Immer
Create the next immutable state tree by simply modifying the current tree
Winner of the "breakthrough of the year" open source award in 2019
Did Immer make a difference to your project? Consider buying me a coffee!
- NPM:
npm install immer
- Yarn:
yarn add immer
- CDN: Exposed global is
immer
- Unpkg:
<script src="https://unpkg.com/immer/dist/immer.umd.js"></script>
- JSDelivr:
<script src="https://cdn.jsdelivr.net/npm/immer/dist/immer.umd.js"></script>
Immer (German for: always) is a tiny package that allows you to work with immutable state in a more convenient way. It is based on the copy-on-write mechanism.
The basic idea is that you will apply all your changes to a temporarily draftState, which is a proxy of the currentState. Once all your mutations are completed, Immer will produce the nextState based on the mutations to the draft state. This means that you can interact with your data by simply modifying it while keeping all the benefits of immutable data.
Using Immer is like having a personal assistant; he takes a letter (the current state) and gives you a copy (draft) to jot changes onto. Once you are done, the assistant will take your draft and produce the real immutable, final letter for you (the next state).
A mindful reader might notice that this is quite similar to withMutations
of ImmutableJS. It is indeed, but generalized and applied to plain, native JavaScript data structures (arrays and objects) without further needing any library.
External resources
API
The Immer package exposes a default function that does all the work.
produce(currentState, producer: (draftState) => void): nextState
There is also a curried overload that is explained below.
Example
import produce from "immer"
const baseState = [
{
todo: "Learn typescript",
done: true
},
{
todo: "Try immer",
done: false
}
]
const nextState = produce(baseState, draftState => {
draftState.push({todo: "Tweet about it"})
draftState[1].done = true
})
The interesting thing about Immer is that the baseState
will be untouched, but the nextState
will reflect all changes made to draftState
.
expect(baseState.length).toBe(2)
expect(nextState.length).toBe(3)
expect(baseState[1].done).toBe(false)
expect(nextState[1].done).toBe(true)
expect(nextState[0]).toBe(baseState[0])
expect(nextState[1]).not.toBe(baseState[1])
Benefits
- Immutability with normal JavaScript objects and arrays. No new APIs to learn!
- Strongly typed, no string based paths selectors etc.
- Structural sharing out of the box
- Object freezing out of the box
- Deep updates are a breeze
- Boilerplate reduction. Less noise, more concise code.
- Small
Read further to see all these benefits explained.
Reducer Example
Here is a simple example of the difference that Immer could make in practice.
const byId = (state, action) => {
switch (action.type) {
case RECEIVE_PRODUCTS:
return {
...state,
...action.products.reduce((obj, product) => {
obj[product.id] = product
return obj
}, {})
}
default:
return state
}
}
After using Immer, that simply becomes:
import produce from "immer"
const byId = (state, action) =>
produce(state, draft => {
switch (action.type) {
case RECEIVE_PRODUCTS:
action.products.forEach(product => {
draft[product.id] = product
})
}
})
Notice that it is not needed to handle the default case, a producer that doesn't do anything will simply return the original state.
Creating Redux reducer is just a sample application of the Immer package. Immer is not just designed to simplify Redux reducers. It can be used in any context where you have an immutable data tree that you want to clone and modify (with structural sharing).
Note: it might be tempting after using producers for a while, to just place produce
in your root reducer and then pass the draft to each reducer and work directly over such draft. Don't do that. It kills the point of Redux where each reducer is testable as pure reducer. Immer is best used when applying it to small individual pieces of logic.
React.setState example
Deep updates in the state of React components can be greatly simplified as well by using immer. Take for example the following onClick handlers (Try in codesandbox):
onBirthDayClick1 = () => {
this.setState(prevState => ({
user: {
...prevState.user,
age: prevState.user.age + 1
}
}))
}
onBirthDayClick2 = () => {
this.setState(
produce(draft => {
draft.user.age += 1
})
)
}
Currying
Passing a function as the first argument to produce
is intended to be used for currying. This means that you get a pre-bound producer that only needs a state to produce the value from. The producer function gets passed in the draft and any further arguments that were passed to the curried function.
