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Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
The draco3d npm package is a library for compressing and decompressing 3D geometric meshes and point clouds. It is designed to improve the storage and transmission efficiency of 3D graphics data.
Compression
This feature allows you to compress 3D meshes to reduce their size. The code sample demonstrates how to use the draco3d library to encode a mesh into a compressed format.
const draco3d = require('draco3d');
const encoderModule = draco3d.createEncoderModule();
const encoder = new encoderModule.Encoder();
// Assume mesh is a valid mesh object
const encodedData = encoder.EncodeMeshToDracoBuffer(mesh);
console.log('Encoded data size:', encodedData.byteLength);
Decompression
This feature allows you to decompress 3D meshes that were previously compressed using the draco3d library. The code sample demonstrates how to decode a compressed mesh buffer back into a mesh object.
const draco3d = require('draco3d');
const decoderModule = draco3d.createDecoderModule();
const decoder = new decoderModule.Decoder();
// Assume buffer contains compressed mesh data
const buffer = new decoderModule.DecoderBuffer();
buffer.Init(new Int8Array(compressedData), compressedData.length);
const geometryType = decoder.GetEncodedGeometryType(buffer);
if (geometryType === decoderModule.TRIANGULAR_MESH) {
const mesh = new decoderModule.Mesh();
decoder.DecodeBufferToMesh(buffer, mesh);
console.log('Decompressed mesh:', mesh);
}
Point Cloud Compression
This feature allows you to compress point clouds to reduce their size. The code sample demonstrates how to use the draco3d library to encode a point cloud into a compressed format.
const draco3d = require('draco3d');
const encoderModule = draco3d.createEncoderModule();
const encoder = new encoderModule.Encoder();
// Assume pointCloud is a valid point cloud object
const encodedData = encoder.EncodePointCloudToDracoBuffer(pointCloud);
console.log('Encoded point cloud size:', encodedData.byteLength);
Point Cloud Decompression
This feature allows you to decompress point clouds that were previously compressed using the draco3d library. The code sample demonstrates how to decode a compressed point cloud buffer back into a point cloud object.
const draco3d = require('draco3d');
const decoderModule = draco3d.createDecoderModule();
const decoder = new decoderModule.Decoder();
// Assume buffer contains compressed point cloud data
const buffer = new decoderModule.DecoderBuffer();
buffer.Init(new Int8Array(compressedData), compressedData.length);
const pointCloud = new decoderModule.PointCloud();
decoder.DecodeBufferToPointCloud(buffer, pointCloud);
console.log('Decompressed point cloud:', pointCloud);
Three.js is a popular JavaScript library for creating and displaying 3D graphics in the browser. While it does not focus on compression, it provides extensive functionality for rendering, animating, and interacting with 3D models. It can be used in conjunction with draco3d for handling compressed assets.
Potree is a WebGL based point cloud renderer for large point clouds. It is designed for visualizing large point cloud datasets efficiently. Unlike draco3d, which focuses on compression, Potree is more about rendering and visualizing point clouds.
gltf-pipeline is a library for optimizing glTF assets. It includes features for compressing geometry, textures, and animations. While it offers some compression capabilities similar to draco3d, it is specifically tailored for the glTF format and includes additional optimization features.
The latest version of Draco brings many new enhancements to improve the development experience:
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Draco was designed and built for compression efficiency and speed. The code supports compressing points, connectivity information, texture coordinates, color information, normals, and any other generic attributes associated with geometry. With Draco, applications using 3D graphics can be significantly smaller without compromising visual fidelity. For users, this means apps can now be downloaded faster, 3D graphics in the browser can load quicker, and VR and AR scenes can now be transmitted with a fraction of the bandwidth and rendered quickly.
Draco is released as C++/Javascript source code that can be used to compress 3D graphics as well as decoders for the encoded data.
The code shows a simple example of using Draco encoder and decoder with Node.js.
draco_encoder_node.js
and draco_decoder_node.js
are modified Javascript
encoding/decoding files that are compatible with Node.js.
draco_nodejs_example.js
has the example code for usage.
How to run the code:
(1) Install draco3d package :
$ npm install draco3d
(2) Run example code to test:
$ cp node_modules/draco3d/draco_nodejs_example.js .
$ cp node_modules/draco3d/bunny.drc .
$ node draco_nodejs_example.js
The code loads the Bunny model, it will first decode to a mesh and then encode it with different settings.
Bunny model from Stanford's graphic department https://graphics.stanford.edu/data/3Dscanrep/
FAQs
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
The npm package draco3d receives a total of 185,530 weekly downloads. As such, draco3d popularity was classified as popular.
We found that draco3d demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 5 open source maintainers collaborating on the project.
Did you know?
Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.
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