ioredis
A delightful, performance-focused Redis client for Node and io.js
Support Redis >= 2.6.12 and (Node.js >= 0.11.16 or io.js).
Feature
ioredis is a robust, full-featured Redis client
used in the world's biggest online commerce company Alibaba.
- Full-featured. It supports Cluster, Sentinel, Pipelining and of course Lua scripting & Pub/Sub(with the support of binary messages).
- High performance.
- Delightful API. Supports both Node-style callbacks and promises.
- Supports command arguments and replies transform.
- Abstraction for Lua scripting, allowing you to define custom commands.
- Support for binary data.
- Support for both TCP/IP and UNIX domain sockets.
- Supports offline queue and ready checking.
- Supports ES6 types such as
Map
and Set
. - Sophisticated error handling strategy.
Links
Quick Start
Install
$ npm install ioredis
Basic Usage
var Redis = require('ioredis');
var redis = new Redis();
redis.set('foo', 'bar');
redis.get('foo', function (err, result) {
console.log(result);
});
redis.get('foo').then(function (result) {
console.log(result);
});
redis.sadd('set', 1, 3, 5, 7);
redis.sadd('set', [1, 3, 5, 7]);
Connect to Redis
When a new Redis
instance is created,
a connection to Redis will be created at the same time.
You can specify which Redis to connect to by:
new Redis()
new Redis(6380)
new Redis(6379, '192.168.1.1')
new Redis('redis://:authpassword@127.0.0.1:6380/4')
new Redis('/tmp/redis.sock')
new Redis({
port: 6379,
host: '127.0.0.1',
family: 4,
password: 'auth'
db: 0
})
See API Documentation for all available options.
Pub/Sub
Here is a simple example of the API for publish / subscribe.
The following program opens two client connections.
It subscribes to a channel with one connection,
and publishes to that channel with the other:
var Redis = require('ioredis');
var redis = new Redis();
var pub = new Redis();
redis.subscribe('news', 'music', function (err, count) {
pub.publish('news', 'Hello world!');
pub.publish('music', 'Hello again!');
});
redis.on('message', function (channel, message) {
console.log('Receive message %s from channel %s', message, channel);
});
redis.on('messageBuffer', function (channel, message) {
});
PSUBSCRIBE
is also supported in a similar way:
redis.psubscribe('pat?ern', function (err, count) {});
redis.on('pmessage', function (pattern, channel, message) {});
redis.on('pmessageBuffer', function (pattern, channel, message) {});
When a client issues a SUBSCRIBE or PSUBSCRIBE, that connection is put into a "subscriber" mode.
At that point, only commands that modify the subscription set are valid.
When the subscription set is empty, the connection is put back into regular mode.
If you need to send regular commands to Redis while in subscriber mode, just open another connection.
Handle Binary Data
Arguments can be buffers:
redis.set('foo', new Buffer('bar'));
And every command has a method that returns a Buffer (by adding a suffix of "Buffer" to the command name).
To get a buffer instead of a utf8 string:
redis.getBuffer('foo', function (err, result) {
});
Pipelining
If you want to send a batch of commands(e.g. > 5), you can use pipelining to queue
the commands in the memory, then send them to Redis all at once. This way the performance improves by 50%~300%(See benchmark section).
redis.pipeline()
creates a Pipeline
instance. You can call any Redis
commands on it just like the Redis
instance. The commands are queued in the memory
and flushed to Redis by calling exec
method:
var pipeline = redis.pipeline();
pipeline.set('foo', 'bar');
pipeline.del('cc');
pipeline.exec(function (err, results) {
});
redis.pipeline().set('foo', 'bar').del('cc').exec(function (err, results) {
});
var promise = redis.pipeline().set('foo', 'bar').get('foo').exec();
promise.then(function (result) {
});
Each chained command can also have a callback, which will be invoked when the command
get a reply:
redis.pipeline().set('foo', 'bar').get('foo', function (err, result) {
}).exec(function (err, result) {
});
Transaction
Most of the time the transaction commands multi
& exec
are used together with pipeline.
Therefore by default when multi
is called, a Pipeline
instance is created automatically,
so that you can use multi
just like pipeline
:
redis.multi().set('foo', 'bar').get('foo').exec(function (err, results) {
});
If there's a syntax error in the transaction's command chain (e.g. wrong number of arguments, wrong command name, etc),
then none of the commands would be executed, and an error is returned:
redis.multi().set('foo').set('foo', 'new value').exec(function (err, results) {
});
In terms of the interface, multi
differs from pipeline
in that when specifying a callback
to each chained command, the queueing state is passed to the callback instead of the result of the command:
redis.multi().set('foo', 'bar', function (err, result) {
}).exec();
If you want to use transaction without pipeline, pass { pipeline: false } to multi
,
and every command would be sent to Redis immediately without waiting for an exec
invokation:
redis.multi({ pipeline: false });
redis.set('foo', 'bar');
redis.get('foo');
redis.exec(function (err, result) {
});
Inline transaction is supported by pipeline, that means you can group a subset commands
in the pipeline into a transaction:
redis.pipeline().get('foo').multi().set('foo', 'bar').get('foo').exec().get('foo').exec();
Arguments & Replies Transform
Most Redis commands take one or more Strings as arguments,
and replies are sent back as a single String or an Array of Strings. However sometimes
you may want something different: For instance it would be more convenient if HGETALL
command returns a hash (e.g. {key: val1, key2: v2}
) rather than an array of key values (e.g. [key1,val1,key2,val2]
).
