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expo-asset

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expo-asset

An Expo universal module to download assets and pass them into other APIs

  • 11.0.0-canary-20240927-ab8a962
  • Source
  • npm
  • Socket score

Version published
Weekly downloads
472K
decreased by-32.92%
Maintainers
33
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Created

What is expo-asset?

The expo-asset package is a library for managing assets in Expo projects. It provides utilities for loading and caching assets such as images, fonts, and other media files, making it easier to handle these resources in a performant way.

What are expo-asset's main functionalities?

Loading Assets

This feature allows you to load assets such as images. The code sample demonstrates how to load an image asset asynchronously and log its local URI once it is loaded.

import { Asset } from 'expo-asset';

async function loadAssets() {
  const imageAsset = Asset.fromModule(require('./path/to/image.png'));
  await imageAsset.downloadAsync();
  console.log('Image loaded:', imageAsset.localUri);
}

Caching Assets

This feature allows you to cache multiple assets. The code sample demonstrates how to cache an array of image assets asynchronously and log a message once all assets are cached.

import { Asset } from 'expo-asset';

async function cacheAssets() {
  const assets = [
    require('./path/to/image1.png'),
    require('./path/to/image2.png')
  ];
  const cachePromises = assets.map(asset => Asset.fromModule(asset).downloadAsync());
  await Promise.all(cachePromises);
  console.log('All assets cached');
}

Using with Expo's Asset System

This feature demonstrates how to use expo-asset with Expo's AppLoading component to load and cache assets before rendering the main application. The code sample shows how to load an image asset and display a loading screen until the asset is ready.

import { Asset } from 'expo-asset';
import { AppLoading } from 'expo';

export default function App() {
  const [isReady, setIsReady] = useState(false);

  async function loadResources() {
    const imageAsset = Asset.fromModule(require('./path/to/image.png'));
    await imageAsset.downloadAsync();
  }

  if (!isReady) {
    return (
      <AppLoading
        startAsync={loadResources}
        onFinish={() => setIsReady(true)}
        onError={console.warn}
      />
    );
  }

  return (
    <View>
      <Text>App is ready!</Text>
    </View>
  );
}

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Package last updated on 27 Sep 2024

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