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kindred-api-ts-test
Advanced tools
Node.js League of Legends v3 API wrapper with built-in rate-limiting (enforced per region, burst/spread, follows retry headers, app/method rate-limiting), caching (in-memory, Redis), automatic retries, and parameter checking.
Node.js League of Legends v3 API wrapper with built-in rate-limiting (enforced per region, burst/spread, follows retry headers), caching (in-memory, Redis), automatic retries, and parameter checking on top of Riot's League of Legends API.
This will just be a quick introduction to some of the core features & configuration mentioned above. Check out the QuickStart section below for a lot of method usage. Make sure to check the wiki as well for detailed information about anything.
import {
Kindred,
REGIONS,
LIMITS,
METHOD_TYPES,
QUEUE_TYPES, // for matchlist query params
QUEUE_STRINGS, // for master/challenger leagues query params
InMemoryCache,
RedisCache,
print // simple callback function that prints the error or data
} from 'kindred-api'
const k = new Kindred({ key: 'myRitoAPIKey' })
// read more about methods in # How the Methods Work
k.Summoner.get({ name: 'Contractz' }, print)
k.Summoner.by.name('Contractz', print)
// both take standard callbacks.
// in this case, print is just
// function (err, data) { if (err) console.error(err) else console.log(data) }
// {"id":32932398,"accountId":47776491,"name":"Contractz","profileIconId":1626,"revisionDate":1497308139000,"summonerLevel":30}
// promises work too.
k.Summoner.by.name('Contractz')
.then(data => console.log(data))
.catch(error => console.error(error))
// this is kinda boring though.
// let's try turning on the debug.
const lol = new Kindred({
key: 'myRitoAPIKey',
debug: true
})
lol.Summoner.by.name('Contractz', print)
// 200 @ https://na1.api.riotgames.com/lol/summoner/v3/summoners/by-name/contractz?api_key=
// {"id":32932398,"accountId":47776491,"name":"Contractz","profileIconId":1626,"revisionDate":1497308139000,"summonerLevel":30}
// nice! the API key is hidden by default.
// however, let's say I want the convenience of clicking on the URL for some minor debugging.
const haha = new Kindred({
key: 'myRitoAPIKey',
debug: true,
showKey: true
})
haha.Summoner.by.name('Contractz', print)
// 200 @ https://na1.api.riotgames.com/lol/summoner/v3/summoners/by-name/contractz?api_key=myRitoAPIKey easy clicks / copypasting :)
// {"id":32932398,"accountId":47776491,"name":"Contractz","profileIconId":1626,"revisionDate":1497308139000,"summonerLevel":30}
// let's now add a timeout.
const omg = new Kindred({
key: 'myRitoAPIKey',
debug: true,
showKey: true,
timeout: 1 // millisecond
})
omg.Summoner.by.name('Contractz')
/*
{ Error: ETIMEDOUT
at Timeout._onTimeout (/Users/sani/dev/kindred-api/node_modules/request/request.js:852:19)
at ontimeout (timers.js:365:14)
at tryOnTimeout (timers.js:237:5)
at Timer.listOnTimeout (timers.js:207:5) code: 'ETIMEDOUT', connect: true } 'https://na1.api.riotgames.com/lol/summoner/v3/summoners/by-name/contractz'
Not fast enough, huh?
*/
// let's add the official new dev limit,
// show the headers,
// set the default region,
// and add some in-memory-caching!
const wowomg = new Kindred({
key: 'myRitoAPIKey',
defaultRegion: REGIONS.NORTH_AMERICA,
limits: LIMITS.DEV, // [[20, 1], [100, 120]] 20 reqs/1s. 100 reqs/2m.
