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engine.io-client
Advanced tools
The engine.io-client npm package is a client-side library that provides bidirectional event-based communication between web clients and servers. It is the client component of the Engine.IO protocol, which is a transport layer built on top of WebSocket and other transport mechanisms to provide a reliable, low-latency connection for real-time applications.
Establishing a connection
This feature allows you to establish a connection to an Engine.IO server. The 'open' event is emitted when the connection is successfully established.
const eio = require('engine.io-client');
const socket = eio('ws://localhost');
socket.on('open', function(){
console.log('Connection established');
});
Sending messages
Once a connection is established, you can send messages to the server using the 'send' method.
socket.send('Hello World!');
Receiving messages
You can listen for messages from the server with the 'message' event. The callback function receives the message data as its argument.
socket.on('message', function(data){
console.log('Received message:', data);
});
Handling connection errors
The 'error' event is emitted when there is a connection error. The callback function receives the error object as its argument.
socket.on('error', function(error){
console.error('Connection error:', error);
});
Closing the connection
The 'close' event is emitted when the connection is closed. The callback function receives the reason and a description as arguments.
socket.on('close', function(reason, description){
console.log('Connection closed', reason, description);
});
Socket.IO-client is a more feature-rich client-side library that provides real-time bidirectional event-based communication, similar to engine.io-client. It is built on top of engine.io-client and adds additional features like namespaces, rooms, and automatic reconnection.
The 'ws' package is a simple WebSocket client and server implementation for Node.js. Unlike engine.io-client, it does not provide built-in mechanisms for features like automatic reconnection and binary data handling, but it allows for more control over the WebSocket connection.
Faye-websocket is a WebSocket client and server for Node.js and Ruby. It provides a simple API for handling WebSocket connections but does not include the higher-level abstractions and fallback mechanisms that engine.io-client offers.
This is the client for Engine, the implementation of transport-based cross-browser/cross-device bi-directional communication layer for Socket.IO.
Engine.IO is a component, which
means you can include it by using require
on the browser:
var socket = require('engine.io')('ws://localhost');
socket.onopen = function(){
socket.onmessage = function(data){};
socket.onclose = function(){};
};
If you decide not to use component you can find a engine.io.js
file in
this repository, which is a standalone build you can use as follows:
<script src="/path/to/build.js"></script>
<script>
// eio = Socket
var socket = eio('ws://localhost');
socket.onopen = function(){
socket.onmessage = function(data){};
socket.onclose = function(){};
};
</script>
Add engine.io-client
to your package.json
and then:
var socket = require('engine.io-client')('ws://localhost');
socket.onopen = function(){
socket.onmessage = function(data){};
socket.onclose = function(){};
};
Engine
The client class. Mixes in Emitter.
Exposed as eio
in the browser standalone build.
protocol
(Number): protocol revision numberonopen
(Function)
open
event handleronmessage
(Function)
message
event handleronclose
(Function)
message
event handleropen
message
String
: utf-8 encoded dataclose
error
flush
drain
drain
event of transport if writeBuffer is emptyString
uriObject
: optional, options objectagent
(http.Agent
): http.Agent
to use, defaults to false
(NodeJS only)upgrade
(Boolean
): defaults to true, whether the client should try
to upgrade the transport from long-polling to something better.forceJSONP
(Boolean
): forces JSONP for polling transport.timestampRequests
(Boolean
): whether to add the timestamp with
each transport request. Note: this is ignored if the browser is
IE or Android, in which case requests are always stamped (false
)timestampParam
(String
): timestamp parameter (t
)flashPath
(String
): path to flash client files with trailing slashpolicyPort
(Number
): port the policy server listens on (843
)transports
(Array
): a list of transports to try (in order).
Defaults to ['polling', 'websocket', 'flashsocket']
. Engine
always attempts to connect directly with the first one, provided the
feature detection test for it passes.send
String
: data to sendFunction
: optional, callback upon drain
close
The transport class. Private. Inherits from EventEmitter.
poll
: emitted by polling transports upon starting a new requestpollComplete
: emitted by polling transports upon completing a requestdrain
: emitted by polling transports upon a buffer drainA Socket
instance can be reused. After closing (either by calling
Socket#close()
or network close), you can summon open
again.
In order for the Flash transport to work correctly, ensure the flashPath
property points to the location where the files web_socket.js
,
swfobject.js
and WebSocketMainInsecure.swf
are located.
These files can be found here https://github.com/gimite/web-socket-js.git
engine.io-client
is used to test
engine. Running the engine.io
test suite ensures the client works and vice-versa.
Additionally, engine.io-client
has a standalone test suite you can run
with make test
or in the browser with make test-browser
.
The support channels for engine.io-client
are the same as socket.io
:
To contribute patches, run tests or benchmarks, make sure to clone the repository:
git clone git://github.com/LearnBoost/engine.io-client.git
Then:
cd engine.io-client
npm install
(The MIT License)
Copyright (c) 2011 Guillermo Rauch <guillermo@learnboost.com>
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
FAQs
Client for the realtime Engine
The npm package engine.io-client receives a total of 2,061,663 weekly downloads. As such, engine.io-client popularity was classified as popular.
We found that engine.io-client demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 2 open source maintainers collaborating on the project.
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