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gltf-pipeline

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gltf-pipeline

Content pipeline tools for optimizing glTF assets.

  • 2.0.1
  • Source
  • npm
  • Socket score

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glTF Pipeline

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Content pipeline tools for optimizing glTF assets by Richard Lee and the Cesium team.

Supports common operations including:

  • Converting glTF to glb (and reverse)
  • Saving buffers/textures as embedded or separate files
  • Converting glTF 1.0 models to glTF 2.0 (using the KHR_techniques_webgl and KHR_blend extensions)
  • Applying Draco mesh compression

gltf-pipeline can be used as a command-line tool or Node.js module.

Getting Started

Install Node.js if you don't already have it, and then:

npm install -g gltf-pipeline

Using gltf-pipeline as a command-line tool:

Converting a glTF to glb

gltf-pipeline -i model.gltf -o model.glb

gltf-pipeline -i model.gltf -b

Converting a glb to glTF

gltf-pipeline -i model.glb -o model.gltf

gltf-pipeline -i model.glb -j

Converting a glTF to Draco glTF

gltf-pipeline -i model.gltf -o modelDraco.gltf -d -s

Saving separate textures

gltf-pipeline -i model.gltf -t

Using gltf-pipeline as a library:

Converting a glTF to glb:
var gltfPipeline = require('gltf-pipeline');
var fsExtra = require('fs-extra');
var gltfToGlb = gltfPipeline.gltfToGlb;
var gltf = fsExtra.readJsonSync('model.gltf');
gltfToGlb(gltf)
    .then(function(results) {
        fsExtra.writeFileSync('model.glb', results.glb);
    }
Converting a glb to glTF
var gltfPipeline = require('gltf-pipeline');
var fsExtra = require('fs-extra');
var glbToGltf = gltfPipeline.glbToGltf;
var glb = fsExtra.readFileSync('model.glb');
glbToGltf(glb)
    .then(function(results) {
        fsExtra.writeJsonSync('model.gltf', results.gltf);
    }
Converting a glTF to Draco glTF
var gltfPipeline = require('gltf-pipeline');
var fsExtra = require('fs-extra');
var gltf = fsExtra.readJsonSync('model.gltf');
var options = {
    dracoOptions: {
        compressionLevel: 10
    }
}
processGltf(gltf, options)
    .then(function(results) {
        fsExtra.writeJsonSync('model.gltf', results.gltf);
    }
Saving separate textures
var gltfPipeline = require('gltf-pipeline');
var fsExtra = require('fs-extra');
var gltf = fsExtra.readJsonSync('model.gltf');
var options = {
    separateTextures: true
};
processGltf(gltf, options)
    .then(function(results) {
        fsExtra.writeJsonSync('model.gltf', results.gltf);
        // Save separate resources
        var separateResources = results.separateResources;
        for (var relativePath in separateResources) {
            if (separateResources.hasOwnProperty(relativePath)) {
                var resource = separateResources[relativePath];
                fsExtra.writeFileSync(relativePath, resource));
            }
        }
    }

Command-Line Flags

FlagDescriptionRequired
--help, -hDisplay helpNo
--input, -iPath to the glTF or glb file.:white_check_mark: Yes
--output, -oOutput path of the glTF or glb file. Separate resources will be saved to the same directory.No
--binary, -bConvert the input glTF to glb.No, default false
--json, -jConvert the input glb to glTF.No, default false
--separate, -sWrite separate buffers, shaders, and textures instead of embedding them in the glTF.No, default false
--separateTextures, -tWrite out separate textures only.No, default false
--securePrevent the source model from referencing paths outside of its directory.No, default false
--statsPrint statistics to console for output glTF file.No, default false
--draco.compressMeshes, -dCompress the meshes using Draco. Adds the KHR_draco_mesh_compression extension.No, default false
--draco.compressionLevelDraco compression level [0-10], most is 10, least is 0. A value of 0 will apply sequential encoding and preserve face order.No, default 7
--draco.quantizePositionBitsQuantization bits for position attribute when using Draco compression.No, default 14
--draco.quantizeNormalBitsQuantization bits for normal attribute when using Draco compression.No, default 10
--draco.quantizeTexcoordBitsQuantization bits for texture coordinate attribute when using Draco compression.No, default 12
--draco.quantizeColorBitsQuantization bits for color attribute when using Draco compression.No, default 8
--draco.quantizeGenericBitsQuantization bits for skinning attribute (joint indices and joint weights) and custom attributes when using Draco compression.No, default 12
--draco.unifiedQuantizationQuantize positions of all primitives using the same quantization grid. If not set, quantization is applied separately.No, default false

Build Instructions

Run the tests:

npm run test

To run ESLint on the entire codebase, run:

npm run eslint

To run ESLint automatically when a file is saved, run the following and leave it open in a console window:

npm run eslint-watch

Building for Cesium integration

Some functionality of gltf-pipeline is used by Cesium as a third party library. The necessary files can be generated using:

npm run build-cesium

This will output a portion of the gltf-pipeline code into the dist/cesium folder, reformatted into AMD style for use with RequireJS and Cesium in the browser.

Running Test Coverage

Coverage uses nyc. Run:

npm run coverage

For complete coverage details, open coverage/lcov-report/index.html.

The tests and coverage covers the Node.js module; it does not cover the command-line interface, which is tiny.

Generating Documentation

To generate the documentation:

npm run jsdoc

The documentation will be placed in the doc folder.

Contributions

Pull requests are appreciated! Please use the same Contributor License Agreement (CLA) and Coding Guide used for Cesium.

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Package last updated on 20 Sep 2018

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