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ismobilejs
Advanced tools
The ismobilejs npm package is a utility library that helps in detecting if a user is accessing a website from a mobile device. It provides a simple API to determine the type of device (mobile, tablet, or desktop) and the operating system being used.
Detect if the device is mobile
This feature allows you to check if the current device is a mobile device. The 'any' property returns true if the device is a mobile device, otherwise false.
const isMobile = require('ismobilejs');
console.log(isMobile().any); // true if the device is mobile, false otherwise
Detect if the device is a tablet
This feature allows you to check if the current device is a tablet. The 'tablet' property returns true if the device is a tablet, otherwise false.
const isMobile = require('ismobilejs');
console.log(isMobile().tablet); // true if the device is a tablet, false otherwise
Detect the operating system
This feature allows you to determine the operating system of the current device. The 'os' property returns the name of the operating system.
const isMobile = require('ismobilejs');
console.log(isMobile().os); // returns the operating system of the device
The mobile-detect package is another utility for detecting mobile devices. It provides more detailed information about the device, including the user agent, phone model, and tablet model. Compared to ismobilejs, it offers more granular detection capabilities.
The detect-mobile-browser package is a lightweight utility for detecting mobile browsers. It is simpler than ismobilejs and focuses solely on identifying if the browser is mobile, without additional details about the device or operating system.
The ua-parser-js package is a comprehensive user-agent string parser that can detect the device type, operating system, and browser. It provides more extensive parsing capabilities compared to ismobilejs, making it suitable for more complex use cases.
A simple JS library that detects mobile devices.
You probably shouldn't use this library unless you absolutely have to. In most cases, good responsive design solves the problem of controlling how to render things across different screen sizes. But there are always edge cases. If you have an edge case, then this library might be for you.
I had very specific requirements for a project when I created this:
- Redirect all iPhones, iPods, Android phones, and seven inch devices to the mobile site.
Yep, at the time, a completely separate site had already been created for mobile devices. So I couldn't depend on media queries, feature detection, graceful degradation, progressive enhancement, or any of the cool techniques for selectively displaying things. I had to find a way to redirect visitors on certain devices to the mobile site.
I couldn't do detection on the back-end, because the entire site was generated as HTML, and then cached and served by a CDN, so I had to do the detection client-side.
So I resorted to User-Agent (UA) sniffing.
I tried to keep the script small (currently ~1.5k bytes, minified) and simple, because it would need to execute in the <head>
, which is generally a bad idea, since JS blocks the downloading and rendering of all assets while it parses and executes. In the case of mobile redirection, I don't mind so much, because I want to start the redirect as soon as possible, before the device has a chance to start downloading and rendering other stuff. For non-mobile platforms, the script should execute fast, so the browser can quickly get back to downloading and rendering.
isMobile runs quickly during initial page load to detect mobile devices; it then creates a JavaScript object with the results.
You import and call the isMobile
function, passing it a user agent string; it then returns a JavaScript object with the results.
In a browser, the following properties of the global isMobile
object will either be true
or false
. In Node, isMobile
will be whatever you named the variable.
isMobile.apple.phone
isMobile.apple.ipod
isMobile.apple.tablet
isMobile.apple.device
(any mobile Apple device)isMobile.android.phone
isMobile.android.tablet
isMobile.android.device
(any mobile Android device)isMobile.amazon.phone
isMobile.amazon.tablet
isMobile.amazon.device
(any mobile Amazon Silk device)isMobile.windows.phone
isMobile.windows.tablet
isMobile.windows.device
(any mobile Windows device)isMobile.other.blackberry_10
isMobile.other.blackberry
isMobile.other.opera
(Opera Mini)isMobile.other.firefox
isMobile.other.chrome
isMobile.other.device
(any "Other" device)isMobile.any
- any device matchedisMobile.phone
- any device in the 'phone' groups aboveisMobile.tablet
- any device in the 'tablet' groups aboveI include the minified version of the script, inline, and at the top of the <head>
. Cellular connections tend to suck, so it would be wasteful overhead to open another connection, just to download ~1.5kb of JS:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<script>
// Minified version of isMobile included in the HTML since it's small
!function(e){var n=/iPhone/i,t=/iPod/i,r=/iPad/i,a=/\bAndroid(?:.+)Mobile\b/i,p=/Android/i,l=/\bAndroid(?:.+)SD4930UR\b/i,b=/\bAndroid(?:.+)(?:KF[A-Z]{2,4})\b/i,f=/Windows Phone/i,u=/\bWindows(?:.+)ARM\b/i,c=/BlackBerry/i,s=/BB10/i,v=/Opera Mini/i,h=/\b(CriOS|Chrome)(?:.+)Mobile/i,w=/\Mobile(?:.+)Firefox\b/i;function m(e,i){return e.test(i)}function i(e){var i=e||("undefined"!=typeof navigator?navigator.userAgent:""),o=i.split("[FBAN");void 0!==o[1]&&(i=o[0]),void 0!==(o=i.split("Twitter"))[1]&&(i=o[0]);var d={apple:{phone:m(n,i),ipod:m(t,i),tablet:!m(n,i)&&m(r,i),device:m(n,i)||m(t,i)||m(r,i)},amazon:{phone:m(l,i),tablet:!m(l,i)&&m(b,i),device:m(l,i)||m(b,i)},android:{phone:m(l,i)||m(a,i),tablet:!m(l,i)&&!m(a,i)&&(m(b,i)||m(p,i)),device:m(l,i)||m(b,i)||m(a,i)||m(p,i)},windows:{phone:m(f,i),tablet:m(u,i),device:m(f,i)||m(u,i)},other:{blackberry:m(c,i),blackberry10:m(s,i),opera:m(v,i),firefox:m(w,i),chrome:m(h,i),device:m(c,i)||m(s,i)||m(v,i)||m(w,i)||m(h,i)}};return d.any=d.apple.device||d.android.device||d.windows.device||d.other.device,d.phone=d.apple.phone||d.android.phone||d.windows.phone,d.tablet=d.apple.tablet||d.android.tablet||d.windows.tablet,d}"undefined"!=typeof module&&module.exports&&"undefined"==typeof window?module.exports=i:"undefined"!=typeof module&&module.exports&&"undefined"!=typeof window?module.exports=i():"function"==typeof define&&define.amd?define([],e.isMobile=i()):e.isMobile=i()}(this);
// My own arbitrary use of isMobile, as an example
(function() {
var MOBILE_SITE = '/mobile/index.html', // site to redirect to
NO_REDIRECT = 'noredirect'; // cookie to prevent redirect
// I only want to redirect iPhones, Android phones
if (isMobile.apple.phone || isMobile.android.phone) {
// Only redirect if the user didn't previously choose
// to explicitly view the full site. This is validated
// by checking if a "noredirect" cookie exists
if (document.cookie.indexOf(NO_REDIRECT) === -1) {
document.location = MOBILE_SITE;
}
}
})();
</script>
</head>
<body>
<!-- imagine lots of html and content -->
</body>
</html>
After checking out the repo, install dependencies:
npm install
Then build a minified, distributable JS file:
npm run build
It will be output to ./dist/isMobile.min.js
.
You can then use it with a <script>
tag, bundle it with something else or follow the suggestion in the example above and include it inline to save opening another connection.
npm install ismobilejs
const isMobile = require('ismobilejs');
const userAgent = req.headers['user-agent'];
console.log(isMobile(userAgent).any);
FAQs
A simple JS library that detects mobile devices.
The npm package ismobilejs receives a total of 204,275 weekly downloads. As such, ismobilejs popularity was classified as popular.
We found that ismobilejs demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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