Generic Pool
About
Generic resource pool with Promise based API. Can be used to reuse or throttle usage of expensive resources such as database connections.
V3 upgrade warning
Version 3 contains many breaking changes. The differences are mostly minor and I hope easy to accomodate. There is a very rough and basic upgrade guide I've written, improvements and other attempts most welcome.
If you are after the older version 2 of this library you should look at the current github branch for it.
History
The history has been moved to the CHANGELOG
Installation
$ npm install generic-pool [--save]
Example
Here is an example using a fictional generic database driver that doesn't implement any pooling whatsoever itself.
var genericPool = require('generic-pool');
var DbDriver = require('some-db-driver');
const factory = {
create: function(){
return new Promise(function(resolve, reject){
var client = DbDriver.createClient()
client.on('connected', function(){
resolve(client)
})
})
},
destroy: function(client){
return new Promise(function(resolve){
client.on('end', function(){
resolve()
})
client.disconnect()
})
}
}
var opts = {
max: 10,
min: 2
}
var myPool = genericPool.createPool(factory, opts)
const resourcePromise = myPool.acquire()
resourcePromise.then(function(client) {
client.query("select * from foo", [], function() {
myPool.release(client);
});
})
.catch(function(err){
});
myPool.drain().then(function() {
myPool.clear();
});
Documentation
Creating a pool
Whilst it is possible to directly instantiate the Pool class directly, it is recommended to use the createPool
function exported by module as the constructor method signature may change in the future.
createPool
The createPool function takes two arguments:
factory
: an object containing functions to create/destroy/test resources for the Pool
opts
: an optional object/dictonary to allow configuring/altering behaviour the of the Pool
const genericPool = require('generic-pool')
const pool = genericPool.createPool(factory, opts)
factory
Can be any object/instance but must have the following properties:
create
: a function that the pool will call when it wants a new resource. It should return a Promise that either resolves to a resource
or rejects to an Error
if it is unable to create a resourse for whatever.destroy
: a function that the pool will call when it wants to destroy a resource. It should accept one argument resource
where resource
is whatever factory.create
made. The destroy
function should return a Promise
that resolves once it has destroyed the resource.
optionally it can also have the following property:
validate
: a function that the pool will call if it wants to validate a resource. It should accept one argument resource
where resource
is whatever factory.create
made. Should return a Promise
that resolves a boolean
where true
indicates the resource is still valid or false
if the resource is invalid.
Note: The values returned from create
, destroy
, and validate
are all wrapped in a Promise.resolve
by the pool before being used internally.
opts
An optional object/dictionary with the any of the following properties:
max
: maximum number of resources to create at any given time. (default=1)min
: minimum number of resources to keep in pool at any given time. If this is set >= max, the pool will silently set the min to equal max
. (default=0)maxWaitingClients
: maximum number of queued requests allowed, additional acquire
calls will be callback with an err
in a future cycle of the event loop.testOnBorrow
: boolean
: should the pool validate resources before giving them to clients. Requires that either factory.validate
or factory.validateAsync
to be specifiedacquireTimeoutMillis
: max milliseconds an acquire
call will wait for a resource before timing out. (default no limit), if supplied should non-zero positive integer.fifo
: if true the oldest resources will be first to be allocated. If false the most recently released resources will be the first to be allocated. This in effect turns the pool's behaviour from a queue into a stack. boolean
, (default true)priorityRange
: int between 1 and x - if set, borrowers can specify their relative priority in the queue if no resources are available.
see example. (default 1)autostart
: boolean, should the pool start creating resources etc once the constructor is called, (default true)evictionRunIntervalMillis
: How often to run eviction checks. Default: 0 (does not run).numTestsPerRun
: Number of resources to check each eviction run. Default: 3.softIdleTimeoutMillis
: amount of time an object may sit idle in the pool before it is eligible for eviction by the idle object evictor (if any), with the extra condition that at least "min idle" object instances remain in the pool. Default -1 (nothing can get evicted)idleTimeoutMillis
: the minimum amount of time that an object may sit idle in the pool before it is eligible for eviction due to idle time. Supercedes softIdleTimeoutMillis
Default: 30000Promise
: Promise lib, a Promises/A+ implementation that the pool should use. Defaults to whatever global.Promise
is (usually native promises).
pool.acquire
const onfulfilled = function(resource){
resource.doStuff()
}
pool.acquire().then(onfulfilled)
const priority = 2
pool.acquire(priority).then(onfulfilled)
This function is for when you want to "borrow" a resource from the pool.