For example:
const mapper = produce((draft, index) => {
draft.index = index
})
console.dir([{}, {}, {}].map(mapper))
This mechanism can also nicely be leveraged to further simplify our example reducer:
import produce from "immer"
const byId = produce((draft, action) => {
switch (action.type) {
case RECEIVE_PRODUCTS:
action.products.forEach(product => {
draft[product.id] = product
})
return
}
})
Note that state
is now factored out (the created reducer will accept a state, and invoke the bound producer with it).
If you want to initialize an uninitialized state using this construction, you can do so by passing the initial state as second argument to produce
:
import produce from "immer"
const byId = produce(
(draft, action) => {
switch (action.type) {
case RECEIVE_PRODUCTS:
action.products.forEach(product => {
draft[product.id] = product
})
return
}
},
{
1: {id: 1, name: "product-1"}
}
)
Fun with currying
A random fun example just for inspiration: a neat trick is to turn Object.assign
into a producer to create a "spread" function that is smarter than the normal spread operator, as it doesn't produce a new state if the result doesn't actually change (details & explanation). Quick example:
import produce from "immer"
const spread = produce(Object.assign)
const base = {x: 1, y: 1}
console.log({...base, y: 1} === base)
console.log(spread(base, {y: 1}) === base)
console.log(spread(base, {y: 2}) === base)
Patches
During the run of a producer, Immer can record all the patches that would replay the changes made by the reducer. This is a very powerful tool if you want to fork your state temporarily and replay the changes to the original.
Patches are useful in few scenarios:
- To exchange incremental updates with other parties, for example over websockets
- For debugging / traces, to see precisely how state is changed over time
- As basis for undo/redo or as an approach to replay changes on a slightly different state tree
To help with replaying patches, applyPatches
comes in handy. Here is an example how patches could be used to record the incremental updates and (inverse) apply them:
import produce, {applyPatches} from "immer"
let state = {
name: "Micheal",
age: 32
}
let fork = state
let changes = []
let inverseChanges = []
fork = produce(
fork,
draft => {
draft.age = 33
},
(patches, inversePatches) => {
changes.push(...patches)
inverseChanges.push(...inversePatches)
}
)
state = produce(state, draft => {
draft.name = "Michel"
})
state = applyPatches(state, changes)
expect(state).toEqual({
name: "Michel",
age: 33
})
state = applyPatches(state, inverseChanges)
expect(state).toEqual({
name: "Michel",
age: 32
})
The generated patches are similar (but not the same) to the RFC-6902 JSON patch standard, except that the path
property is an array, rather than a string. This makes processing patches easier. If you want to normalize to the official specification, patch.path = patch.path.join("/")
should do the trick. Anyway, this is what a bunch of patches and their inverse could look like:
[
{
"op": "replace",
"path": ["profile"],
"value": {"name": "Veria", "age": 5}
},
{"op": "remove", "path": ["tags", 3]}
]
[
{"op": "replace", "path": ["profile"], "value": {"name": "Noa", "age": 6}},
{"op": "add", "path": ["tags", 3], "value": "kiddo"}
]
For a more in-depth study, see Distributing patches and rebasing actions using Immer
Tip: Check this trick to compress patches produced over time.
Async producers
It is allowed to return Promise objects from recipes. Or, in other words, to use async / await
. This can be pretty useful for long running processes, that only produce the new object once the promise chain resolves. Note that produce
itself (even in the curried form) will return a promise if the producer is async. Example:
import produce from "immer"
const user = {
name: "michel",
todos: []
}
const loadedUser = await produce(user, async function(draft) {
draft.todos = await (await window.fetch("http://host/" + draft.name)).json()
})
Warning: please note that the draft shouldn't be 'leaked' from the async process and stored else where. The draft will still be revoked as soon as the async process completes.
createDraft
and finishDraft
createDraft
and finishDraft
are two low-level functions that are mostly useful for libraries that build abstractions on top of immer. It avoids the need to always create a function in order to work with drafts. Instead, one can create a draft, modify it, and at some time in the future finish the draft, in which case the next immutable state will be produced. We could for example rewrite our above example as:
import {createDraft, finishDraft} from "immer"
const user = {
name: "michel",
todos: []
}
const draft = createDraft(user)
draft.todos = await (await window.fetch("http://host/" + draft.name)).json()
const loadedUser = finishDraft(draft)
Note: finishDraft
takes a patchListener
as second argument, which can be used to record the patches, similarly to produce
.
