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jp.keijiro.klak.timeline.procedural-motion - npm Package Compare versions

Comparing version 1.0.2 to 2.0.0

Editor/FollowerMotionEditor.cs

8

package.json

@@ -5,4 +5,4 @@ {

"com.unity.modules.imgui": "1.0.0",
"com.unity.timeline": "1.4.2",
"com.unity.mathematics": "1.2.1"
"com.unity.timeline": "1.8.7",
"com.unity.mathematics": "1.3.1"
},

@@ -14,5 +14,5 @@ "description": "Custom timeline track that controls object transforms with simple procedural motions.",

"name": "jp.keijiro.klak.timeline.procedural-motion",
"unity": "2019.4",
"unity": "6000.0",
"unityRelease": "0f1",
"version": "1.0.2"
"version": "2.0.0"
}

@@ -6,16 +6,17 @@ ProceduralMotionTrack

This is an implementation of a custom timeline track that controls an object
transform with simple procedural motions.
**ProceduralMotionTrack** is a custom Unity Timeline track that controls an
object’s transform using simple procedural motions.
At the moment, it has four types of motions:
Currently, it supports five types of motion:
- Constant Motion: Fix an object to a specified point.
- Cyclic Motion: Move an object with sine wave functions.
- Brownian Motion: Move an object with a fractal Brownian motion.
- Jitter Motion: Move an object with random values.
- **Constant Motion**: Fixes an object at a specified position.
- **Cyclic Motion**: Moves an object using sine wave functions.
- **Brownian Motion**: Moves an object with fractal Brownian motion.
- **Follower Motion**: Makes an object follow another target.
- **Jitter Motion**: Moves an object with random values.
These motions can be blended by overlapping clips.
Procedural Motion track supports extrapolation that is useful to give an
infinite motion during an entire timeline.
ProceduralMotionTrack also supports extrapolation, which is useful for creating
continuous motion throughout the entire timeline.

@@ -25,43 +26,11 @@ System Requirements

- Unity 2019.4 or later
- Unity 6
How To Install
--------------
Installation
------------
This package uses the [scoped registry] feature to resolve package
dependencies. Please add the following sections to the manifest file
(Packages/manifest.json).
[Follow these instructions] to set up the scoped registry. Then, install the
ProceduralMotionTrack package via the Unity Package Manager.
[scoped registry]: https://docs.unity3d.com/Manual/upm-scoped.html
To the `scopedRegistries` section:
```
{
"name": "Keijiro",
"url": "https://registry.npmjs.com",
"scopes": [ "jp.keijiro" ]
}
```
To the `dependencies` section:
```
"jp.keijiro.klak.timeline.procedural-motion": "1.0.2"
```
After changes, the manifest file should look like below:
```
{
"scopedRegistries": [
{
"name": "Keijiro",
"url": "https://registry.npmjs.com",
"scopes": [ "jp.keijiro" ]
}
],
"dependencies": {
"jp.keijiro.klak.timeline.procedural-motion": "1.0.2",
...
```
[Follow these instructions]:
https://gist.github.com/keijiro/f8c7e8ff29bfe63d86b888901b82644c

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