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glsl-canny-edge-detection
GLSL Canny edge detection for WebGL textures
License
This software is distributed under an MIT license.
See LICENSE.md for more information.
Live demo
Example Usage
#pragma glslify: cannyEdgeDetection = require(glsl-canny-edge-detection);
uniform sampler2D uSampler;
uniform vec2 uResolution;
uniform float uWeakThreshold;
uniform float uStrongThreshold;
varying vec2 vTextureCoord;
void main() {
// returns 1. if it is an edge, 0. otherwise
float edge = cannyEdgeDetection(
uSampler, vTextureCoord, uResolution, uWeakThreshold, uStrongThreshold);
gl_FragColor = vec4(vec3(edge), 1.);
}
It also contains a module which will apply a 3x3 Sobel operator to a
texture. For example:
#pragma glslify: gradient = require(glsl-canny-edge-detection/lib/intensity-gradient);
uniform sampler2D uSampler;
uniform vec2 uResolution;
varying vec2 vTextureCoord;
void main() {
// returns 1. if it is an edge, 0. otherwise
vec2 grad = gradient(
uSampler, vTextureCoord, uResolution);
gl_FragColor = vec4(length(grad), 1.);
}
Applying this to the texture above will result in
Algorithm
This program uses Canny edge detection on images and video in real time.
The algorithm is broken into the following steps:
-
Apply a 5-pixel Gaussian blur to the image. This program uses the open source library
glsl-fast-gaussian-blur.
-
Calculate the texture intensity gradient using a 3x3 Sobel operator.
-
Round the gradient to 1 of the 8 cardinal directions.
This is done by seeing which direction has the highest
dot product with the gradient vector.
-
Suppress any gradient that is not a local maximum in
the direction the vector points.
-
Apply a double threshold to the gradient vector to classify
each pixel as not an edge, a weak edge, or a strong edge.
-
Apply hysteresis to the existing weak edges. If a weak
edge does not neighbor a strong edge, then it is likely
due to noise, so we consider it to not be an edge. If a weak
edge does neighbor a strong edge, then consider it a strong
edge as well.