Description
GameAnalytics Node SDK is a server-side wrapper for the GameAnalytics v2 REST API. This library offers full support for all of the event types outlined in the REST API documentation. It also covers the best practices specified including automatic batching of events, GZIP compression and validation of event data.
Installation
- Install with npm:
npm install gameanalytics-node-sdk
- Install with Yarn:
yarn add gameanalytics-node-sdk
Examples
First, create a free account at https://gameanalytics.com. Then, setup a game and get your key and secret to setup your SDK connection. In this example, we setup the SDK, start a new user session (must be the first thing you do) and track a design tutorial event (the events are just pseudocode).
const GameAnalytics = require('gameanalytics-node-sdk');
const GA = new GameAnalytics({
key: 'GAME_KEY',
secret: 'GAME_SECRET',
build: '1.2.3',
sandbox: false,
});
game.on('login', (userId, client) => {
GA.sessionStart(userId, {
ua: client.ua,
ip: client.ip,
device: client.device,
manufacturer: client.manufacturer,
session_num: client.session_num,
});
});
game.on('tutorial', (userId, step) => {
GA.track('design', userId, {
event_id: `Tutorial:${step}`,
});
});
API
Constructor
new GameAnalytics({
key: 'GAME_KEY',
secret: 'GAME_SECRET',
build: '1.2.3',
sandbox: false,
});
Methods
sessionStart(user, data)
Must be the first thing called to initialize the user session.
- user:
String
The unique user ID that identifies this player. - data:
Object
The data to send with this event (minimum required are platform
, os_version
and sdk_version
as found in the REST API docs for init
).
sessionEnd(user)
Should be the last thing called for a user to identify the end of their game session. This will flush all pending events before this final event is sent.
- user:
String
The unique user ID that identifies this player.
track(type, user, data)
Everything that happens between session start and end happens with this method to track any type of event.
- type:
String
This can be a value of business
, resource
, progression
, design
or error
. - user:
String
The unique user ID that identifies this player. - data:
Object
The data to send with this event. Check the REST API docs for each event type to see what is required for an event.
Properties
There are a list of default properties that can be sent with any event, which can be found in the REST API docs. Some of these properties are required; however, if they are passed with the sessionStart
method, they will get automatically sent with each event during the player's session.
The platform
and os_version
can be identified automatically if you pass the ua
property the User Agent string from the browser to sessionStart
.
License
Copyright (c) 2018 James Simpson and GoldFire Studios, Inc.
Released under the MIT License.