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image-raub

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image-raub

Native Image loader for Node.js

  • 2.1.0
  • Source
  • npm
  • Socket score

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25
decreased by-55.36%
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Image for Node.js

This is a part of Node3D project.

NPM

Build Status CodeFactor

npm i -s image-raub

Synopsis

Node.js addon implementing the HTMLImageElement.

The src property can be:

  • A local file.
  • A data URI.
  • A http(s) URL.

Uses FreeImage as a backend decoder.

Additional features include:

  • Ability to save the image.
  • Some context 2d functionality, e.g. drawImage.

Note: compilation tools must be in place on your system. For Windows, use ADMIN PRIVELEGED command line: `npm i -g windows-build-tools`. Also Windows needs vcredist 2013 to be installed.

Usage

Load an OpenGL texture

const Image = require('image-raub');
const image = new Image();
// Web-style onload
image.onload = () => {
	gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
	gl.bindTexture(gl.TEXTURE_2D, texture);
	gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
	gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
	gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAREST);
	gl.generateMipmap(gl.TEXTURE_2D);
	gl.bindTexture(gl.TEXTURE_2D, null);
};

image.src = `${__dirname}/texture.jpg`;

Here Image is used to load a texture. The constructed object receives src property, then the file is read and 'load' event is emitted. After that, image.data is available as a Buffer, containing the whole pixel data, and image.width/image.height contain the dimensions.

Make an OpenGL snapshot

const memSize = screen.w * screen.h * 4; // estimated number of bytes
const storage = { data: Buffer.allocUnsafeSlow(memSize) };

gl.readPixels(
	0, 0,
	screen.w, screen.h,
	gl.RGBA,
	gl.UNSIGNED_BYTE,
	storage
);

const img = Image.fromPixels(screen.w, screen.h, 32, storage.data);

img.save(`${Date.now()}.jpg`);

Image can save its current content to the filesystem. It can also load from raw pixel values using static fromPixels() method.

Properties

  • get/set number width/naturalWidth - image width.
  • get/set number height/naturalHeight - image height.
  • get/set [width, height] wh - image width and height.
  • get/set {width, height} size - image width and height.
  • get/set string src - image source file.
  • get/set function onload - setter uses .on('load', ...) method, getter returns all listeners.
  • get/set function onerror - setter uses .on('error', ...) method, getter returns all listeners.
  • get boolean complete - if image has already been loaded.

Methods:

  • addEventListener|on(string type, function cb) - listen for Image events.
  • once(string type, function cb) - listen for one Image event.
  • save(string dest) - save Image to file. Resize to w, h is optional.
  • drawImage(src, ...) - refer to drawImage, but optional params dx, dy are ignored.
  • load(Buffer data) - load from a file in memory.
  • static fromPixels(uint width, uint height, uint bpp, Buffer pixels) - create image from raw pixels. For example it helps when you want to store the result of glReadPixels() as image.

Events:

  • 'load' - the requested file was loaded.
  • 'error' - an error has occured.

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Package last updated on 18 Jan 2019

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