ioredis has a flexible system for transforming arguments and replies. There are two types
of transformers, argument transform and reply transformer:
var Redis = require('ioredis');
Redis.Command.setArgumentTransformer('hmset', function (args) {
if (args.length === 2) {
if (typeof Map !== 'undefined' && args[1] instanceof Map) {
return [args[0]].concat(utils.convertMapToArray(args[1]));
}
if ( typeof args[1] === 'object' && args[1] !== null) {
return [args[0]].concat(utils.convertObjectToArray(args[1]));
}
}
return args;
});
Redis.Command.setReplyTransformer('hgetall', function (result) {
if (Array.isArray(result)) {
var obj = {};
for (var i = 0; i < result.length; i += 2) {
obj[result[i]] = result[i + 1];
}
return obj;
}
return result;
});
There are three built-in transformers, two argument transformers for hmset
& mset
and
a reply transformer for hgetall
. Transformers for hmset
and hgetall
has been mentioned
above, and the transformer for mset
is similar to the one for hmset
:
redis.mset({ k1: 'v1', k2: 'v2' });
redis.get('k1', function (err, result) {
});
redis.mset(new Map([['k3', 'v3'], ['k4', 'v4']]));
redis.get('k3', function (err, result) {
});
Lua Scripting
ioredis supports all of the scripting commands such as EVAL
, EVALSHA
and SCRIPT
.
However it's tedious to use in real world scenarios since developers have to take
care of script caching and to detect when to use EVAL
and when to use EVALSHA
.
ioredis expose a defineCommand
method to make scripting much easier to use:
var redis = new Redis();
redis.defineCommand('echo', {
numberOfKeys: 2,
lua: 'return {KEYS[1],KEYS[2],ARGV[1],ARGV[2]}'
});
redis.echo('k1', 'k2', 'a1', 'a2', function (err, result) {
});
redis.echoBuffer('k1', 'k2', 'a1', 'a2', function (err, result) {
});
redis.pipeline().set('foo', 'bar').echo('k1', 'k2', 'a1', 'a2').exec();
If the number of keys can't be determined when defining a command, you can
omit the numberOfKeys
property, and pass the number of keys as the first argument
when you call the command:
redis.defineCommand('echoDynamicKeyNumber', {
lua: 'return {KEYS[1],KEYS[2],ARGV[1],ARGV[2]}'
});
redis.echoDynamicKeyNumber(2, 'k1', 'k2', 'a1', 'a2', function (err, result) {
});
Monitor
Redis supports the MONITOR command,
which lets you see all commands received by the Redis server across all client connections,
including from other client libraries and other computers.
The monitor
method returns a monitor instance.
After you send the MONITOR command, no other commands are valid on that connection. ioredis would emit a monitor event for every new monitor message that comes across.
The callback for the monitor event takes a timestamp from the Redis server and an array of command arguments.
Here is a simple example:
redis.monitor(function (err, monitor) {
monitor.on('monitor', function (time, args) {
});
});
Auto-reconnect
By default, ioredis will try to reconnect when the connection to Redis is lost
except when the connection is closed manually by redis.disconnect()
or redis.quit()
.
It's very flexible to control how long to wait to reconnect after disconnected
using the retryStrategy
option:
var redis = new Redis({
retryStrategy: function (times) {
var delay = Math.min(times * 2, 2000);
return delay;
}
});
retryStrategy
is a function that will be called when the connection is lost.
The argument times
represents this is the nth reconnection being made and
the return value represents how long(ms) to wait to reconnect. When the
return value isn't a number, ioredis will stop trying reconnecting and the connection
will be lost forever if user don't call redis.connect()
manually.
When reconnected, client will auto subscribe channels that the previous connection has subscribed.
This behavious can be disabled by setting autoResubscribe
option to false
.
And if the previous connection has some unfulfilled commands(most likely are block commands such as brpop
and blpop
),
client will resend them when reconnected. This behavious can be disabled by setting autoResendUnfulfilledCommands
option to false
.
Connection Events
Redis instance will emit some events about the state of the connection to the Redis server.
