What is earcut?
The earcut npm package is a JavaScript library for triangulating polygons for WebGL rendering. It is a fast, lightweight, and robust library for polygon triangulation, which is the process of converting polygons into triangles that can be used for rendering 3D graphics.
What are earcut's main functionalities?
Polygon Triangulation
This feature allows you to triangulate a polygon with or without holes. The 'vertices' array contains the x and y coordinates of the polygon's vertices, 'holes' is an array of indices that mark the start of each hole in the vertex array, and 'dimensions' is the number of coordinates per vertex (2 for 2D polygons). The 'earcut' function returns an array of indices that map to the triangulated vertices.
const earcut = require('earcut');
const vertices = [10, 0, 0, 50, 60, 60, 70, 10];
const holes = [4];
const dimensions = 2;
const triangles = earcut(vertices, holes, dimensions);
Other packages similar to earcut
poly2tri
poly2tri is another polygon triangulation library for use with WebGL. Unlike earcut, which uses a modified ear clipping algorithm, poly2tri implements a constrained Delaunay triangulation algorithm. It can handle complex polygons with holes and is robust in handling degenerate cases, but it may be slower than earcut for simple polygons.
trianglify
trianglify is a library for generating colorful triangle meshes that can be used as SVG backgrounds. While it also performs triangulation, its primary focus is on creating aesthetically pleasing patterns rather than providing a robust triangulation tool for 3D rendering.
Earcut
The fastest and smallest JavaScript polygon triangulation library. 2.5KB gzipped.
The algorithm
The library implements a modified ear slicing algorithm,
optimized by z-order curve hashing
and extended to handle holes, twisted polygons, degeneracies and self-intersections
in a way that doesn't guarantee correctness of triangulation,
but attempts to always produce acceptable results for practical data.
It's based on ideas from
FIST: Fast Industrial-Strength Triangulation of Polygons by Martin Held
and Triangulation by Ear Clipping by David Eberly.
Why another triangulation library?
The aim of this project is to create a JS triangulation library
that is fast enough for real-time triangulation in the browser,
sacrificing triangulation quality for raw speed and simplicity,
while being robust enough to handle most practical datasets without crashing or producing garbage.
Some benchmarks using Node 0.12:
(ops/sec) | pts | earcut | libtess | poly2tri | pnltri |
---|
OSM building | 15 | 688,671 | 50,640 | 61,501 | 122,966 |
dude shape | 94 | 34,806 | 10,339 | 8,784 | 11,172 |
holed dude shape | 104 | 19,553 | 8,883 | 7,494 | 2,130 |
complex OSM water | 2523 | 537 | 77.54 | failure | failure |
huge OSM water | 5667 | 97.79 | 29.30 | failure | failure |
The original use case it was created for is Mapbox GL, WebGL-based interactive maps.
If you want to get correct triangulation even on very bad data with lots of self-intersections
and earcut is not precise enough, take a look at libtess.js.
Usage
var triangles = earcut([[[10,0],[0,50],[60,60],[70,10]]]);
Input should be an array of rings, where the first is outer ring and others are holes;
each ring is an array of points, where each point is of the [x, y]
or [x, y, z]
form.
Each group of three points in the resulting array forms a triangle.
Alternatively, you can get triangulation results in the form of flat index and vertex arrays
by passing true
as a second argument to earcut
(convenient for uploading results directly to WebGL as buffers):
var triangles = earcut([[[10,0],[0,50],[60,60],[70,10]]], true);
Install
NPM and Browserify:
npm install earcut
Browser builds:
npm install
npm run build-dev
npm run build-min
Running tests:
npm test
Ports to other languages
Changelog
1.4.0 (Mar 9, 2015)
- Fixed indexed output to produce indices not multiplied by dimension and work with any number of dimensions.
1.3.0 (Feb 24, 2015)
- Added a second argument to
earcut
that switches output format to flat vertex and index arrays if set to true
.
1.2.3 (Feb 10, 2015)
- Improved performance (especially on recent v8) by avoiding
Array
push
with multiple arguments.
1.2.2 (Jan 27, 2015)
- Significantly improved performance for polygons with self-intersections
(e.g. big OSM water polygons are now handled 2-3x faster)
1.2.1 (Jan 26, 2015)
- Significantly improved performance on polygons with high number of vertices
by using z-order curve hashing for vertice lookup.
- Slightly improved overall performance with better point filtering.
1.1.0 (Jan 21, 2015)
- Improved performance on polygons with holes by switching from Held to Eberly hole elimination algorithm
- More robustness fixes and tests
1.0.1 — 1.0.6 (Jan 20, 2015)
- Various robustness improvements and fixes.
1.0.0 (Jan 18, 2015)