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engine.io-client
Advanced tools
The engine.io-client npm package is a client-side library that provides bidirectional event-based communication between web clients and servers. It is the client component of the Engine.IO protocol, which is a transport layer built on top of WebSocket and other transport mechanisms to provide a reliable, low-latency connection for real-time applications.
Establishing a connection
This feature allows you to establish a connection to an Engine.IO server. The 'open' event is emitted when the connection is successfully established.
const eio = require('engine.io-client');
const socket = eio('ws://localhost');
socket.on('open', function(){
console.log('Connection established');
});
Sending messages
Once a connection is established, you can send messages to the server using the 'send' method.
socket.send('Hello World!');
Receiving messages
You can listen for messages from the server with the 'message' event. The callback function receives the message data as its argument.
socket.on('message', function(data){
console.log('Received message:', data);
});
Handling connection errors
The 'error' event is emitted when there is a connection error. The callback function receives the error object as its argument.
socket.on('error', function(error){
console.error('Connection error:', error);
});
Closing the connection
The 'close' event is emitted when the connection is closed. The callback function receives the reason and a description as arguments.
socket.on('close', function(reason, description){
console.log('Connection closed', reason, description);
});
Socket.IO-client is a more feature-rich client-side library that provides real-time bidirectional event-based communication, similar to engine.io-client. It is built on top of engine.io-client and adds additional features like namespaces, rooms, and automatic reconnection.
The 'ws' package is a simple WebSocket client and server implementation for Node.js. Unlike engine.io-client, it does not provide built-in mechanisms for features like automatic reconnection and binary data handling, but it allows for more control over the WebSocket connection.
Faye-websocket is a WebSocket client and server for Node.js and Ruby. It provides a simple API for handling WebSocket connections but does not include the higher-level abstractions and fallback mechanisms that engine.io-client offers.
This is the client for Engine.IO, the implementation of transport-based cross-browser/cross-device bi-directional communication layer for Socket.IO.
You can find an engine.io.js
file in this repository, which is a
standalone build you can use as follows:
<script src="/path/to/engine.io.js"></script>
<script>
// eio = Socket
var socket = eio('ws://localhost');
socket.on('open', function(){
socket.on('message', function(data){});
socket.on('close', function(){});
});
</script>
Engine.IO is a commonjs module, which means you can include it by using
require
on the browser and package using browserify:
install the client package
$ npm install engine.io-client
write your app code
var socket = require('engine.io-client')('ws://localhost');
socket.on('open', function(){
socket.on('message', function(data){});
socket.on('close', function(){});
});
build your app bundle
$ browserify app.js > bundle.js
include on your page
<script src="/path/to/bundle.js"></script>
<script src="/path/to/engine.io.js"></script>
<script>
var socket = new eio.Socket('ws://localhost/');
socket.binaryType = 'blob';
socket.on('open', function () {
socket.send(new Int8Array(5));
socket.on('message', function(blob){});
socket.on('close', function(){ });
});
</script>
Add engine.io-client
to your package.json
and then:
var socket = require('engine.io-client')('ws://localhost');
socket.on('open', function(){
socket.on('message', function(data){});
socket.on('close', function(){});
});
Engine
message
event.The client class. Mixes in Emitter.
Exposed as eio
in the browser standalone build.
protocol
(Number): protocol revision numberbinaryType
(String) : can be set to 'arraybuffer' or 'blob' in browsers,
and buffer
or arraybuffer
in Node. Blob is only used in browser if it's
supported.open
message
String
| ArrayBuffer
: utf-8 encoded data or ArrayBuffer containing
binary dataclose
open
event does not occur (i.e. due to connection error or close()
).error
flush
drain
drain
event of transport if writeBuffer is emptyupgradeError
upgrade
String
uriObject
: optional, options objectagent
(http.Agent
): http.Agent
to use, defaults to false
(NodeJS only)upgrade
(Boolean
): defaults to true, whether the client should try
to upgrade the transport from long-polling to something better.forceJSONP
(Boolean
): forces JSONP for polling transport.jsonp
(Boolean
): determines whether to use JSONP when
necessary for polling. If disabled (by settings to false) an error will
be emitted (saying "No transports available") if no other transports
are available. If another transport is available for opening a
connection (e.g. WebSocket) that transport
will be used instead.forceBase64
(Boolean
): forces base 64 encoding for polling transport even when XHR2 responseType is available and WebSocket even if the used standard supports binary.enablesXDR
(Boolean
): enables XDomainRequest for IE8 to avoid loading bar flashing with click sound. default to false
because XDomainRequest has a flaw of not sending cookie.timestampRequests
(Boolean
): whether to add the timestamp with
each transport request. Note: this is ignored if the browser is
IE or Android, in which case requests are always stamped (false
)timestampParam
(String
): timestamp parameter (t
)policyPort
(Number
): port the policy server listens on (843
)path
(String
): path to connect to, default is /engine.io
transports
(Array
): a list of transports to try (in order).
Defaults to ['polling', 'websocket']
. Engine
always attempts to connect directly with the first one, provided the
feature detection test for it passes.rememberUpgrade
(Boolean
): defaults to false.
If true and if the previous websocket connection to the server succeeded,
the connection attempt will bypass the normal upgrade process and will initially
try websocket. A connection attempt following a transport error will use the
normal upgrade process. It is recommended you turn this on only when using
SSL/TLS connections, or if you know that your network does not block websockets.send
String
| ArrayBuffer
| ArrayBufferView
| Blob
: data to sendFunction
: optional, callback upon drain
close
The transport class. Private. Inherits from EventEmitter.
poll
: emitted by polling transports upon starting a new requestpollComplete
: emitted by polling transports upon completing a requestdrain
: emitted by polling transports upon a buffer drainengine.io-client
is used to test
engine. Running the engine.io
test suite ensures the client works and vice-versa.
Browser tests are run using zuul. You can run the tests locally using the following command.
./node_modules/.bin/zuul --local 8080 -- test/index.js
Additionally, engine.io-client
has a standalone test suite you can run
with make test
which will run node.js and browser tests. You must have zuul setup with
a saucelabs account.
The support channels for engine.io-client
are the same as socket.io
:
To contribute patches, run tests or benchmarks, make sure to clone the repository:
git clone git://github.com/automattic/engine.io-client.git
Then:
cd engine.io-client
npm install
See the Tests
section above for how to run tests before submitting any patches.
MIT - Copyright (c) 2014 Automattic, Inc.
FAQs
Client for the realtime Engine
The npm package engine.io-client receives a total of 2,061,663 weekly downloads. As such, engine.io-client popularity was classified as popular.
We found that engine.io-client demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 2 open source maintainers collaborating on the project.
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