gl-quat
Part of a fork of @toji's
gl-matrix split into smaller pieces: this
package contains glMatrix.quat
.
Usage
quat = require('gl-quat')
Will load all of the module's functionality and expose it on a single
object. Note that any of the methods may also be required directly
from their files.
For example, the following are equivalent:
var slerp = require('gl-quat').slerp
var slerp = require('gl-quat/slerp')
API
calculateW(out:quat, a:quat)
Calculates the W component of a quat from the X, Y, and Z components.
Assumes that quaternion is 1 unit in length.
Any existing W component will be ignored.
add(out:quat, a:quat, b:quat)
Adds two quat's
conjugate(out:quat, a:quat)
Calculates the conjugate of a quat
If the quaternion is normalized, this function is faster than quat.inverse and produces the same result.
copy(out:quat, a:quat)
Copy the values from one quat to another
create()
Creates a new identity quat
dot(a:quat, b:quat)
Calculates the dot product of two quat's
fromMat3(out:quat, m:mat3)
Creates a quaternion from the given 3x3 rotation matrix.
NOTE: The resultant quaternion is not normalized, so you should be sure
to renormalize the quaternion yourself where necessary.
fromValues(x:Number, y:Number, z:Number, w:Number)
identity(out:quat)
Set a quat to the identity quaternion
invert(out:quat, a:quat)
Calculates the inverse of a quat
length(a:quat)
Calculates the length of a quat
lerp(out:quat, a:quat, b:quat, t:Number)
Performs a linear interpolation between two quat's
multiply(out:quat, a:quat, b:quat)
Multiplies two quat's
normalize(out:quat, a:quat)
Normalize a quat
rotateX(out:quat, a:quat, rad:number)
Rotates a quaternion by the given angle about the X axis
rotateY(out:quat, a:quat, rad:number)
Rotates a quaternion by the given angle about the Y axis
rotateZ(out:quat, a:quat, rad:number)
Rotates a quaternion by the given angle about the Z axis
rotationTo(out:quat, a:vec3, b:vec3)
Sets a quaternion to represent the shortest rotation from one
vector to another.
Both vectors are assumed to be unit length.
scale(out:quat, a:quat, b:Number)
Scales a quat by a scalar number
set(out:quat, x:Number, y:Number, z:Number, w:Number)
Set the components of a quat to the given values
setAxes(view:vec3, right:vec3, up:vec3)
Sets the specified quaternion with values corresponding to the given
axes. Each axis is a vec3 and is expected to be unit length and
perpendicular to all other specified axes.
setAxisAngle(out:quat, axis:vec3, rad:Number)
Sets a quat from the given angle and rotation axis,
then returns it.
slerp(out:quat, a:quat, b:quat, t:Number)
Performs a spherical linear interpolation between two quat
sqlerp(out:quat, a:quat, b:quat, c:quat, d:quat, t:Number)
Performs a spherical linear interpolation with two control points
squaredLength(a:quat)
Calculates the squared length of a quat
License
MIT. See LICENSE.md for details.