Facebook Messenger Chat Kit
An event driven SDK for Facebook Messenger chat bots.
To make writing for the platform easier, this project wraps the Messenger calls
up in a library. It also supports a login with Facebook flow since Messenger
does not provide this natively.
Usage
const { Messenger } = require('launch-vehicle-fbm');
const messenger = new Messenger(options);
messenger.start();
Options
port
(default: 3000
)hookPath
(default: /webhook
)linkPath
(default: /link
)emitGreetings
(default: true)
When enabled, emits common greetings as text.greeting
events.
When disabled, no check is run and text
events will be emitted.
Optionally, can be set to a RexExp
object which will enable the option and use the specified expression instead of the built-in default.
Additional options are set via environment variables. See example.env
for an
example.
Responding to events
We emit a variety of events. Attach listeners like:
const { Messenger, Text, Image } = require('launch-vehicle-fbm');
const messenger = new Messenger();
messenger.on('text', ({senderId, text}) => {
if (text.includes('corgis')) {
messenger.send(senderId, new Text('aRf aRf!'))
.then(() => messenger.send(senderId, new Image('https://i.imgur.com/izwcQLS.jpg')));
}
});
messenger.start();
The event name and what's in the data
for each event handler:
-
message
Any kind of message event. This is sent in addition to the events for specific message types.
event
The raw eventsenderId
The ID of the sendersession
A Session object you can mutatemessage
Direct access to event.message
-
text
Text message
event
The raw eventsenderId
The ID of the sendersession
A Session object you can mutatesource
One of quickReply
, postback
, text
text
Message content, event.message.text
for text events, payload
for postback
and quickReply
events
-
text.greeting
(optional, defaults to enabled) Text messages that match common greetings
event
The raw eventsenderId
The ID of the sendersession
A Session object you can mutatefirstName
Trimmed first name from the user's public Facebook profilesurName
Trimmed first name from the user's public Facebook profilefullName
Concatenating of firstName
and surName
with a single, separating space
-
text.help
(optional, defaults to enabled) Text messages that match requests for assistance
event
The raw eventsenderId
The ID of the sendersession
A Session object you can mutate
-
message.image
Image (both attached and from user's camera)
event
The raw eventsenderId
The ID of the sendersession
A Session object you can mutateurl
Direct access to event.message.attachments[0].payload.url
for the url of the image
-
message.sticker
Sticker
event
The raw eventsenderId
The ID of the sendersession
A Session object you can mutate
-
message.thumbsup
User clicked the "thumbsup"/"like" button
event
The raw eventsenderId
The ID of the sendersession
A Session object you can mutate
-
message.text
For conversation, use the text
event
event
The raw eventsenderId
The ID of the sendersession
A Session object you can mutatetext
Message content, event.message.text
for text events
-
message.quickReply
For conversation, use the text
event, this is for the raw message sent via a quick reply button
event
The raw eventsenderId
The ID of the sendersession
A Session object you can mutatesource
One of quickReply
, postback
, text
payload
Quick reply content, event.quick_reply.payload
-
postback
For conversation, use the text
event, this is for the raw message sent via a postback
event
The raw eventsenderId
The ID of the senderpayload
Direct access to event.postback.payload
-
finish
(optional) Signal that you're done processing. This is mostly useful
for your tests when you have Promise chains. The SDK currently does nothing
with this event.
A special note about echo events
If you enable message_echoes
in your Messenger webhooks, you'll get bot
messages too. You'll need to examine event.message.is_echo
in your handlers.
Sending responses to the user
Some factories for generating responses are available at the top level and are
also available in a responses
object if you need a namespace:
const { Text, Image, Generic, ImageQuickReply } = require('launch-vehicle-fbm');
const { responses } = require('launch-vehicle-fbm');
// responses.Text, responses.Image, etc.
The most common response is text:
new Text('Hello World')
Images just need a url. These also show up in the "Shared Photos" rail.
new Image('https://i.imgur.com/ehSTCkO.gif')
There are a few others that are supported too:
Text
translation
Text
supports gettext-like functionality if your project has a
messages.js
in its root. Using this sample:
module.exports = {
greeting_msg: 'Hello World!',
error_count: 'Errors found: %d'
};
new Text('greeting_msg')
would be equivalent of doing new Text('Hello World!')
.
You can also use printf
-like syntax, like:
new Text('error_count', 12)
new Text('I have %d %s', 20, 'cabbages')
The session object
The SDK uses cacheman to maintain session data per user. The session
object is passed through each event
and can be read from or written to as needed. While the session is automatically saved in routeEachMessage
,
there are instances where it may be advantageous to manually trigger a save; this can be accomplished by using
messenger.saveSession
. The session object has a copy of its own session key (pro tip: do not modify or remove
_key
) so the session object is the only parameter that needs to be passed into saveSession
.
The SDK sets some values in the session:
count
: int
how many events have been received from this userlastSeen
: int
The time (in milliseconds since epoch time) we last saw activityprofile
: Object
, the profile as retrieved from Facebook Messenger. See the docs for the most up to date information. If a profile can't be pulled, it's {}
, otherwise, here are some of the more useful fields for quick reference:
profile.first_name
: first nameprofile.last_name
: last nameprofile.profile_pic
: profile picture
source
: string|undefined
A guess of where the user came from for this session:
direct
TODO, not implemented yetreturn
A returning visitorweb
Came from a "Send to Messenger" button on a websiteundefined
Unknown
Logging and metrics
- debug is for a firehose of data sent to stdout/stderr
- dashbot is a service we're trying that gives us analytics tailored for bots.
- winston is like dashbot and a subset of debug, but it's designed
specifically to let us recreate/monitor conversations.
Optional environment variables:
-
DASHBOT_KEY
- If this is present, dashbot integration will be on
-
LOG_FILE
– winston will log conversations to this file. It should be an absolute path
-
SLACK_CHANNEL
- The Slack channel winston should use, can be a name or an id
-
SLACK_WEBHOOK_URL
– The webhook url is required for winston to send to Slack
Prior art
There are many other Messenger Node packages; we made a page to help you decide
if this is the appropriate one for your project:
https://github.com/CondeNast/launch-vehicle-fbm/wiki/Prior-art