"connect"
client will emit connect
once a connection is established to the Redis server.
"ready"
If enableReadyCheck
is true
, client will emit ready
when the server reports that it is ready to receive commands(e.g. finish loading data from disk).
Otherwise ready
will be emitted immediately right after the connect
event.
"close"
client will emit close
when an established Redis server connection has closed.
"reconnecting"
client will emit reconnecting
after close
when a reconnection would be made. The argument of the event is the time(ms) before reconnecting.
"end"
client will emit end
after close
when no more reconnections would be made.
Offline Queue
When a command can't be processed by Redis(being sent before ready
event), by default it's added to the offline queue and will be
executed when it can be processed. You can disable this feature by set enableOfflineQueue
option to false
:
var redis = new Redis({ enableOfflineQueue: false });
Sentinel
ioredis supports Sentinel out of the box. It works transparently as all features that work when
you connect to a single node also work when you connect to a sentinel group. Make sure to run Redis 2.8+ if you want to use this feature.
To connect using Sentinel, use:
var redis = new Redis({
sentinels: [{ host: 'localhost', port: 26379 }, { host: 'localhost', port: 26380 }],
name: 'mymaster'
});
redis.set('foo', 'bar');
The arguments passed to the constructor are different from ones you used to connect to a single node, where:
name
identifies a group of Redis instances composed of a master and one or more slaves (mymaster
in the example);sentinels
are a list of sentinels to connect to. The list does not need to enumerate all your sentinel instances, but a few so that if one is down the client will try the next one.
ioredis guarantees that the node you connected with is always a master even after a failover. When a failover happens, instead of trying to reconnect with the failed node(which will be demoted to slave when it's available again), ioredis will ask sentinels for the new master node and connect to it. All commands sent during the failover are queued and will be executed when the new connection is established so that none of the commands will be lost.
It's possible to connect to a slave instead of a master by specifying the option role
with the value of slave
, and ioredis will try to connect to a random slave of the specified master, with the guarantee that the connected node is always a slave. If the current node is promoted to master owing to a failover, ioredis will disconnect with it and ask sentinels for another slave node to connect to.
Besides retryStrategy
option, there's also a sentinelRetryStrategy
in Sentinel mode which will be invoked when all the sentinel nodes are unreachable during connecting. If sentinelRetryStrategy
returns a valid delay time, ioredis will try to reconnect from scratch. The default value of sentinelRetryStrategy
is:
function (times) {
var delay = Math.min(times * 10, 1000);
return delay;
}
Cluster
Redis Cluster provides a way to run a Redis installation where data is automatically sharded across multiple Redis nodes.
You can connect to a Redis Cluster like this:
var Redis = require('ioredis');
var cluster = new Redis.Cluster([{
port: 6380,
host: '127.0.0.1'
}, {
port: 6381,
host: '127.0.0.1'
}]);
cluster.set('foo', 'bar');
cluster.get('foo', function (err, res) {
});
Cluster
constructor accepts two arguments, where:
-
The first argument is a list of nodes of the cluster you want to connect to.
Just like Sentinel, the list does not need to enumerate all your cluster nodes,
but a few so that if one is unreachable the client will try the next one, and the client will discover other nodes automatically when at least one node is connnected.
-
The second argument is the option that will be passed to the Redis
constructor when creating connections to Redis nodes internally. There are some additional options for the Cluster:
-
clusterRetryStrategy
: When none of the startup nodes are reachable, clusterRetryStrategy
will be invoked. When a number is returned,
ioredis will try to reconnect the startup nodes from scratch after the specified delay(ms). Otherwise an error of "None of startup nodes is available" will returned.
The default value of this option is:
function (times) {
var delay = Math.min(100 + times * 2, 2000);
return delay;
}
-
maxRedirections
: When a MOVED
or ASK
error is received, client will redirect the
command to another node. This option limits the max redirections allowed when sending a command. The default value is 16
.
-
retryDelayOnFailover
: When the error of "Connection is closed." is received when sending a command,
ioredis will retry after the specified delay. The default value is 2000
. You should make sure to let retryDelayOnFailover * maxRedirections > cluster-node-timeout
in order to insure that no command will fails during a failover.
-
retryDelayOnClusterDown
: When a cluster is down, all commands will be rejected with the error of CLUSTERDOWN
. If this option is a number(by default is 1000), client
will resend the commands after the specified time(ms).
Transaction and pipeline in Cluster mode
Almost all features that are supported by Redis
also works in Cluster mode, e.g. custom commands, transaction and pipeline.
