: interaction.data.options[0].value,
// "EPHEMERAL" flag means that the response will be visible only by the caller.
flags: Helpers.InteractionCallbackDataFlags.EPHEMERAL,
},
});
});
FAQs
Lightweight Discord API library for Node.js.
The npm package discord-slim receives a total of 1 weekly downloads. As such, discord-slim popularity was classified as not popular.
We found that discord-slim demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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