Warning: in general, we recommend to use produce
instead of the createDraft
/ finishDraft
combo, produce
is less error prone in usage, and more clearly separates the concepts of mutability and immutability in your code base.
Returning data from producers
It is not needed to return anything from a producer, as Immer will return the (finalized) version of the draft
anyway. However, it is allowed to just return draft
.
It is also allowed to return arbitrarily other data from the producer function. But only if you didn't modify the draft. This can be useful to produce an entirely new state. Some examples:
const userReducer = produce((draft, action) => {
switch (action.type) {
case "renameUser":
draft.users[action.payload.id].name = action.payload.name
return draft
case "loadUsers":
return action.payload
case "adduser-1":
draft = {users: [...draft.users, action.payload]}
return
case "adduser-2":
draft.userCount += 1
return {users: [...draft.users, action.payload]}
case "adduser-3":
return {
userCount: draft.userCount + 1,
users: [...draft.users, action.payload]
}
case "adduser-4":
draft.userCount += 1
draft.users.push(action.payload)
return
}
})
Note: It is not possible to return undefined
this way, as it is indistinguishable from not updating the draft! Read on...
Producing undefined
using nothing
So, in general, one can replace the current state by just return
ing a new value from the producer, rather than modifying the draft. There is a subtle edge case however: if you try to write a producer that wants to replace the current state with undefined
:
produce({}, draft => {
})
Versus:
produce({}, draft => {
return undefined
})
The problem is that in JavaScript a function that doesn't return anything also returns undefined
! So immer cannot differentiate between those different cases. So, by default, Immer will assume that any producer that returns undefined
just tried to modify the draft.
However, to make it clear to Immer that you intentionally want to produce the value undefined
, you can return the built-in token nothing
:
import produce, {nothing} from "immer"
const state = {
hello: "world"
}
produce(state, draft => {})
produce(state, draft => undefined)
produce(state, draft => nothing)
N.B. Note that this problem is specific for the undefined
value, any other value, including null
, doesn't suffer from this issue.
Inline shortcuts using void
Draft mutations in Immer usually warrant a code block, since a return denotes an overwrite. Sometimes that can stretch code a little more than you might be comfortable with.
In such cases, you can use javascripts void
operator, which evaluates expressions and returns undefined
.
produce(draft => void (draft.user.age += 1))
produce(draft => void ((draft.user.age += 1), (draft.user.height = 186)))
Code style is highly personal, but for code bases that are to be understood by many, we recommend to stick to the classic draft => { draft.user.age += 1}
to avoid cognitive overhead.
Immer exposes a named export original
that will get the original object from the proxied instance inside produce
(or return undefined
for unproxied values). A good example of when this can be useful is when searching for nodes in a tree-like state using strict equality.
const baseState = {users: [{name: "Richie"}]}
const nextState = produce(baseState, draftState => {
original(draftState.users)
})
Just want to know if a value is a proxied instance? Use the isDraft
function!
import {isDraft} from "immer"
const baseState = {users: [{name: "Bobby"}]}
const nextState = produce(baseState, draft => {
isDraft(draft)
isDraft(draft.users)
isDraft(draft.users[0])
})
isDraft(nextState)
Auto freezing
Immer automatically freezes any state trees that are modified using produce
. This protects against accidental modifications of the state tree outside of a producer. This comes with a performance impact, so it is recommended to disable this option in production. It is by default enabled. By default, it is turned on during local development and turned off in production. Use setAutoFreeze(true / false)
to explicitly turn this feature on or off.
