Facebook Messenger Chat Kit
An event driven SDK for Facebook Messenger chat bots.
FBM is a full-featured, opinionated Facebook Messenger SDK for writing bots.
In addition to wrappers around the Messenger API, you get:
- A session store for storing state between messages
- Auto-populated profile information so you can address by name from anywhere
- Listeners for greetings and help text to follow best practices
- Easy to add metrics to your bot
- Support for deployment on multiple pages
Usage
const { Messenger } = require('launch-vehicle-fbm');
const messenger = new Messenger(options);
messenger.start();
Options
cache
(default: cacheman memory cache) See Session cachehookPath
(default: /webhook
)linkPath
(default: /link
)pages
: A map of page ids to page access tokens {1029384756: 'ThatsAReallyLongStringYouGotThere'}
. Currently optional but config will migrate to this in the futureport
(default: 3000
)emitGreetings
(default: true)
When enabled, emits common greetings as text.greeting
events.
When disabled, no check is run and text
events will be emitted.
Optionally, can be set to a RexExp
object which will enable the option and use the specified expression instead of the built-in default.
Additional options are set via environment variables. See example.env
for an
example.
Responding to events
We emit a variety of events. Attach listeners like:
const { Messenger, Text, Image } = require('launch-vehicle-fbm');
const messenger = new Messenger();
messenger.on('text', ({reply, text}) => {
if (text.includes('corgis')) {
reply(new Text('aRf aRf!'))
.then(() => reply(new Image('https://i.imgur.com/izwcQLS.jpg')));
}
});
messenger.start();
Event data
All events contain the following attributes in the data
:
event
The raw eventreply: Function
Reply back to the user with the argumentssenderId
The ID of the sendersession
A Session object you can mutate
In addition, data
contains these attributes on specific events:
text
Text message
source
One of quickReply
, postback
, text
text
Original message content: event.message.text
for text events and payload
for postback
and quickReply
eventsnormalizedText
Normalized message content
text.greeting
(optional, defaults to enabled) Text messages that match common greetings
firstName
Trimmed first name from the user's public Facebook profilefullName
Concatenating of firstName
and surName
with a single, separating spacesurName
Trimmed first name from the user's public Facebook profile
text.help
(optional, defaults to enabled) Text messages that match requests for assistance
- no additional attributes provided
message
Any kind of message event. This is sent in addition to the events for specific message types.
message
Direct access to event.message
message.image
Image (both attached and from user's camera)
url
Direct access to event.message.attachments[0].payload.url
for the url of the image
message.quickReply
For conversation, use the text
event, this is for the raw message sent via a quick reply button
payload
Quick reply content, event.quick_reply.payload
message.thumbsup
User clicked the "thumbsup"/"like" button
- no additional attributes provided
message.sticker
Sticker
- no additional attributes provided
message.text
For conversation, use the text
event
text
Message content: event.message.text
message.quickReply
For conversation, use the text
event, this is for the raw message sent via a quick reply button
payload
Quick reply content: event.quick_reply.payload
postback
For conversation, use the text
event, this is for the raw message sent via a postback
payload
Postback content: event.postback.payload
Other Events
-
app.starting
signal that the Messenger.start
has been called and the application is in the process of coming online
-
app.started
signal that the SDK's Express server is now listening on the specified port
and ready for requests
-
finish
(optional) Signal that you're done processing. This is mostly useful for your tests when you have Promise chains. The SDK currently does nothing
with this event.
Normalized message content
To help keep application code simple, the SDK makes these guarantees about normalized text:
- it will be lowercase
- it will be stripped of leading and trailing whitespace
A special note about echo events
If you enable message_echoes
in your Messenger webhooks, you'll get bot
messages too. You'll need to examine event.message.is_echo
in your handlers.
Sending responses to the user
You're given a reply
in event emitters (see above):
reply(responseObject)
The original syntax will also work:
messenger.send(senderId, responseObject)
or if you have multiple Pages, you can send responses like:
messenger.pageSend(pageId, senderId, responseObject)
Some factories for generating responseObject
are available at the top level and
are also available in a responses
object if you need a namespace:
const { Text, Image, Generic, ImageQuickReply } = require('launch-vehicle-fbm');
const { responses } = require('launch-vehicle-fbm');
// responses.Text, responses.Image, responses.Generic, responses.ImageQuickReply etc.
The most common response is text:
new Text('Hello World')
Images just need a url. These also show up in the "Shared Photos" rail.
new Image('https://i.imgur.com/ehSTCkO.gif')
The full list:
Text
translation
Text
supports gettext-like functionality if your project has a
messages.js
in its root. Using this sample:
module.exports = {
greeting_msg: 'Hello World!',
error_count: 'Errors found: %d'
};
new Text('greeting_msg')
would be equivalent of doing new Text('Hello World!')
.
You can also use printf
-like syntax, like:
new Text('error_count', 12)
new Text('I have %d %s', 20, 'cabbages')
The session object
The SDK uses cacheman to maintain session data per user. The session
object is passed through each event
and can be read from or written to as needed. While the session is automatically saved in routeEachMessage
,
there are instances where it may be advantageous to manually trigger a save; this can be accomplished by using
messenger.saveSession
. The session object has a copy of its own session key (pro tip: do not modify or remove
_key
) so the session object is the only parameter that needs to be passed into saveSession
.
The SDK sets some values in the session:
count
: int
how many events have been received from this userlastSeen
: int
The time (in milliseconds since epoch time) we last saw activityprofile
: Object
, the profile as retrieved from Facebook Messenger. See the docs for the most up to date information. If a profile can't be pulled, it's {}
, otherwise, here are some of the more useful fields for quick reference:
profile.first_name
: first nameprofile.last_name
: last nameprofile.profile_pic
: profile picture
source
: string|undefined
A guess of where the user came from for this session:
direct
TODO, not implemented yetreturn
A returning visitorweb
Came from a "Send to Messenger" button on a websiteundefined
Unknown
Session cache
If you want to customize the cache, you can supply your own cache in the
Messenger
constructor. By default, it uses the cacheman memory cache, but
any cache that follows these simple patterns will work:
cache.get(key: string): ?Promise<Object>
cache.set(key: string, value: Object): Promise<Object>
Other APIs
require('launch-vehicle-fbm').SESSION_TIMEOUT_MS
: This constant is available if you need some sort of magic number for what to consider a session lengthMessenger.app
: The base Express app is available for you here
Logging and metrics
- debug is for a firehose of data sent to stdout/stderr
- dashbot is a service we're trying that gives us analytics tailored for bots.
- winston is like dashbot and a subset of debug, but it's designed
specifically to let us recreate/monitor conversations.
Optional environment variables:
-
DASHBOT_KEY
- If this is present, dashbot integration will be on
-
LOG_FILE
– winston will log conversations to this file. It should be an absolute path
-
SLACK_CHANNEL
- The Slack channel winston should use, can be a name or an id
-
SLACK_WEBHOOK_URL
– The webhook url is required for winston to send to Slack
Prior art
There are many other Messenger Node packages; we made a page to help you decide
if this is the appropriate one for your project:
https://github.com/CondeNast/launch-vehicle-fbm/wiki/Prior-art