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gulp-ejs-monster

Gulp plugin for ejs with steroids

  • 3.2.3
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gulp-ejs-monster

npm es2015 license Build Status

:us: English | :ru: Русский язык

Gulp plugin for ejs with steroids. The project is inspired by ejs-locals

js happiness style


Table of contents

  1. Thanks
  2. Why this plugin was created?
  3. Example of using the plugin
  4. gulpEjsMonster()
  5. locals API
  6. Project Info

Thanks

First of all, we want to express our gratitude to the people who led us to use the template engine ejs and create on its basis gulp-ejs-monster:

Why this plugin was created?

ejs(http://ejs.co) - is a universal template engine that allows you to create any markup of any complexity. The better your knowledge of JavaScript - the more opportunities you have with ejs.

There are already many other plugins for ejs. But we also decided to create own, as an add-on to the ejs + pumping it with a small set of "steroids" ))).

Also, the main focus of the plugin gulp-ejs-monster - was made on optimization and rendering speed.

By default, ejs uses the JavaScript construction with (expression) to add scope - this gives its advantages for working with the template engine, but has its own price - the speed of searching for variables increases - which affects the rendering speed of the pages. This is especially noticeable on large projects.

Therefore gulp-ejs-monster forcibly turns off the native ejs parameters in order to work in strict mode. That gives a significant gain to the rendering speed.

List of constant values from gulp-ejs-monster for ejs:

{
    "strict": true,
    "_with": false,
    "debug": false,
    "rmWhitespace": false,
    "client": false
}

This approach also has its price - now only one global object is available for you, without any "proxy" properties (which the with design used to imitate).

If this approach to working with template engine ejs does not suit you, you may no read further and do not create PRs, since we do not intend to change it)))

Example of using the plugin

Installation

npm i --save-dev gulp-ejs-monster
# or yarn cli
yarn add --dev gulp-ejs-monster

Gulp task

const gulp = require('gulp');
const gulpEjsMonster = require('gulp-ejs-monster');

gulp.task('ejs', function() {
    return gulp.src('./src/ejs/*.ejs')
        .pipe(gulpEjsMonster({/* plugin options */}))
        .pipe(gulp.dest('./dist/'));
});

EJS markup

Example of a project structure

ejs/
    layouts/
        base.ejs
    widgets/
        news-list.ejs
    includes/
        critical.css
    requires/
        news-list.json
    index.ejs
    news.ejs    
Layouts
layouts/base.ejs
<!doctype html>
<html lang="en">
    <head>
        <meta charset="UTF-8">
        <title><%- locals.blocks.title %></title>
        <style><%- locals.include('includes/critical.css') %></style>
    </head>
    <body>
        <%- locals.blocks.header %>
        <%- locals.body %>
    </body>
</html>
Render views
index.ejs
<% locals.setLayout('layouts/base.ejs') -%>
<% locals.block('title', 'Index view') -%>

<h1>Index view</h1>
<p>Lorem ipsum dolor sit amet, consectetur adipisicing elit.</p>
<hr>
news.ejs
<% locals.setLayout('layouts/base.ejs') -%>
<% locals.block('title', 'Last News') -%>
<% let newsList = locals.require('requires/news-list.json') -%>

<h1>Last News</h1>
<%- locals.widget('widgets/news-list.ejs', {list: newsList}) %>
<hr>
Executables files
requires/news-list.json
[
    {
        "title": "News title 1",
        "description": "Lorem ipsum dolor sit ....",
        "href": "news-page.html"
    }, {
        "title": "News title 2",
        "description": "Lorem ipsum dolor sit ....",
        "href": "news-page.html"
    }, {
        "title": "News title 3",
        "description": "Lorem ipsum dolor sit ....",
        "href": "news-page.html"
    }
]
Text files
includes/critical.css
html{font-family:sans-serif}
body{margin:0}
h1{color:red}
Widgets
widgets/news-list.ejs
<%
    let {
        list = []
    } = locals.entry;
    
    if (!list.length) {
        return  'No news yet :((';
    }
-%>
<ul class="news-list">
    <% list.forEach(item => { -%>
        <li class="news-list__item">
            <div class="news-item">
                <div class="news-item__title"><%- item.title %></div>
                <div class="news-item__description">
                    <p><%- item.description %></p>
                    <p><a href="<%- item.href %>">Read more</a></p>
                </div>
            </div>
        </li>
    <% }); -%>
</ul>

gulpEjsMonster

Plugin properties

gulpEjsMonster.pluginName

Plugin name.

