Eccenca common gulp tasks (ecc-gulp-tasks)
A set of common gulp tasks for front-end development
Available tasks
build
- compiles optimized (minified, deduped) commonjs version of your component with webpack. Uses config.webpackConfig.production
as basic configuration.build-app
- compiles optimized (minified, deduped) application with webpack. Uses config.webpackConfig.application
as basic configuration.debug
- compiles debug version of your component with webpack, watches for changes and re-compiles when needed (until interrupted). Uses config.webpackConfig.debug
as basic configuration.serve
- uses express.js to statically serve folder specified in config.path
at localhost:8080
. Servers index.html
for all non-existent requests to allow client-side routing testing. Allows access to express.js app via config.serverOverrides(app)
function.test
- runs mocha tests starting from file specified at config.testEntryPoint
.bamboo-test
- runs mocha tests starting from file specified at config.testEntryPoint
and generates output with bamboo-mocha-reporter.cover
- runs istanbul to generate test coverage from file specified at config.testEntryPoint
.lint
- runs eslint on files specified at config.lintingFiles
.licenses-yaml2json
- generates a licenses.json
from a licenses.yaml
file.
Usage
- Include into your project using
npm i --save-dev ecc-gulp-tasks
- Create
gulpfile.js
looks like this:
var gulp = require('ecc-gulp-tasks')(require('./buildConfig.js'));
gulp.task('default', ['debug', 'serve']);
As you can see, you need to provide two arguments while requiring the package.
First one is an array of string names of available tasks you wish to use.
The second one is your build config (described below).
Adding custom gulp tassk
If you need to use your custom gulp tasks after including common ones, you can do it like so:
var gulp = require('ecc-gulp-tasks')();
gulp.task('my-task', function() {
});
require('./gulp/my-other-task.js')(gulp);
How to run things synchonously?
Normally gulp runs everything asynchronously, but sometimes you might want to run tasks in sync.
That is useful for example if you want to run tests and then build a component.
To do that, you can use gulp-sequence package, like so:
var gulpSequence = require('gulp-sequence');
var gulp = require('ecc-gulp-tasks')();
gulp.task('deploy', gulpSequence('test', 'build-app'));
Build config
Example build config looks like this:
var path = require('path');
module.exports = {
path: path.resolve(__dirname),
testEntryPoint: path.join(__dirname, 'test', 'index.jsx'),
webpackConfig: {
debug: require('./webpack.config.js'),
production: require('./webpack.config.prod.js'),
application: require('./webpack.config.app.js'),
common: {
context: path.resolve(__dirname),
},
},
licenseReport: {
input: path.resolve(__dirname, 'license-report.yaml'),
outputName: 'licenses.json',
outputPath: path.resolve(__dirname, 'dist')
},
serverOverrides: function(app, express) {
app.use(express.static(path.join(__dirname, 'dist')));
},
serverStart: function(server) {
startSocketServer(server);
},
};
Exported parameters are as follows:
path
- should point to directory you want to serve (used in serve
task)testEntryPoint
- should point to your test entry point (to be run by mocha)webpackConfig.debug
- should include your webpack config used for debuggingwebpackConfig.production
- should include your webpack config used for compilation for productionwebpackConfig.application
- should include your webpack config used for compilation as production application. It allows for the following special parameters:
webpackConfig.common
- may webpack config that webpackConfig.debug
, webpackConfig.production
and webpackConfig.application
have in commonlicenseReport
- should point to a license yaml file and contain parameters for the generated license reportserverOverrides
- should contain a function that can be used to override defaults from serve
taskserverStart
- should contain function that can be used to start something on top of server instance (e.g. websocket server)
Javascript flags
There are the following flags set:
__WEBPACK__
is set to true while using gulp build|build-app|debug
.
This may be used for doing things only webpack can do, like requiring style sheets, etc:
if(__WEBPACK__){
require('./style.css')
}
__DEBUG__
is set to true
during gulp debug
.
If you run gulp build-app
, __DEBUG__
is set to false
, effectively stripping all debug statements.
This may be used for doing things only during development:
if(__DEBUG__){
console.info('Dear Developer, have a nice day')
}
__VERSION__
is set to the result of git describe --always --dirty
:
const version = (<div>{__VERSION__}</div>);