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drei

useful add-ons for react-three-fiber

  • 0.0.22
  • Source
  • npm
  • Socket score

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A growing collection of useful helpers and abstractions for react-three-fiber, saving you some boilerplate.

If you find yourself repeating set-up code often and if it's generic enough, add it here, everyone benefits!

Requirements
  • Types
  • ForwardRefs if possible, so that objects can be referenced back
  • Invalidate frames on any movement for those using invalidateFrameloop
  • Cleanup on unmount, no left-overs, restore previous states
yarn add drei
import { ... } from 'drei'

Index

  • <PerspectiveCamera />
  • <OrbitControls />
  • <MapControls />
  • <TrackballControls />
  • <TransformControls />
  • <Detailed />
  • <PositionalAudio />
  • <StandardEffects />
  • <Sky />
  • <HTML />
  • <Stats />
  • draco()

Exports

Cameras

⚡️ <PerspectiveCamera />

A responsive, perspective camera that sets itself as the default. Can take children, which from then on move along.

<PerspectiveCamera
  makeDefault // Registers it as the default camera system-wide (default=true)
  {...props} // All THREE.PerspectiveCamera props are valid
>
  <mesh />
</PerspectiveCamera>

Controls

If available controls have damping enabled by default, they manage their own updates, remove themselves on unmount, are compatible with the invalidateFrameloop canvas-flag. They inherit all props from their underlying THREE controls.

⚡️ <OrbitControls />
⚡️ <MapControls />
⚡️ <TrackballControls />
⚡️ <TransformControls />

Abstractions

⚡️ <Detailed>

A wrapper around THREE.LOD (Level of detail).

<Detailed
  distances={[0, 10, 20]} // Camera distances, correspends to the # of the children
  {...props} // All THREE.LOD props are valid
>
  <mesh geometry={highDetail} />
  <mesh geometry={mediumDetail} />
  <mesh geometry={lowDetail} />
</Detailed>
⚡️ <PositionalAudio />

A wrapper around THREE.PositionalAudio. Add this to groups or meshes to tie them to a sound that plays when the camera comes near.

<mesh>
  <PositionalAudio
    url="/sound.mp3" // Url of the sound file
    distance={1} // Camera distance (default=1)
    loop // Repat play (default=true)
    {...props} // All THREE.PositionalAudio props are valid
  />
</mesh>
⚡️ <StandardEffects />

Adds ambient-occlusion, bloom and SMAA using the postprocessing library.

<StandardEffects
  ao                        // Can be a boolean or all valid postprocessing AO props
  bloom                     // Can be a boolean or all valid postprocessing Bloom props
  edgeDetection = 0.1       // Optional, SMAA precision
  bloomOpacity = 1          // Optional, Bloom blendMode opacity
  />

Shaders

⚡️ <Sky />

From: https://threejs.org/examples/webgl_shaders_sky.html

<Sky
  distance={450000} // Camera distance (default=450000)
  sunPosition={[0, 1, 0]} // Sun position normal (default=[0, 1, 0])
  {...props} // All three/examples/jsm/objects/Sky props are valid
/>

Misc

⚡️ <HTML />

Allows you to tie HTML content to any object of your scene. It will be projected to the objects whereabouts automatically.

<HTML
  prepend = false           // Will be projected in front of the canvas
  center = false            // Adds a -50%/-50% css transform
  scaleFactor               // Optional, scales children if set to a number (default=undefined)
  zIndexRange               // Optional, handles z-order (default=[16777271, 0])
  portal                    // Optional reference to target container
  {...groupProps}           // All THREE.Group props are valid
  {...divProps}             // All HTMLDivElement props are valid
  >
  <h1>hello</h1>
  <p>world</p>
</HTML>
⚡️ <Stats />

Adds stats to document.body. It takes over the render-loop!

<Stats
  showPanel={0} // Start-up panel (default=0)
  {...props} // All stats.js props are valid
/>
⚡️ draco()

Adds the Draco extension to your GLTFLoader.

useLoader(
  GLTFLoader,
  url,
  draco(binUrl) // default='/draco-gtltf/'
)

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Package last updated on 04 May 2020

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