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Deno 2.2 Improves Dependency Management and Expands Node.js Compatibility
Deno 2.2 enhances Node.js compatibility, improves dependency management, adds OpenTelemetry support, and expands linting and task automation for developers.
graphics-element
Advanced tools
<graphics-element>
custom HTML elementWhat if you could just put graphics on your web page, or in your web app, by just writing graphics JavaScript code and then using a <graphics-element src="..."> the same way you'd put regular JavaScript on a page using a <script> tag? As it turns out, that's not a "what if", it's something that the modern web supports, so if that's something you want, or need: maybe the <graphics-element> is for you!
Also, if this made a difference in your dev life, consider (temporarily, even?) becoming a patron of my work over on https://www.patreon.com/bezierinfo, or send a one-time donatation to help keep this project funded. Any amount is appreciated!
This project is more than happy to accept three forms of contributions:
The first can be either a sponsorship on Patreon, or a one-time donation using PayPal. Both are highly appreciated, and no amount is too small.
The latter two should be coordinated over on the issue tracker: if you want to help improve the docs or you want to get your hands dirty with some dev work, head on over to the issues and either comment on an existing issue (which is work I hope to eventually get done), or file a new issue if your idea isn't captured in any existing issue yet!
If you'd like to help out, have a look at the list of "good first issues", or if you're feeling more adventurous, have a look at the additional "help-wanted issues" and if any of those look like something you might want to tackle, post a comment to the one(s) that interest you!
If you want to work on the graphics-element code itself, you will need to have the latest version of Node.js installed.
cd
into the resulting custom-graphics-element
directorynpm install
npx playwright install firefox
Then run npm test
, which should run through a build and then open your browser to http://localhost:3000, which should show the same website as can be found over on https://pomax.github.io/custom-graphics-element
When working on the code, the following npm
tasks are available:
npm test
runs everything.npm run types
generates the dist/graphics-element.d.ts
file, as well as the api.html
file.npm build
compiles the dist/graphics-element.js
and dist/graphics-element.css
filesnpm run fallback
generates all the fallback images for every <graphics-element>
on the website.the main graphics-element code lives in the graphics-element
directory, with the custom element code in graphics-element.js
and the actual graphics API found in the master graphics-api.js
file, with the API components found in its api
directory.
The tools/dst
directory contains dts.js
, which is the script for turning the public api into graphics-element.d.ts
.
The tools/fallback
directory contains generate-placeholders.js
, which is the script for generating fallback images, given a file containing one or more <graphics-element> blocks.
The "playground editor" lives in edit
and is currently based on the Monaco ("VS Code") code editor.
In short:
User interaction with the graphics-element is based on normal DOM interaction with the canvas, or any elements that were added by the graphics element itself (such as sliders, buttons, and generated guide text).
FAQs
A custom HTML <graphics-element>
The npm package graphics-element receives a total of 1 weekly downloads. As such, graphics-element popularity was classified as not popular.
We found that graphics-element demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 0 open source maintainers collaborating on the project.
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