acquire
takes one optional argument:
priority
: optional, number, see Priority Queueing below.
and returns a Promise
Once a resource in the pool is available, the promise will be resolved with a resource
(whatever factory.create
makes for you). If the Pool is unable to give a resource (e.g timeout) then the promise will be rejected with an Error
pool.release
pool.release(resource)
This function is for when you want to return a resource to the pool.
release
takes one required argument:
resource
: a previously borrowed resource
and returns a Promise
. This promise will resolve once the resource
is accepted by the pool, or reject if the pool is unable to accept the resource
for any reason (e.g resource
is not a resource or object that came from the pool). If you do not care the outcome it is safe to ignore this promise.
pool.destroy
pool.destroy(resource)
This function is for when you want to return a resource to the pool but want it destroyed rather than being made available to other resources. E.g you may know the resource has timed out or crashed.
destroy
takes one required argument:
resource
: a previously borrowed resource
and returns a Promise
. This promise will resolve once the resource
is accepted by the pool, or reject if the pool is unable to accept the resource
for any reason (e.g resource
is not a resource or object that came from the pool). If you do not care the outcome it is safe to ignore this promise.
pool.on
pool.on('factoryCreateError', function(err){
})
pool.on('factoryDestroyError', function(err){
})
The pool is an event emitter. Below are the events it emits and any args for those events
-
factoryCreateError
: emitted when a promise returned by factory.create
is rejected. If this event has no listeners then the error
will be silently discarded
error
: whatever reason
the promise was rejected with.
-
factoryDestroyError
: emitted when a promise returned by factory.destroy
is rejected. If this event has no listeners then the error
will be silently discarded
error
: whatever reason
the promise was rejected with.
Idle Object Eviction
The pool has an evictor (off by default) which will inspect idle items in the pool and destroy
them if they are too old.
By default the evictor does not run, to enable it you must set the evictionRunIntervalMillis
option to a non-zero value. Once enable the evictor will check at most numTestsPerEvictionRun
each time, this is to stop it blocking your application if you have lots of resources in the pool.
Priority Queueing
The pool supports optional priority queueing. This becomes relevant when no resources are available and the caller has to wait. acquire()
accepts an optional priority int which
specifies the caller's relative position in the queue. Each priority slot has it's own internal queue created for it. When a resource is available for borrowing, the first request in the highest priority queue will be given it.
Specifying a priority
to acquire
that is outside the priorityRange
set at Pool
creation time will result in the priority
being converted the lowest possible priority
const opts = {
priorityRange : 3
}
const pool = genericPool.createPool(someFactory,opts);
pool.acquire().then(function(client) {
pool.release(client);
});
pool.acquire(0).then(function(client) {
pool.release(client);
});
pool.acquire(1).then(function(client) {
pool.release(client);
});
Draining
If you are shutting down a long-lived process, you may notice
that node fails to exit for 30 seconds or so. This is a side
effect of the idleTimeoutMillis behavior -- the pool has a
setTimeout() call registered that is in the event loop queue, so
node won't terminate until all resources have timed out, and the pool
stops trying to manage them.
This behavior will be more problematic when you set factory.min > 0,
as the pool will never become empty, and the setTimeout calls will
never end.
In these cases, use the pool.drain() function. This sets the pool
into a "draining" state which will gracefully wait until all
idle resources have timed out. For example, you can call:
If you do this, your node process will exit gracefully.
If you know you would like to terminate all the available resources in your pool before any timeouts they might have are reached, you can use clear()
in conjunction with drain()
:
const p = pool.drain()
.then(function() {
return pool.clear();
});
The promise
returned will resolve once all waiting clients have acquired and return resources, and any available resources have been destroyed
One side-effect of calling drain()
is that subsequent calls to acquire()
will throw an Error.
Pooled function decoration
This has now been extracted out it's own module generic-pool-decorator
Pool info
The following properties will let you get information about the pool:
pool.size
pool.available
pool.pending
pool.max
pool.min
Run Tests
$ npm install
$ npm test
The tests are run/written using Tap. Most are ports from the old espresso tests and are not in great condition. Most cases are inside test/generic-pool-test.js
with newer cases in their own files (legacy reasons).
Linting
We use eslint and the standard
ruleset.
License
(The MIT License)
Copyright (c) 2010-2016 James Cooper <james@bitmechanic.com>
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
'Software'), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.