Plugin methods

gulpEjsMonster.preventCrash()

The method which, on error, calls the end event to prevent the current process gulp from falling out of the task.

Example of use
const gulp = require('gulp');
const gulpEjsMonster = require('gulp-ejs-monster');

gulp.task('ejs', function() {
    return gulp.src('./src/ejs/*.ejs')
        .pipe(gulpEjsMonster({/* plugin options */}).on('error', gulpEjsMonster.preventCrash))
        .pipe(gulp.dest('./dist/'));
});

Plugin options

A little bit of advice - in order to speed up the processing and preparation of the plugin's parameters - use the created object with saving to a variable, which you can then specify when you call.
In this case, by storing references to an external object, the parameters will not be re-prepared. And also it is possible to save the received data (in the object locals) from the previous page of the render to the next.

Example of use
const gulp = require('gulp');
const gulpEjsMonster = require('gulp-ejs-monster');

const options = {/* plugin options */}; // save as variable

gulp.task('ejs', function() {
    return gulp.src('./src/ejs/*.ejs')
        .pipe(gulpEjsMonster(options).on('error', gulpEjsMonster.preventCrash))
        .pipe(gulp.dest('./dist/'));
});

Then you can see a list of all available options.

layouts

data type string | default process.cwd()

The relative path from the current working directory to the directory with layouts.

widgets

data type string | default process.cwd()

The relative path from the current working directory to the directory with widgets.

requires

data type string | default process.cwd()

Relative path from the current working directory to the directory with js/json files, which you can connect as executable files, using the CommonJS export modules.

includes

data type string | default process.cwd()

The relative path from the current working directory to the directory c with any text files from which you can connect the content as it is.

extname

data type string | default '.html'

Extend the resulting render files.
It is allowed not to specify. (dot) at the beginning of the value, example 'php' => '.php'

delimiter

data type string | default '%' | допустимые значения ['%', '&', '$', '?']

Symbol for use with angle brackets for opening / closing.
If the specified property does not match the valid value, the value default will be set!

localsName

data type string | default 'locals'

The name that will be used for the object that holds the local variables. You can replace this value with your own and later use it inside the template.
The corresponding value must have a valid JavaScript variable name!

locals

data type Object | default {}

Sending your own values to an object that stores local variables that will be available to you inside the template in the locals object (or under the name you could specify in the localsName property)

It is important to know that the plug-in already has a certain set of properties and methods that will be added to this object. So that there are no conflicts and overwriting - check out the locals API.

compileDebug

data type boolean | default false

When disabled, debugging tools are not compiled, which allows you to speed up the render process a little. The specified value will be converted to Boolean.

It is important to know that if an error occurs, the plugin will not be able to give an explanation of the failure if the value is false. Therefore, in case of an error, the plug-in will render the current page render again with the parameter enabled, in order to find out what went wrong and to output the maximum report on the errors found.

If you use the watch task for the render - after correcting the error, the parameter will again have the same value.

In very specific situations, the re-renderer may not correctly detect errors,
because of a repeated pass, in which, for example, some value can be overridden, and so on.
If this happens - run the task immediately with the enabled parameter compileDebug

showHistory

data type boolean | default false

Displays the render history after completing work with each page.

showHistoryOnCrash

data type boolean | default false

Displays the render history on error.

escape

data type function | default undefined

Options
NameTypeDescription
markupstringMarkup inside the structure

Your own escaping function used with the <% = construct, which must return a string.

afterRender

data type function | default undefined

The method that will be called after the page renderer with its layouts.

Options
NameTypeDescription
markupstringFinal page markup
fileObjectCurrent renderer file
sourcesArray.<string>The paths of all the connected files during the rendering of the current file, including the path to the current page (the first one in the list)

Using the afterRender method, you can change the markup, for example, format with js-beautify and return a new result using return or use the method to set watches on dependent files for each page separately.