Immer on older JavaScript environments?
By default produce
tries to use proxies for optimal performance. However, on older JavaScript engines Proxy
is not available. For example, when running Microsoft Internet Explorer or React Native (< v0.59) on Android. In such cases, Immer will fallback to an ES5 compatible implementation which works identical, but is a bit slower.
Importing immer
produce
is exposed as the default export, but optionally it can be used as name import as well, as this benefits some older project setups. So the following imports are all correct, where the first is recommended:
import produce from "immer"
import {produce} from "immer"
const {produce} = require("immer")
const produce = require("immer").produce
const produce = require("immer").default
import unleashTheMagic from "immer"
import {produce as unleashTheMagic} from "immer"
Supported object types
Plain objects and arrays are always drafted by Immer.
Every other object must use the immerable
symbol to mark itself as compatible with Immer. When one of these objects is mutated within a producer, its prototype is preserved between copies.
import {immerable} from "immer"
class Foo {
[immerable] = true
constructor() {
this[immerable] = true
}
}
Foo[immerable] = true
For arrays, only numeric properties and the length
property can be mutated. Custom properties are not preserved on arrays.
When working with Date
objects, you should always create a new Date
instance instead of mutating an existing Date
object.
Built-in classes like Map
and Set
are not supported. As a workaround, you should clone them before mutating them in a producer:
const state = {
set: new Set(),
map: new Map()
}
const nextState = produce(state, draft => {
draft.set.add("foo")
const newSet = new Set(draft.set)
newSet.add("foo")
draft.set = newSet
draft.map.set("foo", "bar")
const newMap = new Map(draft.map)
newMap.set("foo", "bar")
draft.map = newMap
})
TypeScript or Flow
The Immer package ships with type definitions inside the package, which should be picked up by TypeScript and Flow out of the box and without further configuration.
The TypeScript typings automatically remove readonly
modifiers from your draft types and return a value that matches your original type. See this practical example:
import produce from "immer"
interface State {
readonly x: number
}
const state: State = {
x: 0
}
const newState = produce(state, draft => {
draft.x++
})
This ensures that the only place you can modify your state is in your produce callbacks. It even works recursively and with ReadonlyArray
s!
For curried reducers, the type is inferred from the first argument of recipe function, so make sure to type it. The Draft
utility type can be used if the state argument type is immutable:
import produce, {Draft} from "immer"
interface State {
readonly x: number
}
const state: State = {
x: 0
}
const increment = produce((draft: Draft<State>, inc: number) => {
draft.x += inc
})
const newState = increment(state, 2)
Note: Immer v1.9+ supports TypeScript v3.1+ only.
Note: Immer v3.0+ supports TypeScript v3.4+ only.
Pitfalls
- Don't redefine draft like,
draft = myCoolNewState
. Instead, either modify the draft
or return a new state. See Returning data from producers. - Immer assumes your state to be a unidirectional tree. That is, no object should appear twice in the tree, and there should be no circular references.
- Since Immer uses proxies, reading huge amounts of data from state comes with an overhead (especially in the ES5 implementation). If this ever becomes an issue (measure before you optimize!), do the current state analysis before entering the producer function or read from the
currentState
rather than the draftState
. Also, realize that immer is opt-in everywhere, so it is perfectly fine to manually write super performance critical reducers, and use immer for all the normal ones. Also note that original
can be used to get the original state of an object, which is cheaper to read. - Always try to pull
produce
'up', for example for (let x of y) produce(base, d => d.push(x))
is exponentially slower than produce(base, d => { for (let x of y) d.push(x)})
- It is possible to return values from producers, except, it is not possible to return
undefined
that way, as it is indistinguishable from not updating the draft at all! If you want to replace the draft with undefined
, just return nothing
from the producer.
