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drugwars

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drugwars - npm Package Compare versions

Comparing version 0.0.85 to 0.0.86

@@ -56,5 +56,5 @@ 'use strict';

if (this.name === 'attacker') current = "D";else current = "A";
var currentlog = '[' + this.name.substring(0, 1).toUpperCase() + '] group (' + this.i + ') with ' + this.undead + ' x ' + this.key + ' with ' + parseFloat(this.grouhealth).toFixed(3) + ' HP take <span style="color:red">' + damages + ' DMG</span> from [' + current + '] ' + name + ' (' + num + ') with <span style="color:blueviolet"> "' + skill_type + '"</span>.';
this.grouhealth = this.grouhealth - damages;
var healthAfterDamage = this.grouhealth;
var currentlog = '[' + this.name.substring(0, 1).toUpperCase() + '] group (' + this.i + ') with ' + this.undead + ' x ' + this.key + ' with ' + parseFloat(this.grouhealth).toFixed(3) + ' HP take <span style="color:red">' + damages + ' DMG</span> from [' + current + '] ' + name + ' (' + num + ') with <span style="color:blueviolet"> "' + skill_type + '"</span>.';
if (healthAfterDamage <= 0) {

@@ -61,0 +61,0 @@ currentlog += ' [' + this.name.substring(0, 1).toUpperCase() + '] group (' + this.i + ') ' + this.undead + ' x ' + this.key + ' are <span style="color:darkorange">now dead.</span>';

@@ -65,3 +65,3 @@ 'use strict';

this.use -= 1;
this.health = 25;
this.health = 250;
} else if (this.skill.type === 'dodge' && this.use > 0 && damages > this.health) {

@@ -68,0 +68,0 @@ this.use -= 1;

@@ -373,3 +373,3 @@ {

"desc": "He is a freelancer that will only listen to money, but you won’t regret spending on him.",
"feature": "BULLETPROOF : He is immortal... or not. He just has a bulletproof vest. This unit will obtain 25HP back when he reaches 0. Elite.",
"feature": "BULLETPROOF : He is immortal... or not. He just has a bulletproof vest. This unit will obtain 250HP back when he reaches 0. Elite.",
"attack": 10000,

@@ -376,0 +376,0 @@ "health": 7500,

{
"name": "drugwars",
"version": "0.0.85",
"version": "0.0.86",
"description": "A lightweight JavaScript library for DrugWars",

@@ -5,0 +5,0 @@ "main": "lib/index.js",

@@ -22,3 +22,3 @@ import { orderBy } from 'lodash';

{
let group_amount = unit.amount
let group_amount = unit.amount;
while(group_amount>0)

@@ -25,0 +25,0 @@ {

@@ -37,5 +37,5 @@ import units from './units.json';

current = "A"
this.grouhealth = this.grouhealth- damages
let currentlog = `[${this.name.substring(0,1).toUpperCase()}] group (${this.i}) with ${this.undead} x ${this.key} with ${parseFloat(this.grouhealth).toFixed(3)} HP take <span style="color:red">${damages} DMG</span> from [${current}] ${name} (${num}) with <span style="color:blueviolet"> "${skill_type}"</span>.`
this.grouhealth = this.grouhealth - damages
let healthAfterDamage = this.grouhealth ;
let currentlog = `[${this.name.substring(0,1).toUpperCase()}] group (${this.i}) with ${this.undead} x ${this.key} with ${parseFloat(this.grouhealth).toFixed(3)} HP take <span style="color:red">${damages} DMG</span> from [${current}] ${name} (${num}) with <span style="color:blueviolet"> "${skill_type}"</span>.`
if (healthAfterDamage <= 0) {

@@ -42,0 +42,0 @@ currentlog+= ` [${this.name.substring(0,1).toUpperCase()}] group (${this.i}) ${this.undead} x ${this.key} are <span style="color:darkorange">now dead.</span>`;

@@ -50,3 +50,3 @@ import dunits from './units.json';

this.use -= 1;
this.health = 25;
this.health = 250;
}

@@ -53,0 +53,0 @@ else if(this.skill.type === 'dodge' && this.use > 0 && damages > this.health)

@@ -373,3 +373,3 @@ {

"desc": "He is a freelancer that will only listen to money, but you won’t regret spending on him.",
"feature": "BULLETPROOF : He is immortal... or not. He just has a bulletproof vest. This unit will obtain 25HP back when he reaches 0. Elite.",
"feature": "BULLETPROOF : He is immortal... or not. He just has a bulletproof vest. This unit will obtain 250HP back when he reaches 0. Elite.",
"attack": 10000,

@@ -376,0 +376,0 @@ "health": 7500,

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