Example of formatting markup
const gulp = require('gulp');
const gulpEjsMonster = require('gulp-ejs-monster');
const jsBeautify = require('js-beautify').html;

const options = {
    afterRender (markup) {
        return jsBeautify.html(markup, /* jsBeautify options */);
    }
};

gulp.task('ejs', function() {
    return gulp.src('./src/ejs/*.ejs')
        .pipe(gulpEjsMonster(options).on('error', gulpEjsMonster.preventCrash))
        .pipe(gulp.dest('./dist/'));
});
Example of setting watches on dependent files
const gulp = require('gulp');
const gulpEjsMonster = require('gulp-ejs-monster');
const gulpWatchAndTouch = require('gulp-watch-and-touch');

const ejsFileWatcher = gulpWatchAndTouch(gulp);
const watchTask = true;

const options = {
    afterRender (markup, file, sources) {
        if (watchTask) {
            let filePath = sources.shift(); // remove path of current view
            let newImports = ejsFileWatcher(filePath, filePath, sources);
            if (newImports) {
                console.log(`${file.stem} has new imports`);
            }
        }
    }
};

gulp.task('ejs', function() {
    return gulp.src('./src/ejs/*.ejs')
        .pipe(gulpEjsMonster(options).on('error', gulpEjsMonster.preventCrash))
        .pipe(gulp.dest('./dist/'));
});

gulp.task('ejs-watch', function() {
    gulp.watch('./src/ejs/*.ejs', gulp.series('ejs')); // gulp#4.x
});

Rendering error reports

We also emphasized the output of the maximum error reports that can occur when rendering pages so you can understand what went wrong.

If you fail, you will receive a report group:

render history

The rendering history of the current page, with the help of which you can track the sequence of plug-in actions

Note! since 3.1.0
The history is displayed only when the showHistoryOnCrash parameter is turned on

Render history:
Start
render view - C:\Wezom\NodeModules\gulp-ejs-monster\examples\src\index.ejs
    > set layout - C:\Wezom\NodeModules\gulp-ejs-monster\examples\src\_layouts\base.ejs
    > render widget - C:\Wezom\NodeModules\gulp-ejs-monster\examples\src\_widgets\demo.ejs
      caching new file content
      √ file changed
      ! render file content
    > render widget - C:\Wezom\NodeModules\gulp-ejs-monster\examples\src\_widgets\demo.ejs
      getting file content from cache
      ! file not changed
      ! render file content
    > require node module "lodash"
      caching new file content
    > require file - C:\Wezom\NodeModules\gulp-ejs-monster\examples\src\_requires\data.js
      √ file changed
      caching new file content
    > require file - C:\Wezom\NodeModules\gulp-ejs-monster\examples\src\_requires\component.js
        → CRASH...
ejs report

The native ejs report on the error found

The availability of the following reports will depend on the error itself and the file in which it occurred

fs report

If the file you are looking for was not found.

ejs-lint report

If the error is in the * .ejs file - it will lint file by EJS-Lint, to detect possible errors.

esprima report

If the error is in the * .js file - it will test file by esprima, to detect possible errors.

json-lint report

If the error is in the * .json file - it will lint file by json-lint, to detect possible errors.


locals API

locals - is a single global object that contains local values, which will be available inside ejs.

Properties

locals.body

data type string

Content of the current page, for insertion inside the layouts.
Accordingly, the property is available only within the layouts!

Example of use
<!-- view index.ejs -->
<% locals.setLayout('base.ejs') %>

<h1>Index view</h1>
<p>Lorem ipsum dolor sit amet, consectetur adipisicing elit.</p>
<!-- layout base.ejs -->
<!doctype html>
<html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>Document</title>
    </head>
    <body>
        <%- locals.body %>
    </body>
</html>

locals.blocks

data type Object

List of assembled blocks that are created using the method locals.block()

Example of use
<!-- view index.ejs -->
<% locals.setLayout('base.ejs') %>
<% locals.block('title', 'Index view') %>
<% locals.block('header', '<h1>Index view header</h1>') %>
<!-- view news.ejs -->
<% locals.setLayout('base.ejs') %>
<% locals.block('title', 'Last News') %>
<% locals.block('header', '<h1>News view header</h1>') %>
<!-- layout base.ejs -->
<!doctype html>
<html lang="en">
    <head>
        <meta charset="UTF-8">
        <title><%- locals.blocks.title %></title>
    </head>
    <body>
        <%- locals.blocks.header %>
        <%- locals.body %>
    </body>
</html>

locals.entry

data type Object

Incoming properties for the current widget.
Accordingly, the property is available only inside the widgets!

