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Eyeglass is a sass (github) extension manager built on top of npm. Using eyeglass, you can bring the power of node modules to your Sass files.
Eyeglass works with node-sass
as well as dart-sass
. Eyeglass has no direct dependency on a sass implementation and it will use whichever sass implementation that you have installed in your project. If necessary, you can pass a sass implementation to eyeglass using the eyeglass.engines.sass
option.
npm install --save-dev eyeglass
Additionally, you must install a compatible Sass implementation.
If you want to use node-sass
:
npm install --save-dev node-sass
If you want to use dart-sass
:
npm install --save-dev sass
Additionally, if you use sass.renderSync()
and have eyeglass modules that export
functions that are asynchronous, you should also add the deasync
library to your project:
npm install --save-dev deasync
Note: If your project uses yarn
, the above commands should replace npm install --save-dev
with yarn add --dev
.
eyeglass modules are regular npm modules. Install them into your project just like any other item.
npm install my_eyeglass_module --save-dev
Once installed via npm, an eyeglass module can:
@import
or @use
directives.If your build-tool is eyeglass-aware, you can reference the eyeglass module with standard Sass import syntax: @import "my_eyeglass_module/file";
. The my_eyeglass_module
will be resolved to the correct directory in your node modules, and the file will then resolve using the standard import rules for Sass.
Eyeglass modules can depend on other eyeglass modules. By default Eyeglass will only allow modules with a direct dependency on another eyeglass module to import files from that module.
Setting eyeglass.disableStrictDependencyCheck
to true
will
allow any module in the dependency tree to be imported from any other file in
the dependency tree (note: setting this option is discouraged and should not be
necessary in most situations).
Unlike node, Sass has a global namespace. There are situations where npm will
happily install multiple instances of the same node package within the package
hierarchy, even spanning major versions. Eyeglass always creates a global
resolution of all the different versions of an eyeglass module by picking the
instance with the highest version. If multiple major versions of the same
package are found, eyeglass will warn you by default. If you set eyeglass.strictModuleVersions
to true
, eyeglass will produce a hard error. If you
set eyeglass.strictModuleVersions
to false
it will silently ignore these
version conflicts (this is not recommended).
Eyeglass will transitively auto-discover npm installed modules that are listed in
your package.json
files. (Just using npm link
is not enough to use
modules on your local filesystem). In some cases, you might need to use an eyeglass
module that isn't distributed as an npm package, or adapt a sass library that
doesn't expose itself as an eyeglass module. In these situation, you can manually
add modules to your project.
To add modules that are not part of the npm ecosystem, you can manually add modules via the eyeglass options:
var sass = require("node-sass");
var eyeglass = require("eyeglass");
var options = {
eyeglass: {
modules: [
// add module by path (must have a valid package.json)
{
path: "/path/to/your/module"
},
// add module by Object
{
name: "my-module-name",
main: function(eyeglass, sass) {
return {
sassDir: ...,
functions: ...,
...
}
},
eyeglass: {
needs: "...",
...
}
}
],
engines: {
sass: sass
}
}
};
sass.render(eyeglass(options)));
When adding a module by object, the object has the same format as the
object in an eyeglass module's package.json that would normally be
assigned to top-level eyeglass
property. However, it supports one
additional property: main
. The main
object is a function as would be
returned by requiring the eyeglass exports
file. In this way, it is
possible to expose any arbitrary Sass project as an eyeglass module
without that module being required to "become an eyeglass" module. This
also enables the use of bower packages with Eyeglass.
Manually added eyeglass modules will only be able to be imported by the main application's sass files. Dependencies between such manual modules are not currently supported.
By default, eyeglass uses a global module cache to help improve the performance of module discovery. This should be safe for almost all use cases, but if you modify your node_modules
directory and/or package.json
dependencies during build time, this may cause issues. You can opt-out of the by passing the eyeglass option useGlobalModuleCache: false
.
eyeglass({
// sass options
// ...
eyeglass: {
// eyeglass options
// ...
useGlobalModuleCache: false
}
});
You can programmatically purge the global caches in Eyeglass using Eyeglass.resetGlobalCaches()
.