debug: true,
showHeaders: true,
timeout: 10000, // 10 seconds
cache: new InMemoryCache()
})
wowomg.Summoner
.get({ name: 'Contractz' })
.then(data => wowomg.Summoner.get({ name: 'Contractz' }))
.catch(error => console.error(error))
// 200 @ https://na1.api.riotgames.com/lol/summoner/v3/summoners/by-name/contractz?api_key=
/*
{ 'x-rate-limit-type': undefined,
'x-app-rate-limit': '100:120,20:1',
'x-app-rate-limit-count': '1:120,1:1',
'x-method-rate-limit': '20000:10,1200000:600',
'x-method-rate-limit-count': '1:10,3:600',
'x-rate-limit-count': '1:120,1:1',
'retry-after': undefined }
*/
// CACHE HIT @ https://na1.api.riotgames.com/lol/summoner/v3/summoners/by-name/contractz
// here's a production config I use for my repo/OneTricks
const production = new Kindred({
key: 'myProductionRitoAPIKey',
limits: [[500, 10], [30000, 600]], // depends on app, this is base limit
spread: true, // setting spread to true will help prevent timeout/econreset errors
timeout: 100000,
cache: new RedisCache()
}) // note, as of 2.0.74, you can no set your config like this:
const nonDefaultRedis = new RedisCache({
host: '192.168.0.1',
port: '5005',
keyPrefix: 'helloWorld-',
})
const productionWithNonDefaultRedis = new Kindred({
key: 'myProductionRitoAPIKey',
limits: [[1500, 10], [90000, 600]],
spread: true,
timeout: 5000,
cache: nonDefaultRedis,
})
// these are mostly the core configuration options.
// there are many others though...
// since Kindred tries to retry until
// all calls are successful by default, a very useful config is
const zxcv = new Kindred({
key: 'myRitoAPIKey',
limits: LIMITS.DEV,
retryOptions: {
auto: true, // make sure this is true
numberOfRetriesBeforeBreak: 3,
}
})
// now, if you hit an error that isn't a 404, it'll only retry
// up to N more times -- in this case, 3.
// without this, you'll have a request constantly allocated
// to Riot's 500 internal service error (which happens quite frequently!)
// https://github.com/ChauTNguyen/kindred-api/wiki/Initialization
// make sure to check this for all possible configuration.
All list
and by.xxx
functions will have standard parameters.
Any other method will always take in an object as the first parameter, and an optional callback as the second.
These methods can work with different type of parameters (id, name, accountId) when applicable.
What I like about the functions that take object parameters is that you can declare config objects and pass in things really cleanly instead of worrying about the order of parameters in standard functions.
These functions take in an optional region
and an optional options
parameter (whenever possible) WITHIN the same object parameter. Most of the time, when they're called, they look like this:
const id = 32932398 // summonerId
const name = 'Contractz'
const accId = 47776491
k.Matchlist.get({ id }, KindredAPI.print)
k.Matchlist.get({ name }, KindredAPI.print)
k.Matchlist.get({ accId }, KindredAPI.print)
k.Summoner.get({ id }, KindredAPI.print)
k.Summoner.get({ name }, KindredAPI.print)
k.Summoner.get({ accId }, KindredAPI.print)
// Want to use more regular-looking functions? Scroll to the `Standard Functions` section!
const config = {
id: 6323,
region: REGIONS.NORTH_AMERICA,
options: {
tags: ['image', 'sanitizedDescription']
}
}
k.Static.mastery(config, KindredAPI.print)
const matchlistConfig = {
name: 'Contractz',
options: {
queue: QUEUES.TEAM_BUILDER_RANKED_SOLO, // 420
champion: 67
}
}
k.Matchlist.get(matchlistConfig, KindredAPI.print)
const runesConfig = {
options: {
locale: 'es_ES',
tags: 'stats'
},
region: REGIONS.NORTH_AMERICA
}
k.Static.runes(runesConfig, KindredAPI.print)
const championsConfig = {
options: {
tags: 'all',
version: '7.9.1'
}
}
k.Static.champions(championsConfig, KindredAPI.print)
const koreaChampListConfig = {
options: {
tags: 'all'
},
region: REGIONS.KOREA
}
k.Static.champions(koreaChampListConfig)
.then(data => console.log(data))
.catch(error => console.error(error))
const rakanConfig = {
id: 497,
options: {
tags: 'all'
},
region: REGIONS.BRAZIL
}
k.Static.champion(rakanConfig)
.then(data => console.log(data))
.catch(err => console.error(err))
// As you can see in the above, all functions that aren't named `list` or `by-id`
// will take in an object parameter as the first parameter ALWAYS.
const QUEUES = KindredAPI.QUEUE_TYPES
k.Summoner.by.name('Contractz', KindredAPI.print)
k.Summoner.by.id(32932398, KindredAPI.print)
// The way these functions handle parameters is:
// Optimal parameters can be excluded, but it's in a left -> right order.
// For example, not including options when it's possible
// would mean whatever you place in there will be in region.