Example of use
<!-- view index.ejs -->
<%- locals.widget('test.ejs') %>
<%- locals.widget('test.ejs', {title: 'Custom title'}) %>
<!-- widget test.ejs -->
<% let title = locals.entry.title || 'Default title'; %>
<h1><%- title) %></h1>
Example with the use of es6 destructuring
<!-- widget test.ejs -->
<% let {title = 'Default title'} = locals.entry; %>
<h1><%- title) %></h1>
locals.viewName

data type string

The name of the current rendering page (without the extension).
Regardless of the current widget, the include, layout and so on.

locals.viewPath

data type string

Absolute path to the current render page in your file system.
Regardless of the current widget, the include, layout and so on.

locals.fileChanged

data type boolean

Flag, whether the file changed after the last access to it.
The property is available inside the widgets. On the main render pages and their layouts, the property is also available, but for them it will always be true.

Methods

locals.setLayout (filePath)

Sets the path to the layout for the current page.

Options
NameTypeDescription
filePathstringThe path to the file (with the extension) relative to the directory specified in the parameterlayouts
locals.widget (filePath [, relativeFolderPath] [, entry] [, cacheRenderResult]) → string

Connecting the markup widget.

Options
NameTypeAttributesDefaultDescription
filePathstringThe path to the file (with the extension) relative to the directory specified in the parameter widgets
relativeFolderPathstring<optional>The relative path from which to connect the specified file, ignoring the widgets, If the parameter is not equal to a string, then it is perceived as entry
entryObject<optional>{}Incoming data that is passed to the widget, If the parameter relativeFolderPath is not equal to a string and the third parameter is equal to the logical value, then it is perceived as cacheRenderResult
cacheRenderResultboolean<optional>falseCache the result of the renderer.
Returns
  • data type: string
  • description: rendering ejs markup

Inside the widget, you can accept incoming data from the locals.entry.

Caching the result of the renderer will allow you to store the received string as ready static markup and insert it on subsequent calls on the page without compilation. To do this in the next widgets, you must also specify cacheRenderResult. Otherwise, the render will be performed again for the current call.

If you change the file of the widget itself (change the modification date), the cache will be reset.

This approach can also be used for several pages in the overall rendering task.
For example - the first page, index.ejs, render the block of code, a news.ejs, which goes after, will already take the cached result.

Example of use
<!-- cache at first render -->
<%- locals.widget('big-rendering-markup.ejs', {/*data*/}, true) %>

<!-- get cached render result from first render -->
<%- locals.widget('big-rendering-markup.ejs', {/*data*/}, true) %>

<!-- new render result -->
<%- locals.widget('big-rendering-markup.ejs', {/*data*/}) %>

<!-- get cached render result from first render -->
<%- locals.widget('big-rendering-markup.ejs', {/*data*/}, true) %>
locals.requireNodeModule (moduleName) → *

Connecting modules from installed node_modules

Options
NameTypeDescription
moduleNamestringModule name
Returns
  • data type: *
  • description: Connected module
Example of use
<%
    let lodash = locals.requireNodeModule('lodash');
    lodash.cloneDeep(options);
    lodash.isPlainObject(data);
%>
locals.require (filePath [, relativeFolderPath]) → *

Connect your own executable js/json files with CommonJS support for export.

Options
NameTypeAttributesDefaultDescription
filePathstringThe path to the file (with the extension) relative to the directory specified in the parameter requires
relativeFolderPathstring<optional>The relative path from which to connect the specified file, ignoring the requires
Returns
  • data type: *
  • description: Connected file

Inside such files, the locals object is not available. You can transfer it to the file, for example, if you export a method:

Variant 1. Bind the context for the method

<%
    let component = locals.require('component.js').bind(locals);
    component('Hello');
%>
// component.js

function component (message) {
	console.log(this);
	console.log(message);
	
	// require another components and files
	let anotherComponent = this.require('another-component.js').bind(this);
	let data = this.require('config.json');
	
	// ...
}

module.exports = component;

Variant 2. Use currying

<%
    let component = locals.require('component.js')(locals);
    component('Hello');
%>
// component.js

// Function wrapper
function componentWrapper (locals) {
	// component
	function component (message) {
		console.log(locals);
		console.log(message);
		
		// require another components and files
		let anotherComponent = locals.require('another-component.js')(locals);
		let data = this.require('config.json');
		
		// ...
	}
	
	return component;
}

module.exports = componentWrapper;
locals.include (filePath [, relativeFolderPath]) → Object

Includes the text content of the file in your markup as is.

