What is engine.io-client?
The engine.io-client npm package is a client-side library that provides bidirectional event-based communication between web clients and servers. It is the client component of the Engine.IO protocol, which is a transport layer built on top of WebSocket and other transport mechanisms to provide a reliable, low-latency connection for real-time applications.
What are engine.io-client's main functionalities?
Establishing a connection
This feature allows you to establish a connection to an Engine.IO server. The 'open' event is emitted when the connection is successfully established.
const eio = require('engine.io-client');
const socket = eio('ws://localhost');
socket.on('open', function(){
console.log('Connection established');
});
Sending messages
Once a connection is established, you can send messages to the server using the 'send' method.
socket.send('Hello World!');
Receiving messages
You can listen for messages from the server with the 'message' event. The callback function receives the message data as its argument.
socket.on('message', function(data){
console.log('Received message:', data);
});
Handling connection errors
The 'error' event is emitted when there is a connection error. The callback function receives the error object as its argument.
socket.on('error', function(error){
console.error('Connection error:', error);
});
Closing the connection
The 'close' event is emitted when the connection is closed. The callback function receives the reason and a description as arguments.
socket.on('close', function(reason, description){
console.log('Connection closed', reason, description);
});
Other packages similar to engine.io-client
socket.io-client
Socket.IO-client is a more feature-rich client-side library that provides real-time bidirectional event-based communication, similar to engine.io-client. It is built on top of engine.io-client and adds additional features like namespaces, rooms, and automatic reconnection.
ws
The 'ws' package is a simple WebSocket client and server implementation for Node.js. Unlike engine.io-client, it does not provide built-in mechanisms for features like automatic reconnection and binary data handling, but it allows for more control over the WebSocket connection.
faye-websocket
Faye-websocket is a WebSocket client and server for Node.js and Ruby. It provides a simple API for handling WebSocket connections but does not include the higher-level abstractions and fallback mechanisms that engine.io-client offers.
Engine.IO client
This is the client for Engine.IO, the
implementation of transport-based cross-browser/cross-device bi-directional
communication layer for Socket.IO.
How to use
Standalone
You can find an engine.io.js
file in this repository, which is a
standalone build you can use as follows:
<script src="/path/to/engine.io.js"></script>
<script>
var socket = eio('ws://localhost');
socket.on('open', function(){
socket.on('message', function(data){});
socket.on('close', function(){});
});
</script>
With browserify
Engine.IO is a commonjs module, which means you can include it by using
require
on the browser and package using browserify:
-
install the client package
$ npm install engine.io-client
-
write your app code
var socket = require('engine.io-client')('ws://localhost');
socket.on('open', function(){
socket.on('message', function(data){});
socket.on('close', function(){});
});
-
build your app bundle
$ browserify app.js > bundle.js
-
include on your page
<script src="/path/to/bundle.js"></script>
Sending and receiving binary
<script src="/path/to/engine.io.js"></script>
<script>
var socket = new eio.Socket('ws://localhost/');
socket.binaryType = 'blob';
socket.on('open', function () {
socket.send(new Int8Array(5));
socket.on('message', function(blob){});
socket.on('close', function(){ });
});
</script>
Node.JS
Add engine.io-client
to your package.json
and then:
var socket = require('engine.io-client')('ws://localhost');
socket.on('open', function(){
socket.on('message', function(data){});
socket.on('close', function(){});
});
Features
- Lightweight
- Lazyloads Flash transport
- Runs on browser and node.js seamlessly
- Transports are independent of
Engine
- Easy to debug
- Easy to unit test
- Runs inside HTML5 WebWorker
- Can send and receive binary data
- Receives as ArrayBuffer or Blob when in browser, and Buffer or ArrayBuffer
in Node
- When XHR2 or WebSockets are used, binary is emitted directly. Otherwise
binary is encoded into base64 strings, and decoded when binary types are
supported.