// function(
// <id>|<name>|<accId>, type varies, existence depends on endpoint, not optional
// <options>, object, existence depends on endpoint, optional
// <region>, string, in every function, optional
// <callback>, function, in every function, optional
//)
k.Summoner
.by.account(47776491)
.then(data => console.log(data))
.catch(error => console.error(error))
const opts = {
queue: [QUEUES.TEAM_BUILDER_RANKED_SOLO, QUEUES.RANKED_FLEX_SR],
champion: 81 // Ezreal
}
k.Matchlist.by.name('Contractz', opts, KindredAPI.print)
k.Matchlist.by.name('Contractz', KindredAPI.print)
k.Matchlist
.by.name('Contractz')
.then(data => console.log(data))
.catch(error => console.error(error))
k.Matchlist
.by.name('sktt1peanut', REGIONS.KOREA)
.then(data => console.log(data))
.catch(error => console.error(error))
k.Matchlist
.by.name('sktt1peanut', opts, REGIONS.KOREA)
.then(data => console.log(data))
.catch(error => console.error(error))
k.Static.Champion.list({ tags: 'all' }, KindredAPI.print)
k.Static.Champion.list(KindredAPI.print)
k.Static.Champion.list(REGIONS.KOREA, KindredAPI.print)
k.Static.Champion.list({ tags: 'all' }, REGIONS.KOREA, KindredAPI.print)
// Notice how parameters are somewhat flexible! This is the case for all functions.
Make sure to check out the Wiki for working, copy-pastable examples.
This initialization's purpose should be fairly obvious; This is just for quickly starting on a project. You can always easily replace the QuickStart code with the code required for initializing through the regular way (see below), and Kindred will work just fine.
Start out with this if you want to make test calls right away to play around with the library and decide if you like it.
const KindredAPI = require('kindred-api')
const REGIONS = KindredAPI.REGIONS
const QUEUES = KindredAPI.QUEUE_TYPES // numbers for match endpoints
const debug = true // shows status code + url on request. enables showKey and showHeaders.
const k = KindredAPI.QuickStart('YOUR_KEY', REGIONS.NORTH_AMERICA, debug)
const Q_STRINGS = KindredAPI.QUEUE_STRINGS // strings for editor convenience
// Make sure to read `How the methods work` to understand the difference between
// get/noun functions VS by.id/list.
k.Challenger.list(Q_STRINGS.RANKED_SOLO_5x5)
/* Summoners! */
k.Summoner.get({ id: 32932398 }, KindredAPI.print)
k.Summoner.get({ name: 'Contractz' }, KindredAPI.print)
k.Summoner.by.id(32932398, KindredAPI.print)
k.Summoner.by.name('Contractz', REGIONS.NORTH_AMERICA, KindredAPI.print)
/* How to pass in options 101. */
const runesConfig = {
options: {
locale: 'es_ES',
tags: 'stats'
},
region: REGIONS.NORTH_AMERICA,
}
k.Static.runes(runesConfig, KindredAPI.print)
const name = 'do not nuke PROD'
const region = REGIONS.NORTH_AMERICA
const options = {
// no need for joins or hardcoded numbers
queue: [QUEUES.TEAM_BUILDER_RANKED_SOLO, QUEUES.RANKED_FLEX_SR],
// array values will always be joined into a string
champion: 79
// option params should be spelled and capitalized the same as it is in Riot's docs!
// ex: Matchlist params in Riot's docs include `champion`, `beginIndex`, `beginTime`, `season`
}
k.Summoner
.get({ name, region })
.then(data => k.Matchlist.get(
{ accId: data.accountId, options }
)
)
.then(data => console.log(data))
.catch(err => console.error(err))
/*
Instead of chaining requests like in the above, you can simply call
k.Matchlist.get with the `name` param or the `id` (summonerId) param.
Any function that targets just Ids or accountIds can use all three
different type of params (summonerId, accountId, name).
