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gltf-pipeline

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gltf-pipeline - npm Package Versions

1235

0.1.0-alpha15

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0.1.0-alpha15 - 2017-06-06

  • Fixed the removeNormals stage so that it can operate independently of generateNormals. #287
  • Fixed an issue with writing attributes with double underscores, which is reserved in GLSL. #286
  • Fixed issue with transparent diffuse texture overriding the render state of other materials. #284
  • Fixed crash when loading a model with a huge number of textures. #283
mramato
published 0.1.0-alpha14 •

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0.1.0-alpha14 - 2017-05-09

  • Fixed byte offset alignment issue when loading converted models in CesiumJS. #279
  • Added case-insensitive regex checking for image extensions. #278
  • Added mergeVertices option to merge duplicate vertices. This operation is now disabled by default. #276
lilleyse
published 0.1.0-alpha13 •

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0.1.0-alpha13 - 2017-04-27

  • Fixed a bug in processModelMaterialsCommon that produced out-of-spec technique states. #269
lilleyse
published 0.1.0-alpha12 •

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0.1.0-alpha12 - 2017-04-13

  • Fixed issue with ambient occlusion not working correctly with other stages. #267
  • Fixed handling of binary glTF with special characters. #253
lilleyse
published 0.1.0-alpha11 •

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0.1.0-alpha11 - 2017-03-07

  • Added compressTextures stage to compress input textures to a variety of compressed texture formats.
  • Optimized mergeBuffers to avoid repeated copies, drastically improving performance when there are lots of buffers to merge.
  • Fixed a bug in addPipelineExtras that made it try to add extras to null objects.
  • Expose triangleAxisAlignedBoundingBoxOverlap, an implementation of Tomas Akenine-Möller algorithm for determining if a triangle overlaps an axis aligned bounding box.
  • Merged gltf-statistics as a stage in the pipeline.
  • Added updateVersion stage for patching glTF 0.8 -> 1.0 changes; addDefaults no longer calls processModelMaterialsCommon. #223
  • Added build-cesium-combined command to gulp file for generating simple files for other projects. #231.
  • Change CesiumJS Geometry's and VertexFormat's binormal attribute to bitangent.
  • Fixed a bug in combinePrimitives where combining primitives can overflow uint16 for the resulting indices. #230
  • Made generateNormals stage optional and added smoothNormals option for generating smooth normals if the model does not have normals. #240
  • updateVersion stage for upgrades the glTF version of an asset from 1.0 to 2.0. #223
    • All pipeline stages now operate on glTF 2.0 assets.
pjcozzi
published 0.1.0-alpha10 •

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0.1.0-alpha10 - 2017-01-10

  • Added tangentsBitangents generation option
lilleyse
published 0.1.0-alpha9 •

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0.1.0-alpha9 - 2017-01-03

  • Fixed issue with embedding base64 encoded shader strings for assets using the KHR_materials_common extension
lilleyse
published 0.1.0-alpha8 •

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0.1.0-alpha8 - 2016-12-13

  • Fixed issue with embedding base64 encoded shader strings inside the glTF.
  • Added -p flag for preserving the glTF hierarchy. Optimization stages are not run when this flag is enabled.
lilleyse
published 0.1.0-alpha7 •

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Source

0.1.0-alpha7 - 2016-12-08

  • modelMaterialsCommon renamed to processModelMaterialsCommon.
  • Added generateModelMaterialsCommon and command line kmc flags for generating models with the KHR_materials_common extension.
lilleyse
published 0.1.0-alpha6 •

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0.1.0-alpha6 - 2016-11-18

  • Fixed combinePrimitives stage and re-added it to the pipeline. #108
  • Expose parsing argument arrays into an options object via parseArguments. #183
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