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js-draw

Draw pictures using a pen, touchscreen, or mouse! JS-draw is a drawing library for JavaScript and TypeScript.

  • 0.1.2
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js-draw

NPM package | GitHub | Try it!

For example usage, see docs/example/example.ts.

API

To use js-draw,

Creating an Editor

With a bundler that supports importing .css files

To create a new Editor and add it as a child of document.body,

import Editor from 'js-draw';
import 'js-draw/styles';

const editor = new Editor(document.body);

The import js-draw/styles step requires a bundler that can import .css files. For example, webpack with css-loader.

With a bundler that doesn't support importing .css files

Import the pre-bundled version of the editor to apply CSS after loading the page.

import Editor from 'js-draw';
import 'js-draw/bundle';

const editor = new Editor(document.body);

js-draw/bundle is a version of the editor pre-processed by Webpack. As such, importing it applies editor-specific CSS to the document.

Without a bundler

If you're not using a bundler, consider using the pre-bundled editor:

<!-- Replace 0.0.5 with the latest version of js-draw -->
<script src="https://cdn.jsdelivr.net/npm/js-draw@0.0.5/dist/bundle.js"></script>
<script>
    const editor = new jsdraw.Editor(document.body);
    editor.addToolbar();
    editor.getRootElement().style.height = '600px';
</script>

Note: To ensure the CDN-hosted version of js-draw hasn't been tampered with, consider including an integrity="..." attribute. Read more about using SRI with JSDelivr.

Adding a toolbar

To create a toolbar with the default tools:

const toolbar = editor.addToolbar();

Custom actions can be added to the toolbar. For example, to add a save button:

toolbar.addActionButton('Save', () => {
    const svgElem = editor.toSVG();
    console.log('The saved SVG:', svgElem.outerHTML);
});

Loading from an SVG

editor.loadFromSVG(`
    <svg
        viewBox="156 74 200 150"
        width="200" height="150"
    >
        <path d="M156,150Q190,190 209,217L213,215Q193,187 160,148M209,217Q212,218 236,178L232,176Q210,215 213,215M236,178Q240,171 307,95L305,93Q237,168 232,176M307,95Q312,90 329,78L327,74Q309,87 305,93" fill="#07a837"></path>
    </svg>
`);

Note: While js-draw supports a small subset of the SVG markup language, it tries to preserve unrecognised SVG elements.

For example, although js-draw doesn't support <circle/> elements,

<svg
    viewBox="156 74 200 150"
    width="200" height="150"
>
    <path d="M156,150Q190,190 209,217L213,215Q193,187 160,148M209,217Q212,218 236,178L232,176Q210,215 213,215M236,178Q240,171 307,95L305,93Q237,168 232,176M307,95Q312,90 329,78L327,74Q309,87 305,93" fill="#07a837"></path>
    <circle cx=200 cy=100 r=40 fill='red'/>
</svg>

renders as

screenshot of the image editor, displaying a green checkmark. The circle is invisible

but exports to

<svg viewBox="156 74 200 150" width="200" height="150" version="1.1" baseProfile="full" xmlns="http://www.w3.org/2000/svg"><g><path d="M156,150M156,150Q190,190 209,217L213,215Q193,187 160,148M209,217M209,217Q212,218 236,178L232,176Q210,215 213,215M236,178M236,178Q240,171 307,95L305,93Q237,168 232,176M307,95M307,95Q312,90 329,78L327,74Q309,87 305,93" fill="#07a837"></path></g><circle cx="200" cy="100" r="40" fill="red"></circle></svg>

which does contain the <circle/> element.

Settings/configuration

Disabling touchpad panning

Touchpad/mousewheel pan gestures can conflict with gestures used to scroll the document. To turn off touchpad pan gestures (and scrolling the editor with the mousewheel),

const editor = new Editor(document.body, {
    wheelEventsEnabled: false,
});

Localization

See src/localization.ts for a list of strings.

Some of the default strings in the editor might be overridden like this:

const editor = new Editor(document.body, {
    // Example partial Spanish localization
    localization: {
        // Not all translated strings need to be specified. If a string isn't given,
        // the English (default) localization will be used

        // Strings for the main editor interface
        // (see src/localization.ts)
        loading: (percentage: number) => `Cargando: ${percentage}%...`,
        imageEditor: 'Editor de dibujos',

        undoAnnouncement: (commandDescription: string) => `${commandDescription} fue deshecho`,
        redoAnnouncement: (commandDescription: string) => `${commandDescription} fue rehecho`,

        // Strings for the toolbar
        // (see src/toolbar/localization.ts)
        pen: 'Lapiz',
        eraser: 'Borrador',
        select: 'Selecciona',
        touchDrawing: 'Dibuja con un dedo',
        thicknessLabel: 'Tamaño: ',
        colorLabel: 'Color: ',
        
        ...
    },
});

Changing the editor's color theme

The editor's color theme is specified using CSS. Its default theme looks like this:

.imageEditorContainer {
	/* Deafult colors for the editor -- light mode */

    --primary-background-color: white;
    --primary-background-color-transparent: rgba(255, 255, 255, 0.5);
    --secondary-background-color: #faf;
    --primary-foreground-color: black;
    --secondary-foreground-color: black;
}

@media (prefers-color-scheme: dark) {
	.imageEditorContainer {
		/* Deafult colors for the editor -- dark mode */

		--primary-background-color: #151515;
		--primary-background-color-transparent: rgba(50, 50, 50, 0.5);
		--secondary-background-color: #607;
		--primary-foreground-color: white;
		--secondary-foreground-color: white;
	}
}

To override it, use a more specific CSS selector to set the theme variables. For example,

body .imageEditorContainer {
    --primary-background-color: green;
    --primary-background-color-transparent: rgba(255, 240, 200, 0.5);
    --secondary-background-color: yellow;
    --primary-foreground-color: black;
    --secondary-foreground-color: black;
}

disables the dark theme and creates a theme that primarially uses yellow/green colors.

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Package last updated on 03 Sep 2022

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