faye-websocket
This is a robust, general-purpose WebSocket implementation extracted from the
Faye project. It provides classes for easily building
WebSocket servers and clients in Node. It does not provide a server itself, but
rather makes it easy to handle WebSocket connections within an existing
Node application. It does not provide any abstraction
other than the standard WebSocket API.
The server-side socket can process draft-75,
draft-76,
hybi-07
and later versions of the protocol. It selects protocol versions automatically,
supports both text
and binary
messages, and transparently handles ping
,
pong
, close
and fragmented messages.
Accepting WebSocket connections in Node
You can handle WebSockets on the server side by listening for HTTP Upgrade
requests, and creating a new socket for the request. This socket object exposes
the usual WebSocket methods for receiving and sending messages. For example this
is how you'd implement an echo server:
var WebSocket = require('faye-websocket'),
http = require('http');
var server = http.createServer();
server.addListener('upgrade', function(request, socket, head) {
var ws = new WebSocket(request, socket, head);
ws.onmessage = function(event) {
ws.send(event.data);
};
ws.onclose = function(event) {
console.log('close', event.code, event.reason);
ws = null;
};
});
server.listen(8000);
Using the WebSocket client
The client supports both the plain-text ws
protocol and the encrypted wss
protocol, and has exactly the same interface as a socket you would use in a web
browser. On the wire it identifies itself as hybi-13, though it's compatible
with servers speaking later versions of the protocol.
var WebSocket = require('faye-websocket'),
ws = new WebSocket.Client('ws://www.example.com/');
ws.onopen = function(event) {
console.log('open');
ws.send('Hello, world!');
};
ws.onmessage = function(event) {
console.log('message', event.data);
};
ws.onclose = function(event) {
console.log('close', event.code, event.reason);
ws = null;
};
Subprotocol negotiation
The WebSocket protocol allows peers to select and identify the application
protocol to use over the connection. On the client side, you can set which
protocols the client accepts by passing a list of protocol names when you
construct the socket:
var ws = new WebSocket.Client('ws://www.example.com/', ['irc', 'amqp']);
On the server side, you can likewise pass in the list of protocols the server
supports after the other constructor arguments:
var ws = new WebSocket(request, socket, head, ['irc', 'amqp']);
If the client and server agree on a protocol, both the client- and server-side
socket objects expose the selected protocol through the ws.protocol
property.
If they cannot agree on a protocol to use, the client closes the connection.
WebSocket API
The WebSocket API consists of several event handlers and a method for sending
messages.
- onopen fires when the socket connection is established. Event
has no attributes.
- onerror fires when the connection attempt fails. Event has no
attributes.
- onmessage fires when the socket receives a message. Event has
one attribute, data, which is either a
String
(for text
frames) or a Buffer
(for binary frames). - onclose fires when either the client or the server closes the
connection. Event has two optional attributes, code and
reason, that expose the status code and message sent by the
peer that closed the connection.
- send(message) accepts either a
String
or a Buffer
and
sends a text or binary message over the connection to the other peer. - close(code, reason) closes the connection, sending the given
status code and reason text, both of which are optional.
- protocol is a string or
null
identifying the subprotocol the
socket is using.
License
(The MIT License)
Copyright (c) 2009-2011 James Coglan
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the 'Software'), to deal in
the Software without restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.