Huge News!Announcing our $40M Series B led by Abstract Ventures.Learn More
Socket
Sign inDemoInstall
Socket

gl-state

Package Overview
Dependencies
Maintainers
1
Versions
2
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

gl-state

Saves WebGL context state

  • 1.0.0
  • latest
  • Source
  • npm
  • Socket score

Version published
Maintainers
1
Created
Source

gl-state

Preserves WebGL state variables using a stack. This gives similar capabilities to OpenGL 1.0's pushAttrib/popAttrib, only with finer control over the variables which are stored. These methods are useful when writing simple hierarchical rendering functions, or for debugging operations in the middle of the pipeline.

Example

var shell = require("gl-now")()
var createStateStack = require("gl-state")

var stack

shell.on("gl-init", function() {

  //Create stack for saving state
  stack = createStateStack(shell.gl)

  //Push variables onto stack here
  stack.push()
  //... clobber stuff here ...
  shell.gl.clearColor(1, 0, 1, 0);

  //Context states can also be nested
  stack.push()
  // ... clobbber more stuff
  shell.gl.clearColor(0, 1, 0, 1)
  stack.pop()

  //Color back to previous value
  console.log(shell.gl.getParameter(shell.gl.COLOR_CLEAR_VALUE))

  //Restore state
  stack.pop()

  //Now state is completely restored
})

Install

npm install gl-state

API

Constructor

var stack = require("gl-state")(gl[, variables])

Constructs a new state stack object that saves some subset of the global WebGL state for the context gl

  • gl is a WebGL context
  • variables is an optional list of state variables as defined in the specification of gl.getParameter. If not specified, the entire state will be saved

Returns A new WebGL state stack object

Note on performance Modifying the WebGL state is expensive, especially if you update more of it. In general, you should avoid creating too many full context state changes. To do this, you should only specify a list of variables which you plan on actually modifying in the course of your code. For example, to save only state variables associated with the depth buffer, you could do the following:

var depthStack = createStack(gl, [
  gl.DEPTH_CLEAR_VALUE,
  gl.DEPTH_RANGE,
  gl.DEPTH_TEST,
  gl.DEPTH_WRITEMASK
])

In this way you don't have to save and update more of the WebGL context than is necessary.

Note on textures Also the texture unit state is handled in a slightly different way. To specify saving the texture state, you can do:

var textureStack = createStack(gl, [
  gl.TEXTURE,
  gl.ACTIVE_TEXTURE
])

This will save the texture state associated to all currently active texture units.

Note on support Currently support for saving the state of shaders, uniforms and attributes is somewhat limited. If you are using these features and want to preserve the state of the rendering context you must do this yourself.

Methods

The following methods are exposed by the stack object:

stack.push()

Saves the current state of the WebGL context onto the stack

stack.pop()

Restores the last pushed state from the stack.

Credits

(c) 2014 Mikola Lysenko. MIT License

Keywords

FAQs

Package last updated on 07 May 2014

Did you know?

Socket

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc