Hydra-Synth
Video synth engine for hydra.
Currently experimental / in-progress.
This is the main logic of hydra packaged as a javascript module, intended for use within javascript projects. If you are looking to get started with hydra quickly, visit the web editor or the main repo. To use hydra within atom, follow the instructions at https://github.com/ojack/hydra-examples.
To include in a webpage (bundled version):
Include the bundled version of this library in your html file:
<script src="https://unpkg.com/hydra-synth"></script>
<script>
var hydra = new Hydra({ detectAudio: false })
osc(4, 0.1, 1.2).out()
</script>
You can see and remix a live example here: https://glitch.com/edit/#!/hydra-webpage
To use as a module:
Download the module:
npm install --save hydra-synth
Include in your app:
import Hydra from 'hydra-synth'
const hydra = new Hydra({ detectAudio: false })
osc(4, 0.1, 1.2).out()
To use using cjs/require syntax:
const Hydra = require('hydra-synth')
The rest of this README is about configuring hydra-synth. For broader hydra documentation and usage, see getting started, interactive function documentation, and Hydra Book (by Naoto Hieda).
API:
const hydra = new Hydra([opts])
create a new hydra instance
If opts
is specified, the default options (shown below) will be overridden.
{
canvas: null,
width:
height:
autoLoop: true,
makeGlobal: true,
detectAudio: true,
numSources: 4,
numOutputs: 4,
extendTransforms: []
precision: null
pb = null,
}
Custom render loop
You can use your own render loop for triggering hydra updates, instead of the automatic looping. To use, set autoLoop to false, and call
hydra.tick(dt)
where dt is the time elapsed in milliseconds since the last update
To develop:
npm run dev
Sets up an example using hydra-synth that is automatically updated when source files are updated. It is possible to write test code by editing /example/index.js or by writing hydra code into the developer console.
Non-global mode
If makeGlobal is set to false, buffers and functions can be accessed via the synth property of the hydra instance.
const h = new Hydra({ makeGlobal: false, detectAudio: false }).synth
h.osc().rotate().out()
In non-global mode, it is important to start all hydra functions, buffers, and variables by referencing the instance of hydra synth you are currently using.e.g.
const h = new Hydra({ makeGlobal: false, detectAudio: false }).synth
h.osc().diff(h.shape()).out()
h.gradient().out(h.o1)
h.render()
This also makes it possible to use more than one hydra canvas at once:
const h = new Hydra({ makeGlobal: false, detectAudio: false }).synth
h.osc().diff(h.shape()).out()
h.gradient().out(h.o1)
h.render()
const h2 = new Hydra({ makeGlobal: false, detectAudio: false }).synth
h2.shape(4).diff(h2.osc(2, 0.1, 1.2)).out()
See https://glitch.com/edit/#!/multi-hydra for a working example of multiple hydra canvases, created by Naoto Hieda.
If you would like to keep the same syntax as hydra in non-global mode, consider destructuring the object further:
const { src, osc, gradient, shape, voronoi, noise, s0, s1, s2, s3, o0, o1, o2, o3, render } = hydra
shape(4).diff(osc(2, 0.1, 1.2)).out()
hydra-ts is a fork of hydra-synth in Typescript maintained by @folz.
Known issues / troubleshooting
Vite
When using hydra with Vite, you might see the error
Autoplay on iOS
from issue https://github.com/hydra-synth/hydra-synth/issues/137
It seems on mobile safari, videos won't autoplay because of several reasons:
<video style="position:static;top:1px;width:1px;height:1px" id="vid" autoplay loop muted playsinline crossorigin>
<source src="https://cdn.glitch.global/8df667c3-e544-4cbb-8c16-f604238e8d2e/paper.mov?v=1682418858521">
</video>
let v = document.getElementById("vid")
v.addEventListener('loadeddata', () => {
s0.init({src: v})
})
Here is a live example: https://glitch.com/edit/#!/hydra-video-autoplay-ios