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mini-runner
Advanced tools
A simple alternative to events and signals with an emphasis on performance.
A simple alternative to events and signals with an emphasis on performance.
Can be used as an alternative to events / signals.
var onComplete = new MiniRunner('onComplete');
//listenerObject needs to have a 'onComplete' function
onComplete.add(listenerObject);
//emit and all listeners will have their 'onComplete' functions called
onComplete.emit(data);
Can be used to execute a funcition on many objects. Handy for games. If you need to update you game elements each frame:
var updateRunner = new MiniRunner('update');
// gameItems should all have a 'update' function
updateRunner.add(gameItem1);
updateRunner.add(gameItem2);
updateRunner.add(gameItem3);
// update game elements..
updateRunner.emit();
Pros:
Cons:
In practive I have found the Runner increadibly useful and so thought it would be nice to share with the world. It currently forms the backbone of the messaging system in our game engine. Its working out great for things like update events collison events etc.
Great to use if you are say looping through and array and calling the same function on each object. The resulting code is cleaner than a loop whilst still keeping the performance as fast as possible.
So yeah, if you are dispatching signals/events to a lot of listeners often (like everyframe often), then I would considor using this alternative. For most cases, this performace boost is not really important enough to switch from your current fave.
Think of this as a nice alternative for when speed really counts!

FAQs
A simple alternative to events and signals with an emphasis on performance.
We found that mini-runner demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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Add real-time Socket webhook events to your workflows to automatically receive software supply chain alert changes in real time.

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