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graphics-debug

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graphics-debug

Module for debugging graphics, turn log output into meaningful markdown and SVG diagrams.

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graphics-debug

Module for debugging graphics, turn log output into meaningful markdown and SVG diagrams.

Just pipe in output with graphics JSON objects into graphics-debug (or gd) to get an html file with all your graphics drawn-in.

echo ':graphics { points: [{x: 0, y: 0, label: "hello world" }], title: "test graphic" } }' | graphics-debug
# wrote to "test-graphic-1.debug.svg"
# Run a program that has debug logs and pipe the output to graphics-debug
bun test path/to/test.ts |& graphics-debug --html
# wrote to "graphics.debug.html"

# another syntax for the same thing
bun test path/to/test.ts 2>&1 | graphics-debug --html

Don't want to write files everywhere? Use the --url flag to get a url to view the graphics in a browser.

node myscript.js |& graphics-debug --url

Don't have access to the cli? Paste into the online version: TBA

Format

The graphics json object is very simple, here's the basic schema:

interface GraphicsObject {
  points?: { x: number; y: number; color?: string; label?: string }[]
  lines?: { points: { x: number; y: number; stroke?: number }[] }[]
  rects?: Array<{
    center: { x: number; y: number }
    width: number
    height: number
    fill?: string
    stroke?: string
  }>
  circles?: Array<{
    center: { x: number; y: number }
    radius: number
    fill?: string
    stroke?: string
  }>
  grid?: { cellSize: number; label?: boolean }
  coordinateSystem?: "cartesian" | "screen"
  title?: string
}

Library Usage

Writing graphics-debug compatible logs

The best way to write graphics-debug compatible logs is to use the debug library.

You should always JSON.stringify graphics objects, otherwise the graphics will take up more lines and will not have the correct depth (there will be missing information)

import Debug from "debug"

const debugGraphics = Debug("mypackage:graphics")

const A = { x: 0, y: 0, label: "A" }
const B = { x: 1, y: 1, label: "B" }

debugGraphics(
  JSON.stringify({
    points: [A, B],
    title: "initial points for my algorithm",
  })
)

// ... do some algorithm stuff e.g....
const C = { x: (A.x + B.x) / 2, y: (A.y + B.y) / 2, label: "C" }

debugGraphics(
  JSON.stringify({
    points: [A, B, C],
    title: "final points for my algorithm",
  })
)

To see the output, you'll need to run DEBUG=mypackage:graphics in your terminal before running the program. This makes it easy to turn on/off the graphics output

You can also use debugGraphics.enabled to conditionally emit graphics based, this is useful if it's expensive to compute the graphics object.

Process Log Strings into HTML or SVGs

import {
  getSvgFromLogString,
  getHtmlFromLogString,
  getSvgsFromLogString,
} from "graphics-debug"

const logString = `
hello world! This is some other content that will be ignored
here's some :graphics { points: [{x: 0, y: 0, label: "hello world" }], title: "test graphic" }
`

const svg = getSvgFromLogString(logString)
const html = getHtmlFromLogString(logString)

// If you want to parse for multiple SVGs
const svgs = getSvgsFromLogString(logString)
// Array<{ title: string; svg: string }>

Extract graphics objects from a Debug Log

import { getGraphicsObjectsFromLogString } from "graphics-debug"

const graphicsObjects = getGraphicsObjectsFromLogString(logString)
// Array<GraphicsObject>

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Package last updated on 21 Nov 2024

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