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Deno 2.2 Improves Dependency Management and Expands Node.js Compatibility
Deno 2.2 enhances Node.js compatibility, improves dependency management, adds OpenTelemetry support, and expands linting and task automation for developers.
gulp-css-spritus
Advanced tools
Parses your styles to find the sprites and then creates, saves and compresses
Parses your CSS to find the sprites and then creates, saves and compresses
Easy to use with your CSS, SASS (SCSS) and others
npm install gulp-css-spritus --save
.icon {
background-image: spritus-url("assets/images/icons/*.png");
background-size: spritus-size("assets/images/icons/*.png");
}
.icon-google {
background-position: spritus-position("assets/images/icons/*.png", "google.png");
height: spritus-height("assets/images/icons/*.png", "google.png");
width: spritus-width("assets/images/icons/*.png", "google.png");
}
$icons-sprite: "assets/images/icons/*.png";
.icon {
background-image: spritus-url($icons-sprite);
background-size: spritus-size($icons-sprite);
}
.icon-google {
background-position: spritus-position($icons-sprite, "google.png");
height: spritus-height($icons-sprite, "google.png");
width: spritus-width($icons-sprite, "google.png");
}
.icon-vk {
background-position: spritus-position($icons-sprite, "vk");
height: spritus-height($icons-sprite, "vk");
width: spritus-width($icons-sprite, "vk");
}
.icon-twitter {
spritus:phw($icons-sprite, "twitter");
}
var gulp = require("gulp");
var sass = require("gulp-sass");
var spritus = require("gulp-css-spritus");
//SCSS
gulp.task("scss", function () {
return gulp.src("./assets/scss/app.scss")
.pipe(sass().on("error", sass.logError))
.pipe(spritus({
imageDirSave: "public/images/",
imageDirCSS: "../images/",
}))
.pipe(gulp.dest("./public/css"));
});
//CSS
gulp.task("css", function () {
return gulp.src("./assets/css/main.css")
.pipe(spritus({
imageDirSave: "public/images/",
imageDirCSS: "../images/",
}))
.pipe(gulp.dest("./public/css"));
});
var gulp = require("gulp")
, merge = require("merge-stream")
, sass = require("gulp-sass")
, spritus = require("gulp-css-spritus")
, imagemin = require("gulp-imagemin")
, cssnano = require("gulp-cssnano")
, imageminPngquant = require("imagemin-pngquant")
, imageminMozjpeg = require("imagemin-mozjpeg")
, buffer = require("vinyl-buffer")
;
gulp.task("scss", function () {
var spritus = gulp.src("./scss/**/*.scss")
.pipe(sourcemaps.init())
.pipe(sass().on("error", sass.logError))
.pipe(spritus({
padding: 2,
algorithm: "top-down",
saveImage: false,
withImagemin: false,
withImageminPlugins: null,
imageDirCSS: "../images/",
imageDirSave: "public/images/"
}));
var stream_css = spritus.css
.pipe(cssnano())
.pipe(sourcemaps.write())
.pipe(gulp.dest("./public/css"));
var stream_img = spritus.img
.pipe(buffer())
.pipe(imagemin(
[
imageminMozjpeg(),
imageminPngquant({
quality: "60-70",
speed: 1
})
]
))
.pipe(gulp.dest("./public/images"));
});
The path relative to the root of the script
$icons-sprite: "assets/images/icons/*.png";
spritus-url($icons-sprite);
is replaced by a relative link to the sprite
url("../images/icons.png")
spritus-size($icons-sprite);
is replaced with the size of the sprite
30px 180px
spritus-position($icons-sprite, "%file_name%");
is replaced by the position of the image in the sprite
background-position: 0px 60px
.
spritus-height($icons-sprite, "%file_name%");
and spritus-width($icons-sprite, "%file_name%");
is replaced by height and width in pixels 30px
spritus:phw($icons-sprite, "%file_name%");
is replaced by the position, height and width of the image in sprite
background-position: 0px 60px;height:30px;width:30px;
%file_name%
— may be full filename.png
or only basename filename
without extension
$icons-sprite: "assets/images/icons/*.png?padding=30&algorithm=diagonal&name=newicons";
...
.pipe(spritus({
padding: 2,
algorithm: "top-down",
saveImage: true,
withImagemin: true,
withImageminPlugins: [
imageminPngquant({
quality: "60-70",
speed: 1
})
],
imageDirCSS: "../images/",
imageDirSave: "public/images/"
}))
...
padding
The amount of transparent space, in pixels, around each sprite. Defaults to 2
saveImage
Save or don't save. Defaults to true
withImagemin
Compression of the sprite using imagemin. Defaults to true
withImageminPlugins
Specify what to use plugins for. Defaults to [require('imagemin-pngquant')({quality: "60-70",speed: 1})]
imageDirCSS
Relative URL (background-image) which is replaced in position in your CSS. Defaults to ../images/
imageDirSave
The path where to save the sprites relative to the root of the script. Defaults to public/images/
algorithm
Images can be laid out in different fashions depending on the algorithm. We use layout to provide you as many options as possible. . Defaults to top-down
.At the time of writing, here are your options for algorithm
:
top-down | left-right | diagonal | alt-diagonal | binary-tree |
---|---|---|---|---|
![]() | ![]() | ![]() | ![]() | ![]() |
More information can be found in the layout documentation:
FAQs
Parses your styles to find the sprites and then creates, saves and compresses
We found that gulp-css-spritus demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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