Cool things built with immer
- react-copy-write Immutable state with a mutable API
- redux-starter-kit A simple set of tools to make using Redux easier
- immer based handleActions Boilerplate free actions for Redux
- redux-box Modular and easy-to-grasp redux based state management, with least boilerplate
- quick-redux tools to make redux development quicker and easier
- bey Simple immutable state for React using Immer
- immer-wieder State management lib that combines React 16 Context and immer for Redux semantics
- robodux flexible way to reduce redux boilerplate
- immer-reducer Type-safe and terse Redux reducers with Typescript
- redux-ts-utils Everything you need to create type-safe applications with Redux with a strong emphasis on simplicity
- react-state-tree Drop-in replacement for useState that persists your state into a redux-like state tree
- redux-immer is used to create an equivalent function of Redux combineReducers that works with
immer
state. Like redux-immutable
but for immer
- ... and many more
How does Immer work?
Read the (second part of the) introduction blog.
Example patterns.
For those who have to go back to thinking in object updates :-)
import produce from "immer"
const todosObj = {
id1: {done: false, body: "Take out the trash"},
id2: {done: false, body: "Check Email"}
}
const addedTodosObj = produce(todosObj, draft => {
draft["id3"] = {done: false, body: "Buy bananas"}
})
const deletedTodosObj = produce(todosObj, draft => {
delete draft["id1"]
})
const updatedTodosObj = produce(todosObj, draft => {
draft["id1"].done = true
})
const todosArray = [
{id: "id1", done: false, body: "Take out the trash"},
{id: "id2", done: false, body: "Check Email"}
]
const addedTodosArray = produce(todosArray, draft => {
draft.push({id: "id3", done: false, body: "Buy bananas"})
})
const deletedTodosArray = produce(todosArray, draft => {
draft.splice(draft.findIndex(todo => todo.id === "id1"), 1)
})
const updatedTodosArray = produce(todosArray, draft => {
draft[draft.findIndex(todo => todo.id === "id1")].done = true
})
Performance
Here is a simple benchmark on the performance of Immer. This test takes 50,000 todo items and updates 5,000 of them. Freeze indicates that the state tree has been frozen after producing it. This is a development best practice, as it prevents developers from accidentally modifying the state tree.
These tests were executed on Node 9.3.0. Use yarn test:perf
to reproduce them locally.
Most important observation:
- Immer with proxies is roughly speaking twice to three times slower as a handwritten reducer (the above test case is worst case, see
yarn test:perf
for more tests). This is in practice negligible. - Immer is roughly as fast as ImmutableJS. However, the immutableJS + toJS makes clear the cost that often needs to be paid later; converting the immutableJS objects back to plain objects, to be able to pass them to components, over the network etc... (And there is also the upfront cost of converting data received from e.g. the server to immutable JS)
- Generating patches doesn't significantly slow immer down
- The ES5 fallback implementation is roughly twice as slow as the proxy implementation, in some cases worse.
Migration
Immer 2.* -> 3.0
In your producers, make sure you're not treating this
as the draft. (see here: https://github.com/immerjs/immer/issues/308)
Upgrade to typescript@^3.4
if you're a TypeScript user.
Immer 1.* -> 2.0
Make sure you don't return any promises as state, because produce
will actually invoke the promise and wait until it settles.
Immer 2.1 -> 2.2
When using TypeScript, for curried reducers that are typed in the form produce<Type>((arg) => { })
, rewrite this to produce((arg: Type) => { })
or produce((arg: Draft<Type>) => { })
for correct inference.
FAQ
(for those who skimmed the above instead of actually reading)
Q: Does Immer use structural sharing? So that my selectors can be memoized and such?
A: Yes
Q: Does Immer support deep updates?
A: Yes
Q: I can't rely on Proxies being present on my target environments. Can I use Immer?
A: Yes
Q: Can I typecheck my data structures when using Immer?
A: Yes
Q: Can I store Date
objects, functions etc in my state tree when using Immer?
A: Yes
Q: Is it fast?
A: Yes
Q: Idea! Can Immer freeze the state for me?
A: Yes
Credits
Special thanks to @Mendix, which supports its employees to experiment completely freely two full days a month, which formed the kick-start for this project.
Donations
A significant part of my OSS work is unpaid. So donations are greatly appreciated :)