Options
NameTypeAttributesDefaultDescription
filePathstringThe path to the file (with the extension) relative to the directory specified in the parameter includes
relativeFolderPathstring<optional>The relative path from which to connect the specified file, ignoring the includes
Returns
  • data type: Object
  • description: The object has a set of properties
    • changed - flag, if the file is changed.
    • mtime - The date of the last modification of the file
    • content - the content of the file
    • toString() - own method of casting to a string that returns this.content, so if you execute the method in the context of the insertion in the markup - the result will immediately be the content of the file.
Example of use
<!-- include css file -->
<style><%- locals.include('critical.css') %></style>
Example of creating a component with conversion md to html
// requires/components/md2html.js

function createMd2HtmlComponent (locals) {
    const marked = locals.requireNodeModule('marked');
    const lodash = locals.requireNodeModule('lodash');
    const defaultOptions = {
        render: false,
        gfm: true,
        tables: true,
        breaks: true,
        pedantic: false,
        sanitize: false,
        smartLists: true,
        smartypants: true
    };

    /**
     * Convert md 2 html
     * @param {string} filePath
     * @param {Object} [options={}]
     * @returns {string} converted html markup
     */
    function md2html (filePath, options = {}) {
        let mdFile = locals.include(filePath);
        if (mdFile.changed) {
            let markedOptions = lodash.merge({}, defaultOptions, options);
            // rewrite cached file content until it not changed
            mdFile.content =  marked(mdFile.content, markedOptions);
        }
        return mdFile;
    }
    
    return md2html;
}

module.exports = createMd2HtmlComponent;
// requires/extend-locals.js

function extendLocals (locals) {
    if (!locals.hasOwnProperty('com')) {
        locals.com = {};
    }
  
    locals.com.md2html = locals.com.md2html || locals.require('components/md2html.js')(locals);

    // set other components inside render
    // ...
}

module.exports = extendLocals;
# icludes/about-us.md

[Markdown-Cheatsheet](https://github.com/adam-p/markdown-here/wiki/Markdown-Cheatsheet)

# H1
## H2
### H3
#### H4
##### H5
###### H6

Alternatively, for H1 and H2, an underline-ish style:

Alt-H1
======

Alt-H2
------

<!-- view index.ejs -->
<% locals.setLayout('base.ejs'); -%>
<% locals.require('extend-locals.js')(locals); -%>
<div class="container">
    <article class="wysiwyg">
        <%- locals.com.md2html('about-us.md') %>
    </article>
</div>
locals.block (blockName, markup [, mtd]) → Block

Specify the markup block that will be available in the block list.

Options
NameTypeAttributesDefaultDescription
blockNamestringThe name of the block that can be accessed in the block list
markupstringValue of the block
mtdstring<optional>'replace'Method for specifying a value for a block.
Returns
  • data type: string
  • description: Value of the block

When specifying a value for a block, an array is formed, which, when printed, is joined to a string.
Methods for specifying a value for a block:

  • 'replace' - replace the previous value if it was. If not then just assign a new value.
  • 'append' - add a new value to the end of the array.
  • 'prepend' - add a new value to the beginning of the array.
Example of using addition methods
<% locals.block(headers, '<h2>Ipsum</h2>') %>
...
<% locals.block(headers, '<h3>Dolor</h3>', 'append') %>
...
<% locals.block(headers, '<h1>Lorem</h1>', 'prepend') %>

...

<%- locals.blocks.header %> // => ['<h1>Lorem</h1>', '<h2>Ipsum</h2>', '<h3>Dolor</h3>'].join('\n');

Project Info

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Package last updated on 27 Nov 2020

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