It's quite common to need to refer to assets from within your stylesheets. Eyeglass provides core support for exposing assets to your stylesheets for your application or from an eyeglass module and generating urls to those assets as well as making sure only those assets that you actually use end up in your built application.
The addSource
method on eyeglass.assets
is how you add assets to
your application. The path passed to asset-url()
is going to be
relative to the directory that you pass to addSource.
Given the following assets directory structure:
myproject/
└── assets/
├── images/
│ ├── foo/
│ │ └── image1.png
│ └── unused.gif
├── js/
│ └── app.js
└── scss/
└── app.scss
The simplest way to expose your assets to eyeglass is to add your assets directory as an eyeglass asset source. Using a simple node script we can compile a Sass file.
#!/usr/bin/env node
var path = require("path");
var sass = require("node-sass");
var eyeglass = require("eyeglass");
var rootDir = __dirname;
var assetsDir = path.join(rootDir, "assets");
var options = { ... node-sass options ... };
options.eyeglass = {
// specifying root lets the script run from any directory instead of having to be in the same directory.
root: rootDir,
// where assets are installed by eyeglass to expose them according to their output url.
// If not provided, assets are not installed unless you provide a custom installer.
buildDir: path.join(rootDir, "dist"),
assets: {
// prefix to give assets for their output url.
httpPrefix: "assets",
// Add assets except for js and sass files
// The url passed to asset-url should be
// relative to the assets directory specified.
sources: [
{directory: assetsDir, globOpts: { ignore: ["**/*.js", "**/*.scss"] }}
]
},
engines: {
sass: sass
}
}
// Standard node-sass rendering of a single file.
sass.render(eyeglass(options), function(err, result) {
// handle results
});
In function that you export from your eyeglass-exports.js
, you have the
eyeglass
as the first parameter. It has assets
property, and it has the
method export
that accepts the same arguments as addSource
and returns a
new instance of assets list with the given path already included in the list
with provided options.
To expose it, you need to set it as assets
property on the object you return
from exported function:
module.exports = function(eyeglass, sass) {
return {
assets: eyeglass.assets.export('some/path/here'),
};
};
See the Examples
section below for more details.
Let's say your module has structure like this:
mymodule/
└── assets/
├── images/
│ ├── foo/
│ │ └── image1.png
│ └── unused.gif
├── fonts/
│ └── coolfont.ttf
└── scss/
└── app.scss
If you don't require per-path options or fine-grained control of what can be imported from SASS, you can use just one path:
var path = require('path');
var assets_path = path.join(__dirname, 'assets');
module.exports = function(eyeglass, sass) {
return {
sassDir: path.join(assets_path, 'scss'),
assets: eyeglass.assets.export(assets_path, {
globOpts: {
ignore: [ '**/*.scss', '**/*.js' ]
}
});
}
};
But if you want more fine-grained control, you can save the result of
assets.export()
to the variable and call addSource
on it any amount of
times:
var path = require('path');
var assets_path = path.join(__dirname, 'assets');
var images_path = path.join(assets_path, 'images');
var fonts_path = path.join(assets_path, 'fonts');
var images_options = { ... images-related options ... };
var fonts_options = { ... fonts-related options ... };
module.exports = function(eyeglass, sass) {
// Create new list of assets with at least one path
var module_assets = eyeglass.assets.export(images_path, images_options);
// You can add more paths like this
module_assets.addSource(fonts_path, fonts_options);
return {
sassDir: path.join(assets_path, 'stylesheets'),
assets: module_assets
}
};
Note that in this case, given the name of the module is mymodule
,
the coolfont.ttf
and foo/image1.png
will be avilable
as mymodule/coolfont.ttf
and mymodule/foot/image1.png
accordingly.
To reference an asset in your application or within your own module you
can simply @import "assets"
. To reference assets that are in a module
that you have a direct dependency on, you can @import "<module>/assets"
.
For example: @import "my-theme/assets"
would import the assets from
the my-theme
eyeglass module.
Importing assets for an application or module returns an automatically generated Sass file that registers asset information with the eyeglass assets Sass module.
Then you can refer to that asset using the fully qualified source url of
the asset. This url must include the module prefix when referencing the
asset. For example background: asset-url("images/foo.png")
would
import a file images/foo.png
that is relative to the assetsDir
.
