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gltf-pipeline

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gltf-pipeline - npm Package Versions

1245

2.1.0

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Changelog

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2.1.0 - 2019-01-28

  • Fixed a bug where nodes containing extensions or extras where being removed in the glTF 1.0 to 2.0 upgrade stage. #431
  • Added support for the EXT_texture_webp extension. #450
lilleyse
published 2.0.1 •

Changelog

Source

2.0.1 - 2018-09-19

  • Fixed a bug where the buffer byteOffset was not set properly when updating 1.0 accessor types to 2.0 allowed values. #418
  • Fixed a bug where bufferViews were not properly byte aligned when updating accessors from 1.0 to 2.0. #421
  • Fixed a bug in removePipelineExtras when run in the browser. #422
lilleyse
published 2.0.0 •

Changelog

Source

2.0.0 - 2018-08-14

  • Breaking changes
    • Project updated to process glTF 2.0 models. Any glTF 1.0 models will be upgraded to glTF 2.0 automatically and use the KHR_techniques_webgl and KHR_blend extensions.
    • The entire public API has changed. See usage examples in the project README.
    • Removed many pipeline stages in an effort to simplify the project:
      • Removed ambient occlusion baking.
      • Removed texture compression.
      • Removed support for the KHR_materials_common extension.
      • Removed support for the WEB3D_quantized_attributes extension.
      • Removed optimization stages.
      • Removed generate normals stages.
  • Added support for KHR_draco_mesh_compression.
lilleyse
published 1.0.6 •

Changelog

Source

1.0.6 - 2018-08-14

  • Fixed UNSIGNED_SHORT overflow when generating face normals.
lilleyse
published 1.0.5 •

Changelog

Source

1.0.5 - 2018-07-13

  • Fixed a bug where percent-encoded characters (like %20) were not decoded before attempting to read a uri.
shehzan10
published 1.0.4 •

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Source

1.0.4 - 2018-05-30

  • Fixed a bug where multiple inclusions of the same mime type lead to conflicts.
mramato
published 1.0.3 •

Changelog

Source

1.0.3 - 2018-03-28

  • Fixed a bug where animations in glTF 0.8 assets where not being converted from axis angle to quaternion.
  • Fixed a bug where generating normals and materials did not take image transparency into account
shehzan10
published 1.0.2 •

Changelog

Source

1.0.2 - 2017-09-27

  • Fixed specular computation for certain models using the KHR_materials_common extension. #309
  • Added a optimizeDrawCalls flag to merge nodes and meshes more aggressively to minimize draw calls. #308
  • Added minimum lighting to diffuse when the cesium flag is enabled. #313
  • Added a check for normals arrtibute for mesh in modelMaterialsCommon. #318
  • Fixed generating duplicate accessors in cesiumGeometryToGltfPrimitive. #321
mramato
published 1.0.1 •

Changelog

Source

1.0.1 - 2017-07-07

  • Fix gltf-pipeline to work with CesiumJS 1.36 and newer.
lilleyse
published 1.0.0 •

Changelog

Source

1.0.0 - 2017-07-07

  • Fixed issue where shader comparison in MergeDuplicateProperties would cause a crash. #297
  • Fixed an issue where mergeBuffers would not align buffer views to 4-byte boundaries. #298
  • Fixed an issue where face normal generation would crash for degenerate triangles. #298
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