media-play-enabler
Enables video play programmatically on modern browsers that require user input events
Why
On most mobile device browsers, calling video.play()
is only allowed from inside gesture events such as onclick
or touchend
.
iOS Safari, iOS Chrome
On most desktop modern browsers, calling video.play()
is only allowed after the user has done any explicit interaction with the DOM, such as click
or mousedown
somewhere at least once.
Events such as mouseover
are not enough.
Desktop Chrome >= 66, Android Chrome, Windows Edge
On these browsers, calling video.play()
works without any interaction only if the video is either muted or the video does not have an audio track.
iOS Safari, iOS Chrome
On the rest, it doesn't work even without audio.
Desktop Chrome, Android Chrome, Windows Edge
How it works
- It creates a video element (or reuses a provided one)
- Its instance will be reused for all videos played (this is required for mobile since the )
- It attaches a mobile
touchstart
or a desktop mousedown
event to document
in order to enable the first video.play()
of a blank video. - It sends events to know when we can play videos
- Changing videos is done by changing the
video source
, not the video element
.
Usage
- Create a MediaPlayEnabler instance as early as possible (in order to have more chances to intercept any user gesture).
- Call MediaPlayEnabler
.canPlay()
to know if a video can be played. - Listen to
videocanplay
event to know when a video can be played. - Change source of the MediaPlayEnabler
.source
instance to change videos.
Install
npm install media-play-enabler
Use
import { MediaPlayEnabler } from 'media-play-enabler'
API
See API Docs