To refer to an asset in your module, include the module name as a
directory prefix when invoking asset-url
. For example
asset-url("my-theme/icons/party.png")
would import the file
icons/party.png
that is exposed by the my-theme
module. Even within
the my-theme module, this prefix must be used when referring to the
assets of that module.
Astute readers will have noted that there is a possible namespace collision if you have a directory in your application with the same name as a module. This is on purpose: it lets you replace module assets with your own assets if you need to do so by overriding them in your own application.
By default, eyeglass will namespace module asset urls according to their
eyeglass module name and both application and module assets urls will be
placed within folder specified by the assetsHttpPrefix
option.
However, an application or framework can chose to override the url
scheme for assets by defining an asset resolver.
eyeglass.assets.resolver(function(assetFile, assetUri, oldResolver, done) {
var fs = require("fs");
var mtime = fs.statSync(assetFile).mtime.getTime();
done(null, {
path: assetUri,
query: mtime.toString()
});
});
eyeglass.assets.resolver(function(assetFile, assetUri, oldResolver, done) {
var path = require("path");
var fs = require("fs");
var md5 = require("MD5");
var prefix = "/" + eyeglass.options.assetsHttpPrefix + "/";
fs.readFile(assetFile, function(err, buffer) {
if (err) {
done(err);
} else {
done(null, {
path: prefix + md5(buffer) + path.extname(assetFile)
});
}
});
});
By using Eyeglass's asset installation system, you can ensure that only those assets that are referenced in your stylesheets will be part of your application when it is built.
Once an asset's url is fully resolved, the asset probably needs to be
installed into a location from where it can be served as that url. The
simplest way to do this is to specify the buildDir
option to eyeglass.
Once that is specified the resolved url will be used to copy the file to
a location relative to the build directory.
In order to allow for asset pipeline integration (E.g. writing to a Vinyl file) and more complex application needs, it's possible to chain or override the default eyeglass asset installer.
eyeglass.assets.installer(function(assetFile, assetUri, oldInstaller, cb) {
// oldInstaller is the standard eyeglass installer in this case.
// We proxy to it for logging purposes.
oldInstaller(assetFile, assetUri, function(err, result) {
if (err) {
console.log("Error installing '" + assetFile + "': " + err.toString());
} else {
console.log("Installed Asset '" + assetFile + "' => '" + result + "'");
}
cb(err, result);
});
});
The code samples here are actually derived from a simple eyeglass project. You can view the actual code as a gist.
Assets are complex and the asset configuration of Eyeglass is very flexible. For more documentation see the asset documentation.
To create an eyeglass module with Sass files, place the files inside of a sass
directory in your npm module.
|- /
|- eyeglass-exports.js
|- package.json
|- sass
|- index.scss (or .sass)
eyeglass will automatically map the first directory of @import
statements to the correct node-module directory if there is a eyeglass
module with that eyeglass name. Because Sass uses a global namespace,
it's recommended that you namespace-prefix any mixins you create in
order to avoid collisions.
In keeping with node's conventions, eyeglass modules can create an
index.scss
file in any folder instead of defining a file of the same
name as a folder in order to be the main entry point for a sass module having
submodules.
The easiest way to use eyeglass is to use an eyeglass-aware build-tool plugin. The following plugins are available:
Eyeglass is designed to be easy to use with any node-sass based compilation system.
var eyeglass = require("eyeglass");
var sass = require("node-sass")
var sassOptions = { ... } ; // options for node-sass
// eyeglass specific options are passed via the `eyeglass` key in the sass options.
sassOptions.eyeglass {
assets: {
sources: [
// Expose images in the assets/images directory as /images on the
// website by putting the images we reference with asset-url()
// into the public/images directory.
{directory: "assets", {pattern: "images/**/*"}},
// Expose fonts in the assets/fonts directory as /fonts on the
// website by putting the fonts we reference with asset-url()
// into the public/fonts directory.
{directory: "assets", {pattern: "fonts/**/*"}}
]
}
}
// These options are processed and returned as options that can be passed to any build tool
// that passes options through to node-sass.
sass.render(eyeglass(sassOptions), function(error, result) {
if (error) {
//handle the compilation error
} else {
// write the result.css output to a file.
