LiLL - Light Linked List
Lightweight linked list implementation with a small memory footprint.
There are few implementation of the linked-list structure in the JavaScript ecosystem, but most of them create a bunch of extra objects to store metadata about the list. We didn't liked that, so we created LiLL.
The linked list data structure really shines in situations when you frequently need to iterate over a list of items, but only modify the list's structure infrequently. Linked lists are ordered simply by having each object in the list reference its previous and next siblings. Linked lists are much faster to iterate over than standard loops.
Built With Symbol
LiLL is using new ES6 feature called Symbol. This primitive makes it possible to store the linked list's metadata on original objects beinglinked together. There are no collisions in property names and it doesn't interfere with your objects in any way. You can see this library as proof-of-concept of how can new Symbol be used.
A Warning About Symbol
Please note, that Symbol is not officially supported by most of the environments yet. As such LiLL shims this functionality with es6-symbol. If you know about better one, feel free to send in pull request. This is also only runtime dependency. Hopefully it will not be needed one day ;)
There is one notable limitation associated with this shim; Symbols are still assigned using the String primative. Therefore calling for example Object.getOwnPropertyNames()
will return properties made by Symbol. This is a violation of the specification, but unfortunately there isn't a clean way to address this without native Symbol support. We recommend that you only use LiLL in situations where you won't be itterating over all of an object's properties.
Installation
Node.js
To use LiLL in a Node environment simply run:
npm install lill
and require lill in your application.
Browser
If you are using Bower then run:
bower install lill
The lib
folder contains various files:
- lill.js - plain JS compiled from source coffee file
- lill.min.js - same as above just minified
- lill-browser.js - browserified bundle packed with dependencies
- lill-browser.min.js - minified version of the above file
How to use LiLL
First you need container object, We call it owner. It can be anything that is recognized as object or function by typeof
operator (except null of course). On top of that, owner has to pass the check by Object.isExtensible()
.
var Lill = require('lill');
var owner = {};
Lill.attach(owner) === owner;
LiLL creates only single state object that is stored on the owner using Symbol. Basically it means that LiLL's public API is completely stateless. One small disadvantage this approach is that you must pass an owner object to every LiLL method call.
Adding to the list
To keep the memory footprint low, information about neighbors are stored on actual items using Symbols. That means you can add only items capable of this. No primitive values allows that. Similarly to owner, you can use objects or functions and item has to pass the check for Object.isExtensible()
.
var item = { foo: 'bar' };
Lill.add(owner, item);
Removing from the list
This works very similar to adding. Previously added properties are completely removed from the item and neighbors are modified accordingly.
Lill.remove(owner, item);
Iterating the list
Currently only basic iteration is supported and looks like this.
var iterate = function (item, i) {
};
Lill.each(owner, iterate, optionalContext);
Be warned that you should not modify the list during iterator invocation as it may cause unexpected behavior. This comes from nature of linked list structure as any changes in the chain of items could break iteration.
Finding item in the list
If you are looking for a particular item, using each means that it will iterate over every item. Using find
quits the loop once the predicate function returns true
. If no predicate is fulfilled, the null
is returned.
var predicate = function (item, i) {
if (item.name == "correct") {
return true;
}
};
item = Lill.find(owner, predicate, optionalContext);
item.name == "correct"
Number of items in list
There is internal counter of the items currently on the list. This can be used for example to randomly pick item from the list.
Lill.getSize(owner);
Accessing the items
Every item on the list keeps information about it's neighbors. You can access such informations like this.
Lill.getNext(owner, item);
Lill.getPrevious(owner, item);
You might want to know where the list begins too. This works very similar.
Lill.getHead(owner);
Lill.getTail(owner);
Now you could iterate the list like this.
var item = Lill.getHead(owner);
while (item) {
item = Lill.getNext(owner, item);
}
Clearing the list
To conveniently remove all items from the list, just call the following.
Lill.clear(owner);
Detach the list
If you want remove all items from the list and dispose of everything that LiLL was using, simply call detach
.
Lill.detach(owner);
A detached object can be reattached later if necessary. If you use any of LiLL's operation methods on a detached object an error will be thrown.
Check for attached object
If you want to check if some object is used as owner by LiLL, simply call this.
Lill.isAttached(owner);
Known limitation
Due to simplicity of the solution, single object can be "owner" only once. However item can be present in multiple lists without influencing each other.
Tests
LiLL is fully tested. You can check out the result of the tests at Travis CI or clone repository for yourself, run npm install
first and then npm test
.