*/
k.Matchlist
.get({ name, region, options })
.then(data => console.log(data))
.catch(err => console.error(err))
const accId = 47776491
const id = 32932398 // summonerId
k.Matchlist.get({ name }, KindredAPI.print)
k.Matchlist.get({ accId }, KindredAPI.print)
k.Matchlist.get({ id }, KindredAPI.print)
/* Up to preference. */
k.Runes.get({ name }, KindredAPI.print)
k.Summoner.runes({ name }, KindredAPI.print)
k.Matchlist.get({ name }, KindredAPI.print) // full matchlist
k.Summoner.matchlist({ name }, KindredAPI.print)
k.Matchlist.recent({ name }, KindredAPI.print)
k.Summoner.matchHistory({ name }, KindredAPI.print) // recent matches (20)
const koreaChampListConfig = {
options: {
tags: 'all'
},
region: REGIONS.KOREA
}
k.Static.champions(koreaChampListConfig)
.then(data => console.log(data))
.catch(error => console.error(error))
const rakanConfig = {
id: 497,
options: {
tags: 'all'
},
region: REGIONS.BRAZIL
}
k.Static.champion(rakanConfig)
.then(data => console.log(data))
.catch(err => console.error(err))
k.Static.Champion
.list({ tags: 'all' }, REGIONS.KOREA)
.then(data => console.log(data))
.catch(error => console.error(error))
k.Static.Champion
.by.id(497, { tags: 'all' })
.then(data => console.log(data))
.catch(error => console.error(err))
It'd be cool if we could do something like this library. Adjusting the headers on the first request would be really useful for scripts and all that to prevent rate-limiting (especially when they have high production limits) on app/script restart.
Good explanation by Matviy##4429 in #RiotAPIDevCommunity
The issue with the "burst and stop" method is that the API queues all incoming requests and can only process them so fast. If the requests get stale in the queue (few seconds), then the API won't even try processing them and will just return an error 500 instead.
You'll see this if you burst more than a few hundred requests or so at once, a couple will go through, and then suddenly you'll get a few hundred 500 errors all at once
This is now in the TODO.
I haven't had to deal with this in my smaller applications (One Tricks for example) and scripts, but I'm guessing some people might use this library for bigger applications. I can add an LRU cache (and MongoDB) as well as a reset() function or something if people start asking.
One Tricks
is simple, but does take a lot of requests currently (probably 25000~ if nothing's cached).
However, I simply use the cache to store all the summoner information and champion information, grind the stats information, and put the algorithmically-processed data in my database.
The difference between my site and other applications people seem to be working on is everyone seems to be doing some mini-op.gg type of thing which would probably demand a more concrete library with better tools, especially with the deprecation of the Stats endpoint.
This is problematic because certain calls such as getCurrentGame, which will hit 404's often, will always retry up to 3 times.
This means it'll send a request, get a 404, and then send three more requests for a total of 3 unnecessary requests.
k.CurrentGame.get({ name: 'Contractz' })
/*
200 https://na1.api.riotgames.com/lol/summoner/v3/summoners/by-name/contractz?api_key=
{ 'x-app-rate-limit-count': '1:10,1:600',
'x-method-rate-limit-count': '1:10,2:600',
'x-rate-limit-count': '1:10,1:600',
'retry-after': undefined }
404 Not Found https://na1.api.riotgames.com/lol/spectator/v3/active-games/by-summoner/32932398?api_key=
{ 'x-app-rate-limit-count': '2:10,2:600',
'x-method-rate-limit-count': '1:10,5:600',
'x-rate-limit-count': '2:10,2:600',
'retry-after': undefined }
404 Not Found https://na1.api.riotgames.com/lol/spectator/v3/active-games/by-summoner/32932398?api_key=
{ 'x-app-rate-limit-count': '3:10,3:600',
'x-method-rate-limit-count': '2:10,6:600',
'x-rate-limit-count': '3:10,3:600',
'retry-after': undefined }
404 Not Found https://na1.api.riotgames.com/lol/spectator/v3/active-games/by-summoner/32932398?api_key=
{ 'x-app-rate-limit-count': '4:10,4:600',
'x-method-rate-limit-count': '3:10,7:600',
'x-rate-limit-count': '4:10,4:600',
'retry-after': undefined }
404 Not Found https://na1.api.riotgames.com/lol/spectator/v3/active-games/by-summoner/32932398?api_key=
{ 'x-app-rate-limit-count': '5:10,5:600',
'x-method-rate-limit-count': '4:10,8:600',
'x-rate-limit-count': '5:10,5:600',
'retry-after': undefined }
*/
FAQs
Node.js League of Legends v3 API wrapper with built-in rate-limiting (enforced per region, burst/spread, follows retry headers, app/method rate-limiting), caching (in-memory, Redis), automatic retries, and parameter checking.
The npm package kindred-api-ts-test receives a total of 1 weekly downloads. As such, kindred-api-ts-test popularity was classified as not popular.
We found that kindred-api-ts-test demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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