However there are something different when use transaction and pipeline in Cluster mode:
- You can't use
multi
without pipeline(aka cluster.multi({ pipeline: false })
). This is because when you call cluster.multi({ pipeline: false })
, ioredis doesn't know which node should the multi
command to be sent to. - With pipeline, cluster uses the first key in the pipeline queue as the sample key to calculate the slot, and all commands in the pipeline will be sent to the node that the slot belongs to.
hiredis
If hiredis is installed(by npm install hiredis
),
ioredis will use it by default. Otherwise, a pure JavaScript parser will be used.
Typically there's not much differences between them in terms of performance.
Error Handling
All the errors returned by the Redis server are instances of ReplyError
, which can be accessed via Redis
:
var Redis = require('ioredis');
var redis = new Redis();
redis.set('foo', function (err) {
});
When a reply error is not handled(no callback is specified and no catch
method is chained),
the error will be logged to the stderr. For instance:
var Redis = require('ioredis');
var redis = new Redis();
redis.set('foo');
The following error will be printed:
Unhandled rejection ReplyError: ERR wrong number of arguments for 'set' command
at ReplyParser._parseResult (/app/node_modules/ioredis/lib/parsers/javascript.js:60:14)
at ReplyParser.execute (/app/node_modules/ioredis/lib/parsers/javascript.js:178:20)
at Socket.<anonymous> (/app/node_modules/ioredis/lib/redis/event_handler.js:99:22)
at Socket.emit (events.js:97:17)
at readableAddChunk (_stream_readable.js:143:16)
at Socket.Readable.push (_stream_readable.js:106:10)
at TCP.onread (net.js:509:20)
But the error stack doesn't make any sense because the whole stack happens in the ioreids
module itself, not in your code. So it's not easy to find out where the error happens in your code.
ioredis provides an option showFriendlyErrorStack
to solve the problem. When you enable
showFriendlyErrorStack
, ioredis will optimize the error stack for you:
var Redis = require('ioredis');
var redis = new Redis({ showFriendlyErrorStack: true });
redis.set('foo');
And the output will be:
Unhandled rejection ReplyError: ERR wrong number of arguments for 'set' command
at Object.<anonymous> (/app/index.js:3:7)
at Module._compile (module.js:446:26)
at Object.Module._extensions..js (module.js:464:10)
at Module.load (module.js:341:32)
at Function.Module._load (module.js:296:12)
at Function.Module.runMain (module.js:487:10)
at startup (node.js:111:16)
at node.js:799:3
This time the stack tells you that the error happens on the third line in your code, pretty sweet!
However, it would decrease the performance significantly to optimize the error stack. So by
default this option is disabled and can be only used for debug purpose. You shouldn't use this feature in production environment.
If you want to catch all unhandled errors without decrease performance, there's another way:
var Redis = require('ioredis');
Redis.Promise.onPossiblyUnhandledRejection(function (error) {
});
var redis = new Redis();
redis.set('foo');
Benchmark
Compares with node_redis on my laptop(MacBook Pro, Retina, 15-inch, Late 2013):
> npm run bench
==========================
ioredis: 1.2.0
node_redis: 0.12.1
CPU: 8
OS: darwin x64
==========================
simple set
75,846 op/s » ioredis
43,185 op/s » node_redis
simple get
75,463 op/s » ioredis
41,240 op/s » node_redis
simple get with pipeline
12,329 op/s » ioredis
4,146 op/s » node_redis
lrange 100
58,273 op/s » ioredis
45,782 op/s » node_redis
Suites: 4
Benches: 8
Elapsed: 61,455.94 ms
However since there are many factors that can impact the benchmark, results may be different in your server(#25).
You can find the code at benchmarks/*.js
and run it yourself using npm run bench
.
Running tests
Start a Redis server on 127.0.0.1:6379, and then:
$ npm test
FLUSH ALL
will be invoked after each test, so make sure there's no valuable data in it before running tests.
Debug
You can set the DEBUG
env to ioredis:*
to print debug info:
$ DEBUG=ioredis:* node app.js
Motivation
Originally we used the Redis client node_redis,
but over a period of time we found that it's not robust enough for us to use
in our production environment. The library has some non-trivial bugs and many unresolved
issues on the GitHub(165 so far). For instance:
var redis = require('redis');
var client = redis.createClient();
client.set('foo', 'message');
client.set('bar', 'Hello world');
client.mget('foo', 'bar');
client.subscribe('channel');
client.on('message', function (msg) {
console.log('received ', msg);
});
I submitted some pull requests but sadly none of them has been merged, so here's ioredis.
Join in!
I'm happy to receive bug reports, fixes, documentation enhancements, and any other improvements.
And since I'm not an English native speaker so if you find any grammar mistake in the documentation, please also let me know. :)
Roadmap
- Transparent Key Prefixing
- Distributed Lock
- Connection Pooling & Read-Write Splitting
Acknowledge
The JavaScript and hiredis parsers are modified from node_redis (MIT License, Copyright (c) 2010 Matthew Ranney, http://ranney.com/).
License
MIT