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Deno 2.2 Improves Dependency Management and Expands Node.js Compatibility
Deno 2.2 enhances Node.js compatibility, improves dependency management, adds OpenTelemetry support, and expands linting and task automation for developers.
game-state-sync
Advanced tools
Tools for keeping clients in sync with server game state
npm install game-state-sync
var gss = require('game-state-sync');
var server = new gss.reliable.Server();
var client = new gss.reliable.Client();
// Link server and client together.
// 'data' is JSON-serializable (provided the published state also is)
server.on('sendData', (data) => {
client.emit('data', data);
});
client.on('sendData', (data) => {
server.emit('data', data);
});
// Start publishing
client.on('newState', (state) => {
console.log(state); // --> { number: 42 }
});
server.publish({ number: 42 });
var net = require('net');
var ndjson = require('ndjson');
var gss = require('game-state-sync');
net.createServer((socket) => {
// Set up streams
var stringify = ndjson.stringify();
var parse = ndjson.parse();
stringify.pipe(socket).pipe(parse);
// Create and link up Server instance
var server = new gss.reliable.Server();
server.on('sendData', (data) => {
stringify.write(data);
});
parse.on('data', (data) => {
server.emit('data', data);
});
// Publish some state to this client
var counter = 1;
setInterval(() => {
server.publish({ number: counter++ });
}, 1000);
})
.listen(22000)
var net = require('net');
var ndjson = require('ndjson');
var gss = require('game-state-sync');
// Set up streams
var stringify = ndjson.stringify();
var parse = ndjson.parse();
var socket = net.connect(22000, 'localhost');
stringify.pipe(socket).pipe(parse);
// Create and link up Client instance
var client = new gss.reliable.Client();
client.on('sendData', (data) => {
stringify.write(data);
});
parse.on('data', (data) => {
client.emit('data', data);
});
// Receive states from server
client.on('newState', (state) => {
console.log(state);
// --> { number: [num] }, where [num] starts at 1 and increases by 1
});
FAQs
Tools for keeping clients in sync with server game state
We found that game-state-sync demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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