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modular-particle-system-webgl-renderer

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modular-particle-system-webgl-renderer

WebGL 2 renderer for modular-particle-system package

  • 1.0.1
  • npm
  • Socket score

Version published
Maintainers
1
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Simple WebGL 2 renderer package for modular-particle-system.

Minified size 9 kB. Capable of rendering up to 100 000 particles with smooth FPS (60 times per second).

Available as:

  • IIFE
<script src="https://cdn.jsdelivr.net/npm/modular-particle-system-webgl-renderer@1.0.0/index.iife.js"></script>

By using the IIFE build, you can even embed a fully functional particle system + renderer with pure HTML code, for example like this.

  • NPM package

npm install modular-particle-system-webgl-renderer

NOTE: Usage from NPM package is currently untested.

// IIFE
const { Renderer } = modularParticleSystemWebglRenderer;

// NPM
import { Renderer } from "modular-particle-system-webgl-renderer";

const imgCloudTexture = new Image();
imgCloudTexture.src = `my-assets/generic/cloud.png`
const textures = {
  "generic/cloud.png": imgCloudTexture,
};

const renderer = Renderer({
  particleSystem,
  container: document.body,
  textures,
});

Extended usage

Renderer Options

  • Required particleSystem

Reference to a modular ParticleSystem object.

  • Required container

Reference to a HTML element that will contain the renderer.

  • Required textures

Texture sources for rendering particles.

This is a object where each property key describes the name of a texture and the value is a texture source. Several types of values are supported:

If omitted or true, the renderer will automatically update the ParticleSystem between each frame.

  • Optional maxParticlesCount

Defaults to 50000, can be used to set a limit for particle rendering. When number of particles exceeds this, the renderer will render some subset of the particles but not all.

Destroy Renderer

const renderer = Renderer({ ... });
renderer.destroy()

Known limitations

The renderer currently only supports rendering with 1 texture source.

The vision is to allow rendering with a relatively small number of relatively small textures, let's say 10 textures each smaller than 200x200px, since this is within the limits of keeping things simple and performant.

Development

cd modular-particle-system-webgl-renderer
npm i
npm start

FAQs

Package last updated on 26 Apr 2022

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