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discord.js-akinator

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discord.js-akinator

A Discord.js v14 Module that allows you to Create an Akinator Command for Your Discord Bot within Seconds of Installation.

  • 4.0.4
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  • npm
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🔮 Discord.js Akinator 🔮

A Discord.js v14 Module that allows you to Create an Akinator Command for Your Discord Bot within Seconds of Installation.

NPM

Downloads Discord Server

Features

  • 🌎 100+ Languages Supported! | Lightning fast translation has been made possible by Google Translate and hard-coded mappings!

  • ▶️ Buttons! | Don't want to type out responses to questions? This package gives you the option to use discord's buttons to easily click your answer of choice!

  • 🎮 Multiple Game Types! | This package will allow you to choose whether Akinator will guess an Animal, Character or Object!

  • 🙋 Child Mode! | Want to filter out NSFW questions? You can choose to enable Akinator's Child Mode to keep your games squeaky clean!

  • ⚡️ Quick & Easy Setup! | This package was built with the intentions of working out-of-the-box. Only one parameter is required at least!

  • 🤖 Slash Command & Message Support! | No matter how your bot receives its commands, you can simply pass in a CommandInteraction or Message and it will work!

Install Package

Let's take a look at how you can install this package into your Discord Bot Project.

npm i discord.js-akinator --save

For versions 4.0.0 and above, you'll also need Discord.js v14. This can easily be installed with:

npm i discord.js@14 --save

For versions earlier than 4.0.0, you'll need Discord.js v13 instead. However it is recommended you update to patch bugs and security vulnerabilities, as well as get the newest features from this package!

npm i discord.js@13 --save

Code Examples

Initial Setup:

const { Client, IntentsBitField } = require("discord.js");
const akinator = require("discord.js-akinator");
const client = new Client({
    intents: [
        IntentsBitField.Flags.Guilds,
        IntentsBitField.Flags.GuildMessages,
        IntentsBitField.Flags.MessageContent
    ]
});

client.login("Discord Bot Token");

client.on("ready", () => {
    console.log("Bot is Online");
});

// Example options for Discord.js Akinator:

const language = "en"; // The Language of the Game
const childMode = false; // Whether to use Akinator's Child Mode
const gameType = "character"; // The Type of Akinator Game to Play. ("animal", "character" or "object")
const useButtons = true; // Whether to use Discord's Buttons
const embedColor = "#1F1E33"; // The Color of the Message Embeds

With Discord.js Akinator, you can choose whether you want to use a message, or a slash command as the input. Here's a quick example on how to do both!

Using Discord's Slash Commands as Input:

client.on("interactionCreate", async interaction => {
    if (!interaction.isChatInputCommand()) return; // If the interaction is not a slash command, do nothing
    if (interaction.commandName === "akinator") { // If the user sends "/akinator"...
        akinator(interaction, {
            language: language, // Defaults to "en"
            childMode: childMode, // Defaults to "false"
            gameType: gameType, // Defaults to "character"
            useButtons: useButtons, // Defaults to "false"
            embedColor: embedColor // Defaults to "Random"
        });
    };
});

Using a Message as Input:

// ATTENTION: Make sure to enable the "Message Content" intent for your bot in the Discord Developer Portal!

const PREFIX = "!"; // Your bot's command prefix

client.on("messageCreate", async message => {
    if (message.content.startsWith(`${PREFIX}akinator`)) { // When the user types "!akinator"...
        akinator(message, {
            language: language, // Defaults to "en"
            childMode: childMode, // Defaults to "false"
            gameType: gameType, // Defaults to "character"
            useButtons: useButtons, // Defaults to "false"
            embedColor: embedColor // Defaults to "Random"
        });
    };
});

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Package last updated on 01 Nov 2022

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