- With browsers that don't support ArrayBuffer, an object { base64: true,
data: dataAsBase64String } is emitted on the
message
event.
API
Socket
The client class. Mixes in Emitter.
Exposed as eio
in the browser standalone build.
Properties
protocol
(Number): protocol revision numberbinaryType
(String) : can be set to 'arraybuffer' or 'blob' in browsers,
and buffer
or arraybuffer
in Node. Blob is only used in browser if it's
supported.
Events
open
- Fired upon successful connection.
message
- Fired when data is received from the server.
- Arguments
String
| ArrayBuffer
: utf-8 encoded data or ArrayBuffer containing
binary data
close
- Fired upon disconnection. In compliance with the WebSocket API spec, this event may be
fired even if the
open
event does not occur (i.e. due to connection error or close()
).
error
- Fired when an error occurs.
flush
- Fired upon completing a buffer flush
drain
- Fired after
drain
event of transport if writeBuffer is empty
upgradeError
- Fired if an error occurs with a transport we're trying to upgrade to.
upgrade
- Fired upon upgrade success, after the new transport is set
Methods
- constructor
- Initializes the client
- Parameters
String
uriObject
: optional, options object
- Options
agent
(http.Agent
): http.Agent
to use, defaults to false
(NodeJS only)upgrade
(Boolean
): defaults to true, whether the client should try
to upgrade the transport from long-polling to something better.forceJSONP
(Boolean
): forces JSONP for polling transport.forceBase64
(Boolean
): forces base 64 encoding for polling transport even when XHR2 responseType is available and WebSocket even if the used standard supports binary.timestampRequests
(Boolean
): whether to add the timestamp with
each transport request. Note: this is ignored if the browser is
IE or Android, in which case requests are always stamped (false
)timestampParam
(String
): timestamp parameter (t
)flashPath
(String
): path to flash client files with trailing slashpolicyPort
(Number
): port the policy server listens on (843
)path
(String
): path to connect to, default is /engine.io
transports
(Array
): a list of transports to try (in order).
Defaults to ['polling', 'websocket', 'flashsocket']
. Engine
always attempts to connect directly with the first one, provided the
feature detection test for it passes.rememberUpgrade
(Boolean
): defaults to false.
If true and if the previous websocket connection to the server succeeded,
the connection attempt will bypass the normal upgrade process and will initially
try websocket. A connection attempt following a transport error will use the
normal upgrade process. It is recommended you turn this on only when using
SSL/TLS connections, or if you know that your network does not block websockets.
send
- Sends a message to the server
- Parameters
String
| ArrayBuffer
| ArrayBufferView
| Blob
: data to sendFunction
: optional, callback upon drain
close
Transport
The transport class. Private. Inherits from EventEmitter.
Events
poll
: emitted by polling transports upon starting a new requestpollComplete
: emitted by polling transports upon completing a requestdrain
: emitted by polling transports upon a buffer drain
Flash transport
In order for the Flash transport to work correctly, ensure the flashPath
property points to the location where the files web_socket.js
,
swfobject.js
and WebSocketMainInsecure.swf
are located.
These files can be found here
https://github.com/gimite/web-socket-js.git
Tests
engine.io-client
is used to test
engine. Running the engine.io
test suite ensures the client works and vice-versa.
Browser tests are run using zuul. You can
run the tests locally using the following command.
./node_modules/.bin/zuul --local 8080 -- test/index.js
Additionally, engine.io-client
has a standalone test suite you can run
with make test
which will run node.js and browser tests. You must have zuul setup with
a saucelabs account.
Support
The support channels for engine.io-client
are the same as socket.io
:
Development
To contribute patches, run tests or benchmarks, make sure to clone the
repository:
git clone git://github.com/LearnBoost/engine.io-client.git
Then:
cd engine.io-client
npm install
See the Tests
section above for how to run tests before submitting any patches.
License
MIT - Copyright (c) 2014 Automattic, Inc.