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glitched-writer

Glitched, text writing module. Highly customizable settings. Decoding, decrypting, scrambling, or simply spelling out text.

  • 2.0.23
  • Source
  • npm
  • Socket score

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Glitched Writer

npm npm type definitions NPM npm

glitched-writer-preview

What is Glitched Writer:

A lightweight, glitched, text writing module. Highly customizable settings. Decoding, decrypting, scrambling, and simply spelling out text.

Features:

  • Manages text animation of HTML Element. Write, pause, play, add, remove and write some more!

  • Highly customizable behavior. Set of options let you animate the text the way is suits your design.

  • Callback functions firing on finish and every step.

  • Custom Event gw-finished will be dispatched on the HTML Element.

  • For styling purposes writer attatches gw-writing class to the HTML Element and data-gw-string attribute with current string.

  • Handles html tags & html entities (e.g. <br/>, <a href="#">link</a>, &#59;, &amp;).

  • Can letterize string it into many span elements inside the parent element.

  • Written fully in Typescript.


>>> PLAYGROUND <<< | >>> DEMOS <<< | >>> NPM <<< | >>> Vue component <<<


Table Of Contents

  1. Installation
  2. Usage
  3. Presets
  4. Options

Installation

Download and install with npm.

npm i glitched-writer
import GlitchedWriter from 'glitched-writer'

Or use Skypack to import without need to install the package.

import GlitchedWriter from 'https://cdn.skypack.dev/glitched-writer'

CDN

You can also attach script tag with src pointing to CDN, like JsDelivr.

<script src="https://cdn.jsdelivr.net/npm/glitched-writer/lib/index.min.js"></script>

In result, the GlitchedWriter object will be available in your code, this object contains all named exports, listed here.

// use create method to create new instance.
const writer = GlitchedWriter.create(Element, options, stepCB, finishCB)

Usage:

Creating Class Instance

Creating writer class instance:

// Calling GlitchedWriter constructor:
const Writer = new GlitchedWriter(
	htmlElement, // Element / Selector string / undefined
	options, // {...} / Preset name / undefined
	onStepCallback, // (string, data) => {} / undefined
	onFinishCallback, // (string, data) => {} / undefined
)

// Custom options:
const Writer = new GlitchedWriter(htmlElement, {
	interval: [10, 70],
	oneAtATime: true,
	letterize: true,
})

// On-step-callback added:
const Writer = new GlitchedWriter(htmlElement, {}, (string, writerData) => {
	console.log(`Current string: ${string}`)
	console.log('All the class data:', writerData)
})

Writing

Writing stuff and waiting with async / await.

import { wait } from 'glitched-writer'

// Wrap this in some async function:
// Or use .then() instead.
const res = await Writer.write('Welcome')

console.log(`Finished writing: ${res.string}`)
console.log('All the writer data:', res)

await wait(1200) // additional simple promise to wait some time

await Writer.write('...to Glitch City!')

Pausing & Playing

Writer.write('Some very cool header.').then(({ status, message }) => {
	// this will run when the writing stops.
	console.log(`${status}: ${message}`)
})

setTimeout(() => {
	Writer.pause() // will stop writing
}, 1000)

setTimeout(async () => {
	await Writer.play() // continue writing

	console.log(Writer.string) // will log after finished writing
}, 2000)

One-Time-Use

For quick one-time writing.

import { glitchWrite } from 'glitched-writer'

glitchWrite('Write this and DISAPER!', htmlElement, options, ...)

On Text Input

Don't be afraid to call write method on top of each oder. New will stop the ongoing.

inputEl.addEventListener('input', () => {
	Writer.write(inputEl.value)
})

Listening For Events

// html element that you passed in writer constructor.
textHtmlElement.addEventListener('gw-finished', e =>
	console.log('finished writing:', e.detail.string),
)

Add & Remove

.add(string) & .remove(number) are methods usefull for quick, slight changes to the displayed text.

// Let's say current text content is: "Hello World"

Writer.add('!!!')
// -> Hello World!!!

Writer.remove(9)
// -> Hello

Writing HTML

(! Potentially dangerous !) Let's you write text with html tags in it.

// You need to enable html option.
const Writer = new GlitchedWriter(htmlElement, { html: true })

Writer.write('<b>Be sure to click <a href="...">this!</a></b>')

Letterize

Splits written text into series of span elements. Then writing letters seperately into these child-elements. Now can be used fully with HTML option!

// You need to enable html option.
const Writer = new GlitchedWriter(htmlElement, { letterize: true })

Writer.write('Hello there!')
/**
 * The shape of one character:
 * span.gw-char (and .gw-finished when finish typing)
 * 	span.gw-ghosts
 * 	span.gw-letter (also .gw-glitched when it is a "glitched" char.)
 * 	span.gw-ghosts
 */

Endless animation

New option "endless" let's you run the text animation until you disable that function.

This opens the door for some additional effects, like: Show on hover (e.g. on secret fields) or refreshing text to give it user attention.

Here is a live example.

// SHOW ON HOVER
// First make the password scramble forever
Writer.options.endless = true
Writer.write('PASSWORD')

// And disable endless option on hover
passEl.addEventListener('mouseover', () => {
	Writer.options.endless = false
})

// REFRESHING:
// let's say you already have el with text 'LOOK AT ME'
// and you want to make it pop
Writer.options.endless = true
Writer.write('LOOK AT ME')
await wait(1500)
Writer.options.endless = false

Changing options post initialization

Options can be changed in 3 ways after initial Writer instance creation.

