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minecraft-protocol
Advanced tools
Parse and serialize minecraft packets, plus authentication and encryption.
Parse and serialize minecraft packets, plus authentication and encryption.
Want to contribute on something important for PrismarineJS ? go to https://github.com/PrismarineJS/mineflayer/wiki/Big-Prismarine-projects
node-minecraft-protocol is pluggable.
npm install minecraft-protocol
const mc = require('minecraft-protocol');
const client = mc.createClient({
host: "localhost", // optional
port: 25565, // optional
username: "email@example.com",
password: "12345678",
auth: 'microsoft' // optional; by default uses offline mode, if using a microsoft account, set to 'microsoft'
});
client.on('chat', function(packet) {
// Listen for chat messages and echo them back.
const jsonMsg = JSON.parse(packet.message);
if (jsonMsg.translate == 'chat.type.announcement' || jsonMsg.translate == 'chat.type.text') {
const username = jsonMsg.with[0].text;
const msg = jsonMsg.with[1];
if (username === client.username) return;
client.write('chat', {message: msg.text});
}
});
If the server is in offline mode, you may leave out the password
option and switch auth to offline
.
You can also leave out password
when using a Microsoft account. If provided, password based auth will be attempted first which may fail. Note: if using a Microsoft account, your account age must be >= 18 years old.
Example to connect to a Realm that the authenticating account is owner of or has been invited to:
const mc = require('minecraft-protocol');
const client = mc.createClient({
realms: {
pickRealm: (realms) => realms[0] // Function which recieves an array of joined/owned Realms and must return a single Realm. Can be async
},
auth: 'microsoft'
})
const mc = require('minecraft-protocol');
const server = mc.createServer({
'online-mode': true, // optional
encryption: true, // optional
host: '0.0.0.0', // optional
port: 25565, // optional
version: '1.16.3'
});
const mcData = require('minecraft-data')(server.version)
server.on('login', function(client) {
const loginPacket = mcData.loginPacket
client.write('login', {
entityId: client.id,
isHardcore: false,
gameMode: 0,
previousGameMode: 255,
worldNames: loginPacket.worldNames,
dimensionCodec: loginPacket.dimensionCodec,
dimension: loginPacket.dimension,
worldName: 'minecraft:overworld',
hashedSeed: [0, 0],
maxPlayers: server.maxPlayers,
viewDistance: 10,
reducedDebugInfo: false,
enableRespawnScreen: true,
isDebug: false,
isFlat: false
});
client.write('position', {
x: 0,
y: 255,
z: 0,
yaw: 0,
pitch: 0,
flags: 0x00
});
const msg = {
translate: 'chat.type.announcement',
"with": [
'Server',
'Hello, world!'
]
};
client.write("chat", { message: JSON.stringify(msg), position: 0, sender: '0' });
});
java
executable in PATH
.MC_SERVER_JAR_DIR=some/path/to/store/minecraft/server/ MC_USERNAME=email@example.com MC_PASSWORD=password npm test
You can enable some protocol debugging output using DEBUG
environment variable:
DEBUG="minecraft-protocol" node [...]
On Windows:
set DEBUG=minecraft-protocol
node your_script.js
Please read https://github.com/PrismarineJS/prismarine-contribute
See history
FAQs
Parse and serialize minecraft packets, plus authentication and encryption.
The npm package minecraft-protocol receives a total of 4,632 weekly downloads. As such, minecraft-protocol popularity was classified as popular.
We found that minecraft-protocol demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 7 open source maintainers collaborating on the project.
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