ngx3js
JavaScript 3D library
The aim of the project is to create an easy to use, lightweight, cross-browser, general purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available in the examples.
Examples —
Documentation —
API Documentation
Usage
This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL
renderer for the scene and camera, and it adds that viewport to the document.body
element. Finally, it animates the cube within the scene for the camera.
To Install you can choose one from two method.
Ngx3js Install - Method 1 - Recommanded
install shell script
npm install -g @angular/cli
npm install ngx3js
node ./node_modules/ngx3js/bin/patch.js
npm install
Ngx3js Install - Method 2
install by npm
npm install -g @angular/cli
npm install ngx3js
npm install three@0.134.0
npm install --save-dev @types/three@0.134.0
npm install gsap
npm install ammojs-typed
npm install lil-gui
npm install chroma-js
npm install --save-dev @types/chroma-js
npm install fs
npm install fs-web
Auto Formater - optional
prettier format change
npx prettier --write src/**/*.json
npx prettier --write src/**/*.ts
npx prettier --write src/**/*.html
npx prettier --write src/**/*.scss
Imports Ngx3JsModule - Required
To use ngx3js have to import Ngx3JsModule in src/app/app.module.ts or some other place modle.ts
import { Ngx3JsModule } from 'ngx3js';
@NgModule({
....
imports: [..., Ngx3JsModule],
....
})
Change Default Assets Url - optional
If you chhange assets in angular.json file must be setted!
import { ThreeUtil } from 'ngx3js';
export class AppComponent {
ngOnInit(): void {
ThreeUtil.setAssetUrl('assets/examples/');
}
}
Chane angular.json for ammojs-typed and basic assets
// angular.json
{
"projects": {
"your-project-name": {
"architect": {
"build": {
"options": {
"allowedCommonJsDependencies" : [
"ammojs-typed"
],
"assets": [
{
"glob": "**/*",
"input": "./node_modules/ngx3js/assets",
"output": "/assets/examples/"
}
],
},
},
}
}
},
}
Chane tsconfig.json for fs
// tsconfig.json
{
"compilerOptions": {
"paths": {
"fs": ["./node_modules/fs-web"]
}
}
}
Add Code to your template
<div style="width: 700px; height: 500px; display: block; position: relative">
<ngx3js-renderer
[controlType]="'orbit'"
[controlOptions]="{
enablePan: false,
enableDamping: true,
minDistance: 10,
maxDistance: 500
}"
[statsMode]="0"
[antialias]="true"
[clearColor]="'0x000000'"
[shadowMapEnabled]="true"
>
<ngx3js-lookat [x]="0" [y]="0" [z]="0"></ngx3js-lookat>
<ngx3js-camera
[type]="'perspective'"
[fov]="40"
[near]="1"
[far]="1000"
[viewport]="true"
[x]="0"
[y]="0"
[width]="'100%'"
[height]="'100%'"
>
<ngx3js-position [x]="-50" [y]="0" [z]="50"></ngx3js-position>
</ngx3js-camera>
<ngx3js-scene #scene>
<ngx3js-light [type]="'AmbientLight'" [color]="'0x6688cc'"></ngx3js-light>
<ngx3js-light
[type]="'directional'"
[color]="'0xffffff'"
[intensity]="1"
[castShadow]="true"
>
<ngx3js-position [x]="-3" [y]="10" [z]="-10"></ngx3js-position>
</ngx3js-light>
<ngx3js-mesh>
<ngx3js-position [x]="0" [y]="0" [z]="0"></ngx3js-position>
<ngx3js-geometry
[type]="'Icosahedron'"
[radius]="20"
[detail]="2"
></ngx3js-geometry>
<ngx3js-material
[type]="'meshlambert'"
[color]="'0xffffff'"
[wireframe]="true"
></ngx3js-material>
</ngx3js-mesh>
<ngx3js-mesh>
<ngx3js-position [x]="0" [y]="0" [z]="0"></ngx3js-position>
<ngx3js-geometry
[type]="'TextGeometry'"
[text]="'Ngx3Js'"
[font]="'gentilis_regular'"
[size]="20"
[height]="5"
[center]="true"
></ngx3js-geometry>
<ngx3js-material
[type]="'meshlambert'"
[color]="'0xff0000'"
></ngx3js-material>
</ngx3js-mesh>
</ngx3js-scene>
</ngx3js-renderer>
</div>
Cloning this repository
Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth
parameter to significantly reduce download size.
git clone --depth=1 https://github.com/outmindkjg/ngx3js-module.git
Change log & Ask Question