}
});
...
var eyeglass = require("eyeglass");
...
sass: {
options: eyeglass({sourceMap: true}),
dist: {
files: {
'public/css/main.css': 'sass/main.scss'
}
}
}
...
node-sass allows you to register custom functions for advanced
functionality. Eyeglass allows any node modules that are tagged with
eyeglass-module
to be automatically loaded into eyeglass and makes
your module discoverable on
NPM. To tag your module as an
eyeglass module, add the eyeglass-module
keyword to your
package.json
.
{
...
"keywords": ["eyeglass-module", "sass", ...],
"eyeglass": {
"sassDir": "sass",
"exports": "eyeglass-exports.js",
"name": "greetings",
"needs": "^0.6.0"
},
...
}
In the "eyeglass"
option block in your package.json, you will declare
the eyeglass exports file and the semver dependency that your module has
on eyeglass itself using the "needs"
option. Failure to provide this
option will give your users a warning since eyeglass has no way to check
if your module is compatible with the currect eyeglass version.
If your eyeglass module needs to define Sass functions in javascript,
you will need to make an eyeglass exports file. It is convention to name
this file eyeglass-exports.js
but any file name is allowed.
Below is an example eyeglass exports file:
"use strict";
var path = require("path");
module.exports = function(eyeglass, sass) {
return {
functions: {
"greetings-hello($name: 'World')": function(name, done) {
done(new sass.types.String("Hello, " + name.getValue()));
}
}
}
};
If the eyeglass.exports
option is not found in package.json
eyeglass
will fall back to using the npm standard main
file declared in your
package.json. If your npm module has a main file meant to be used generally by
javascript, but no eyeglass exports file, then you can simply set
eyeglass.exports
option to false
in your package.json
.
Since all functions declared from javascript are global, it is best practice to scope your function names to avoid naming conflicts. Then, to simplify the naming of your functions for the normal case, provide a sass file that when imported, unscopes the function names by wrapping them.
// index.scss
@function hello($args...) {
@return greetings-hello($args...);
}
If you need the top level import to be named differently than the name
of your npm module then you can specify a name
attribute for the
eyeglass object in your package.json. The following example would allow
@import "foo";
to import index.scss
from your package's sass
directory.
{
...
"name": "eyeglass-foo",
"eyeglass": {
"name": "foo"
}
...
}
Any sass files imported from your node modules will only ever be
imported once per CSS output file. Note that Sass files imported
from the Sass load path will have the standard Sass @import
behavior.
To disable the import-once behavior, you need to set the enableImportOnce
option to false:
var sass = require("node-sass");
var eyeglass = require("eyeglass");
var sassOptions = {
eyeglass: {
enableImportOnce: false
}
};
sass.render(eyeglass(sassOptions, sass));
By default, eyeglass will normalize path separators for interoperability between different platforms (Windows, Unix, etc). While we don't anticipate any issues with this feature, you can opt-out of this feature if you do encounter issues. Please do report any such issues so we may investigate. If you disable this feature, eyeglass will not work on Windows platforms.
Setting an environment variable EYEGLASS_NORMALIZE_PATHS=false
Explicitly via eyeglass options:
var sass = require("node-sass");
var eyeglass = require("eyeglass");
var options = {
eyeglass: {
engines: {
sass: sass
},
normalizePaths: false
}
};
sass.render(eyeglass(options)));
asset-uri
/asset-url
string literals are not normalizedWhen using the asset-uri
and asset-url
, the URI string passed are not normalized. This is to
ensure that the URI always uses valid web path separators (/
) rather than file system path separators.
That is asset-uri('path/to/file.png)
will resolve the correct file asset on any platform, but
asset-url('foo\\bar.png')
will expect to find a file with a literal \
in it's name
(foo\\bar.png
), not a file located at foo/bar.png
. We encourage you not to use backslashes in
your file names, as this means your code cannot easily be ported to Windows platforms.
FAQs
Sass modules for npm.
The npm package eyeglass receives a total of 2,652 weekly downloads. As such, eyeglass popularity was classified as popular.
We found that eyeglass demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 4 open source maintainers collaborating on the project.
Did you know?
Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.
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