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electron-named-image
Advanced tools
Node.js bridge to Objective-C [NSImage imageNamed]. Simplifies using default macOS images in Electron apps.
See https://github.com/electron/electron/pull/10727
Native node.js addon that returns Objective-C [NSImage imageNamed]
calls as a PNG buffer, which simplifies using default macOS images in Electron apps.
npm install electron-named-image
While macOS is currently the only supported platform, this module can be safely installed and used on non-macOS platforms. (No need to wrap your require
in a conditional statement or other work-arounds).
This lets you use default macOS images/icons with little effort. So you can set up your TouchBar to look like this:
(Note the macOS TouchBar icons in there in between the defaults)
...or your menu to look like this:
(Note the icons on the menu items)
...without having to manually gather together a bunch of image files. These images/icons are included as a part of macOS and available to Objective-C and Swift via the NSImage
API. This module allows you to use it via Javascript.
new TouchBarButton({
icon: nativeImage.createFromBuffer(
namedImage.getImageNamed('NSTouchBarRefreshTemplate')
)
})
Menu.setApplicationMenu(Menu.buildFromTemplate([
{
label: 'My App',
submenu: [
{
label: 'Empty Trash',
icon: nativeImage.createFromBuffer(
namedImage.getImageNamed('NSTrashFull')
).resize({ width: 20 })
}
]
}
]));
For all possible "named images" on macOS, see this.
If you specify an invalid named image or are using it on a macOS version that pre-dates NSTouchBar*
icons, you'll get back an empty buffer. For example:
namedImage.getImageNamed('invalid').length // => 0
namedImage.getImageNamed('NSTrashFull').length // => 9166
The empty buffer will work as expected with Electron's nativeImage
module, you just won't have any actual image.
All of the NSTouchBar*
named images have been outputted as PNGs to the images
folder which you can use as well just by manually saving and importing them into your app.
See [https://github.com/electron/electron/blob/master/docs/tutorial/using-native-node-modules.md] for the easy, right way. Or you can also npm install -g node-gyp
and then run the same compile-for-electron
script I have in the package.json in the root of this module's folder.
Inspired by https://github.com/electron/electron/issues/9414
FAQs
Node.js bridge to Objective-C [NSImage imageNamed]. Simplifies using default macOS images in Electron apps.
The npm package electron-named-image receives a total of 7 weekly downloads. As such, electron-named-image popularity was classified as not popular.
We found that electron-named-image demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
Did you know?
Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.
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