// 1. Changing single option propery
Writer.options.endless = true

// 2. Extending current options
Writer.extendOptions({
	endless: true,
	maxGhosts: 10,
	// the rest will stay the same
})

// 3. Reseting options
Writer.setOptions({
	endless: true,
	maxGhosts: 10,
	// the rest will be set to default value
})

Available imports

List of all things that can be imported from glitched-writer module.

import GlitchedWriter, { // <-- GlitchedWriter class
	ConstructorOptions, // <-- Options type
	Callback, // <-- Callback type
	WriterDataResponse, // <-- Type of response in callbacks
	glitchWrite, // <-- One time write funcion
	presets, // <-- Object with all prepared presets of options
	glyphs, // <-- Same but for glyph charsets
	wait, // <-- Ulitity async function, that can be used to wait some time
	create, // <-- Function serving as an alternative way to create GlitchedWriter instance.
} from 'glitched-writer'

Presets

To use one of the available presets, You can simply write it's name when creating writer, in the place of options. Available presets as for now:

  • default - Loaded automatically, featured on the GIF up top.

  • nier - Imitating the way text was appearing in the NieR: Automata's UI.

  • typewriter - One letter at a time, only slightly glitched.

  • terminal - Imitating being typed by a machine or a computer.

  • zalgo - Inspired by the "zalgo" or "cursed text", Ghost characters mostly includes the unicode combining characters, which makes the text glitch vertically.

  • neo - Recreated: Justin Windle's "Text Scramble Effect"

  • encrypted - Simple Text Scramble effect, suits well displaying secret data, like passwords or card numbers.

new GlitchedWriter(htmlElement, 'terminal')

Importing preset objects

You can import the option object of mentioned presets and tweak them, as well as some glyph sets.

import { presets, glyphs } from 'glitched-writer'

// Extend preset for your needs:
new GlitchedWriter(htmlElement, {
	...presets.typewriter,
	letterize: true,
})

Customizing behavior

Types and defaults:

{
//	name    [min   , max   ] | const   // default
	steps?: [number, number] | number, // [1, 8]
	interval?: [number, number] | number, // [60, 170]
	initialDelay?: [number, number] | number, // [0, 2000]
	changeChance?: number, // 0.6
	ghostChance?: number, // 0.2
	maxGhosts?: number, // '0.2'
	glyphs?: string | string[] | Set<string>, // glyphs.full + glyphs.zalgo
	glyphsFromString?: boolean, // false
	startFrom?: 'matching' | 'previous' | 'erase', // 'matching'
	oneAtATime?: boolean | number, // false
	html?: boolean, // false
	letterize?: boolean, // false
	fillSpace?: boolean, // true
	endless?: boolean // false
}

Options Description

Range values will result in random values for each step for every letter.

Ghost are "glitched letters" that gets rendered randomly in the time of writing, but aren't part of final string.

  • steps - Number of minimum steps it takes one letter to reach it's goal one. Set to 0 if you want them to change to right letter in one step. (int)

  • interval - Interval between each step, for every letter. (int: ms)

  • initialDelay - first delay each letter must wait before it starts working (int: ms)

  • changeChance - Percentage chance for letter to change to glitched one (from glyphs) (p: 0-1)

  • ghostChance - Percentage chance for ghost letter to appear (p: 0-1)

  • maxGhosts - Maximal number of ghosts to occur

    • int - (eg. 15) -> this will be the limit.
    • float - (eg. 0.25) -> Limit = maxGhosts * goalString.length
  • glyphs - A set of characters that can appear as ghosts or letters can change into them

  • glyphsFromString - If you want to add letters from written string to the glyph charset

  • startFrom - Decides on witch algorithm to use.

    • 'matching' - Will scan starting and goal string for matching characters and will try to build character map from that.
    • 'previous' - Wont do any matching, just converts starting string into character map.
    • 'erase' - First Erases entire string and then writes from blank space.
  • oneAtATime - Without this option enabled, letters in your string will animate all at once. Enabling this option, by setting it to true or any intiger larger than 0, will cause the string to be written from left to right (startFrom: 'erase', will make it go form right to left - when erasing). Number value, signifies number of letters being typed at one time.

  • html - Potentially dangerous option. If true, written string will be injected as html, not text content. It provides advanced text formating with html tags and more. But be sure to NOT enable it on user-provided content.

  • letterize - Instead of injecting written text to "textContent" or "innerHTML", it appends every letter of that text as a child span element. Then changing textContent of that span to current letter. It gives a lot of styling possibilities, as you can style ghosts, letters, and whole chars seperately, depending on current writer and char state.

  • fillSpace - With this enabled if letter gets erased ny replacing with space - to keep the same "width" of previous string, and to make letters "disappear in space". If disabled, every letter will "stick" to the rest. To make it more clear (hopefully), here is an example "frame" of writing: "Something farely long" -> "Short String".

    • false - "XOSh8rt S3rinFv"
    • true - " X OSh8rt S3rinF v "
  • endless - It will make the animation endless. But why? Well, you can disable this option while the animation is running (writer.options.endless = false) and finish the animation when you want.

Keywords

FAQs

Package last updated on 13 May 2021

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