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kaleidoscopejs
Advanced tools
The examples code can be found in the examples/
folder.
Viewing 360 Videos with progressive download
Get the code:
$ npm install kaleidoscopejs
Add the script to your page:
<script src="node_modules/kaleidoscopejs/dist/kaleidoscope.min.js"></script>
or import the library using your favorite bundler.
var viewer = new Kaleidoscope.Video({source: 'equirectangular-video.mp4', containerId: '#target'});
viewer.render();
var viewer = new Kaleidoscope.Image({source: 'equirectangular-image.jpg', containerId: '#target'});
viewer.render();
let viewer = new Kaleidoscope.Video(options)
options.source
source video to be played. This can be either a video tag or an url to the video file. Passing a tag is useful when embedding in player or using adaptative streaming. An example of how to use it with HLS.js can be found here.
options.containerId
is where you want to render the 360, this is going to be retrieved via document.querySelector
and when you call render()
the 360 canvas will be append to it.
options.container
HTML element to attach the 360 canvas to. You should always either pass a containerId
or a container
.
options.height
height of the 360 canvas. Defaults to 360
.
options.width
width of the 360 canvas. Defaults to 640
.
options.autoplay
to autoplay the video once rendered. Doesn't work on mobile. Defaults to true
.
options.muted
to define if the video should start muted. Defaults to false
.
options.initialYaw
number to define initial yaw of 360, should be in degrees(45, 90, 180 etc).
options.loop
to define if the video should loop. Defaults to false
.
options.onError
callback to when something goes wrong.
options.verticalPanning
disables vertical panning. Defaults to false
.
options.onDragStart
callback called when user interaction starts.
options.onDragStop
callback called when user interaction ends.
viewer.render()
renders the canvas in the defined containerId
or container
.
viewer.play()
starts the current video. Useful for mobile.
viewer.pause()
pauses the current video.
viewer.centralize()
move camera back to the original center.
viewer.setSize({height, width})
sets canvas size.
let viewer = new Kaleidoscope.Image(options)
options.source
source of the image to be rendered. This can be either an url to the image or the img tag itself.
options.containerId
is where you want to render the 360, this is going to be retrieved via document.querySelector
and when you call render()
the 360 canvas will be append to it.
options.container
HTML element to attach the 360 canvas to. You should always either pass a containerId
or a container
.
options.height
height of the 360 canvas. Defaults to 360
.
options.width
width of the 360 canvas. Defaults to 640
.
options.initialYaw
number to define initial yaw of 360, should be in degrees(45, 90, 180 etc).
options.verticalPanning
disables vertical panning. Defaults to false
.
options.onDragStart
callback called when user interaction starts.
options.onDragStop
callback called when user interaction ends.
options.onError
callback to when something goes wrong.
viewer.render()
renders the canvas in the defined containerId
or container
.
viewer.centralize()
move camera back to the original center.
viewer.setSize({height, width})
sets canvas size.
*Most recent versions.
360 videos doesn't work in Safari, IE 11, Microsoft Edge, Android and iOS if the video is served from a different domain, due some CORS implementation bugs.
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FAQs
360º video/image viewer
The npm package kaleidoscopejs receives a total of 345 weekly downloads. As such, kaleidoscopejs popularity was classified as not popular.
We found that kaleidoscopejs demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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