Socket
Socket
Sign inDemoInstall

imagejs

Package Overview
Dependencies
4
Maintainers
1
Versions
9
Alerts
File Explorer

Advanced tools

Install Socket

Detect and block malicious and high-risk dependencies

Install

    imagejs

Image Processor


Version published
Weekly downloads
133
increased by17.7%
Maintainers
1
Install size
2.90 MB
Created
Weekly downloads
 

Readme

Source

ImageJS

A Pure JavaScript Image manipulation library. Read and write JPG and PNG image files or streams and perform a number of operations on them.

Installation

npm install imagejs

New Features!

  • Rotate

Backlog

  • Graphics Object (draw and fill lines and shapes)

Contents

Interface

var ImageJS = require("imagejs");

Creating Bitmaps


// Create an uninitialized bitmap 320x200
// Note: the bitmap may be filled with random data
var bitmap = new ImageJS.Bitmap({width: 320, height: 200});

// Create a bitmap filled with green
var greenBitmap = new ImageJS.Bitmap({width: 100, height: 100, color: {r: 255, g: 255, b: 255, a: 255});

// Copy a bitmap
var copy = new ImageJS.Bitmap(otherBitmap);

// Create a bitmap and attach to supplied data structure
var attachedBitmap = new ImageJS.Bitmap({
    width: 100,
    height: 100,
    data: new Buffer(4 * 100 * 100)
});

// Create an empty (null) bitmap, ready for reading from file or stream
var nullBitmap = new ImageJS.Bitmap();

Manipulating Bitmaps

Set Pixel

// Set a pixel
// where: 0 <= x < width, 0 <= y < height, 0 <= r,g,b,a < 256
bitmap.setPixel(x,y, r,g,b,a);

// Set a pixesl using a color object
var yellow = {r:255, g:255, b:0}; // alpha defaults to 255
bitmap.setPixel(x,y, yellow);

Get Pixel

// fetch the color of a pixel
var color = bitmap.getPixel(x,y);

// to improve performance you can supply the color object
var color = {};
color = bitmap.getPixel(x,y, color);

Negative

// Create a new bitmap that is a negative of the original
var negative = bitmap.negative();

Blur

// blur with simple gaussian filter
var blurred = bitmap.blur();

Crop

// create a new bitmap from a portion of another
var cropped = bitmap.crop({top: 50, left: 30, width: 100, height: 100});

Resize

// resize to 64x64 icon sized bitmap using nearest neighbor algorithm & stretch to fit
var thumbnail = bitmap.resize({
    width: 64, height: 64,
    algorithm: "nearestNeighbor"
});

// resize to 100x150 bitmap using bilinear interpolation and cropping to fit, gravity center
var thumbnail = bitmap.resize({
    width: 100, height: 150,
    algorithm: "bilinearInterpolation",
    fit: "crop",
    gravity: {x:0.5, y:0.5} // center - note: this is the default
});

// resize to 300x200 bitmap using bicubic interpolation and padding to fit, pad color solid red
var thumbnail = bitmap.resize({
    width: 300, height: 200,
    algorithm: "bicubicInterpolation",
    fit: "pad",
    padColor: {r:255, g:0, b:0, a:255}
});

Supported Resize Algorithms

  • nearestNeighbor
  • bilinearInterpolation
  • bicubicInterpolation
  • hermiteInterpolation
  • bezierInterpolation

Rotate

// rotate image 0.5 radians counterclockwise, keeping the dimensions the same and padding with red
// Note: default fit is "same" so including it in options is optional
var red = {r: 255, g: 0, b: 0, a: 255};
var rotated = bitmap.rotate({radians: 0.5, fit: "same", padColor: red});

// rotate image 10 degrees clockwise, preserving entire image and padding with transparent white
var transparentWhite = {r: 255, g: 255, b: 255, a: 0};
var rotated = bitmap.rotate({degrees: -10, fit: "pad", padColor: transparentWhite});

// rotate image 45 degress counterclockwise, cropping so all of the result image comes from the source.
var rotated = bitmap.rotate({degrees: 45, fit: "crop"});

// rotate image 30 degrees counterclockwise, selecting custom dimensions. Note: image will not be scaled.
// default padColor (if required) is transparentBlack.
var rotated = bitmap.rotate({degrees: 30, fit: "custom", width: 100, height: 150});

Reading Images

// read from a file
var bitmap = new Bitmap();
bitmap.readFile(filename)
    .then(function() {
        // bitmap is ready
    });

// read JPG data from stream
var stream = createReadStream();
var bitmap = new Bitmap();
bitmap.read(stream, { type: ImageJS.ImageType.JPG })
    .then(function() {
        // bitmap is ready
    });

Writing Images

// write to a jpg file, quality 75 (default is 90)
return bitmap.writeFile("image.jpg", { quality:75 })
    .then(function() {
        // bitmap has been saved
    });

// write PNG Image to a stream
var stream = createWriteStream();
return bitmap.write(stream, {type: ImageJS.ImageType.PNG})
    .then(function() {
        // bitmap has been written and stream ended
    });

Release History

VersionChanges
0.0.1Initial Version
0.0.2
0.0.3
0.0.5
0.0.6
  • Internal Restructuring
  • Corrected Documentation
  • Better Bitmap Construction
  • Performance Improvements
0.0.8
  • Bug Fixes
    • readFile this bug
    • resize same aspect ratio fix
0.0.9

Keywords

FAQs

Last updated on 31 Mar 2015

Did you know?

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc