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gerber-to-svg

Gerber and NC drill file to SVG converter

  • 0.1.1
  • Source
  • npm
  • Socket score

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Gerber and NC drill file to SVG converter for Node and the browser.

Got some Gerbers and want to try this out right now? Go to svgerber and watch the magic.

svg'ed gerber

usage

command line

  1. $ npm install -g gerber-to-svg
  2. $ gerber2svg [options] path/to/gerbers
options
switchhow it rolls
-o, --outspecify an output directory
-q, --quietdo not print warnings and messages
-p, --prettyprettily align SVG output
-d, --drillprocess following file as an NC (Excellon) drill file
-a, --append-extappend .svg rather than replace the old file extension
-v, --versiondisplay version information
-h, --helpdisplay help text
examples:
  • gerber2svg path/to/gerber.gbr will write the SVG to stdout
  • gerber2svg -o some/dir path/to/gerber.gbr will create some/dir/gerber.svg
  • gerber2svg -d drill.drl -o out gerb/* will process drill.drl as a drill file, everything in gerb as a Gerber file, and output to out

api (node and browser)

For Node and Browserify:

$ npm install --save gerber-to-svg

If you'd rather not manage your packages:

  1. Download the full or minified standalone library
  2. Add <script src="path/to/gerber-to-svg.js"></script> to your HTML

Use in your app with:

var svgString = gerberToSvg(gerberString, opts);

Where gerberString is the gerber file (e.g. from fs.readFile encoded with UTF-8) or an SVG object previously outputted by the function.

options
keydefaulthow it be
drillfalseprocess the string as an NC drill file rather than a Gerber
prettyfalseoutput the SVG XML string with line-breaks and two-space tabs
objectfalsereturn an XML object instead of a the default XML string

If an object is returned instead of a string, it will have the format:

  {
    svg: {
      xmlns: 'http://www.w3.org/2000/svg',
      version: '1.1',
      'xmlns:xlink': 'http://www.w3.org/1999/xlink',
      width: width + units,
      height: height + units,
      viewBox: [ xMin, yMin, width, height ],
      id: id,
      // array of child nodes
      _: [
        // if gerber had pad flashes or polarity changes, there will be a
        // defs child
        {
          defs: {
            // array of child nodes
            _: [ shapes ]
          }
        },
        // then there will be a group that holds all the shapes
        {
          g: {
            // flip horizontally because svg is y positive going down
            transform: 'translate(0,' + (yMin+yMax) + ') scale(1,-1)',
            // array of child nodes
            _: [ shapes ]
          }
        }
      ]
    }
  }
examples

Output an SVG to the console

// require gerber-to-svg library
var gerberToSvg = require('gerber-to-svg')
// read a gerber file in as a string and convert it
var gerberFile = require('fs').readFileSync('./path/to/file.gbr', 'utf-8')
var svgString = gerberToSvg(gerberFile, { pretty: true } )
// outputs pretty printed SVG
console.log(svgString)

Use the object output to align layers before getting the strings

# get the layer object
frontObj = gerberToSvg gerberFront, { object: true }
backObj  = gerberToSvg gerberBack, { object: true }
drillObj = gerberToSvg drillFile, { object: true, drill: true}
# pull the origins from the viewBox
offsetFront = frontObj.svg.viewBox[0..1]
offsetBack  = backObj.svg.viewBox[0..1]
offsetDrill = drillObj.svg.viewBox[0..1]
# pass the objets back in to get the svg strings
frontString = gerberToSvg frontObj
backString  = gerberToSvg backObj
drillString = gerberToSvg drillObj

what you get

Since Gerber is just an image format, this library does not attempt to identify nor infer anything about what the file represents (e.g. a copper layer, a silkscreen layer, etc.) It just takes in a Gerber and spits out an SVG. This converter uses RS-274X and strives to be true to the latest format specification. Most of the Gerber file features are there.

Everywhere that is "dark" or "exposed" in the Gerber (think a copper trace or a line on the silkscreen) will be "currentColor" in the SVG. You can set this with the "color" CSS property or the "color" attribute in the svg node itself.

Everywhere that is "clear" (anywhere that was never drawn on or was drawn on but cleared later) will be transparent. This is accomplished though judicious use of SVG masks and groups.

The bounding box is carefully calculated as the Gerber's being converted, so the width and height of the resulting SVG should be nearly (if not exactly) the real world size of the Gerber image. The SVG's viewBox is in Gerber units, so its min-x and min-y values can be used to align SVGs generated from different board layers.

things to watch out for

Step and repeat is very much a work in progress. If your Gerber file uses step and repeat (i.e. contains at least one %SRX_Y_I_J_*% where one or both of the numbers after X and Y are not 1) and is only one polarity (i.e. %LPC*% doesn't appear anywhere in your file), you should be fine. If you have both step and repeat and clear layers, though, don't necessarily trust whatever it returns (if it doesn't throw).

Arcs should work, but they've tended to give me trouble. If you see something circular and weird, that could be why.

If it messes up, open up an issue and attach your Gerber, if you can. I appreciate files to test on.

building from source

  1. $ git clone https://github.com/mcous/gerber-to-svg.git
  2. $ npm install && gulp build
  3. $ gulp build or $ gulp watch to rebuild or rebuild on source changes

Library files for Node live in lib/, standalone library files live in dist/, and the command line utility lives in bin/.

unit testing

This module uses mocha and shouldjs for unit testing. To run the tests once, run $ gulp test. To run the tests automatically when source or tests change, run $ gulp testwatch.

There's also a visual test suite. Run $ gulp testvisual and point your browser to http://localhost.com:4242 to take a look. This will also run the build watcher

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Package last updated on 26 Aug 2014

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