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gltf-pipeline

Content pipeline tools for optimizing glTF assets.

  • 0.1.0-alpha9
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glTF Pipeline

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Content pipeline tools for optimizing glTF assets by Richard Lee and the Cesium team.

This project is under active development, see the roadmap.

gltf-pipeline can be used as a command-line tool or Node.js module.

Instructions

Clone this repo and install Node.js. From the root directory of this repo, run:

npm install

Command-Line Example:

node ./bin/gltf-pipeline.js -i ./specs/data/boxTexturedUnoptimized/CesiumTexturedBoxTest.gltf -o output.gltf

Command-Line Flags

FlagDescriptionRequired
--help, -hDisplay helpNo
--input, -iinput=PATH, Read unoptimized glTF from the specified file.:white_check_mark: Yes
--output, -ooutput=PATH, Write optimized glTF to the specified file.No
--binary, -bWrite binary glTF file using KHR_binary_glTF extension.No, default false
--separate, -sWrite separate geometry/animation data files, shader files, and textures instead of embedding them in the glTF asset.No, default false
--separateTexture, -tWrite out separate textures, but embeds geometry/animation data files and shader files in the glTF asset.No, default false
--quantize, -qQuantize the attributes of this glTF asset using the WEB3D_quantized_attributes extension.No, default false
--encodeNormals, -nOct-encode the normals of this glTF asset.No, default false
--compressTextureCoordinates, -cCompress the testure coordinates of this glTF asset.No, default false
--removeNormals, -rStrips off existing normals, allowing them to be regenerated.No, default false
--faceNormals, -fIf normals are missing, they should be generated using the face normal.No, default false
--cesium, -cOptimize the glTF for Cesium by using the sun as a default light source.No, default false
--kmc.enableMaterials should be expressed using the KHR_materials_common extension. If other kmc flags are enabled, this is implicitly true.No, default false
--kmc.doubleSidedDeclares whether backface culling should be disabled.No, default false
--kmc.techniqueThe lighting model to use.No, default PHONG
--ao.enableBake ambient occlusion (to vertex data by default). If other ao flags are enabled, this is implicitly true. Advanced settings in lib/bakeAmbientOcclusion.jsNo, default false
--ao.toTextureBake AO to existing diffuse textures instead of to vertices. Does not modify shaders.No, default false
--ao.groundPlaneSimulate a groundplane at the lowest point of the model when baking AO.No, default false
--ao.ambientShadowContributionAmount of AO to show when blending between shader computed lighting and AO. 1.0 is full AO, 0.5 is a 50/50 blend.No, default 0.5
--ao.qualityQuality to use when baking AO. Valid settings are high, medium, and low.No, default low

Build Instructions

Run the tests:

npm run test

To run JSHint on the entire codebase, run:

npm run jsHint

To run JSHint automatically when a file is saved, run the following and leave it open in a console window:

npm run jsHint-watch

Running Test Coverage

Coverage uses istanbul. Run:

npm run coverage

For complete coverage details, open coverage/lcov-report/index.html.

The tests and coverage covers the Node.js module; it does not cover the command-line interface, which is tiny.

Generating Documentation

To generate the documentation:

npm run jsdoc

The documentation will be placed in the doc folder.

Debugging

  • To debug the tests in Webstorm, open the Gulp tab, right click the test task, and click Debug 'test'.
  • To run a single test, change the test function from it to fit.

Contributions

Pull requests are appreciated! Please use the same Contributor License Agreement (CLA) and Coding Guide used for Cesium.


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Package last updated on 04 Jan 2017

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