Comparing version 0.0.104 to 0.0.105
{ | ||
"name": "ogl", | ||
"version": "0.0.104", | ||
"version": "0.0.105", | ||
"description": "WebGL Library", | ||
@@ -5,0 +5,0 @@ "exports": "./src/index.mjs", |
@@ -39,3 +39,2 @@ import { Transform } from './Transform.js'; | ||
draw({ camera } = {}) { | ||
this.beforeRenderCallbacks.forEach((f) => f && f({ mesh: this, camera })); | ||
if (camera) { | ||
@@ -64,2 +63,3 @@ // Add empty matrix uniforms to program if unset | ||
} | ||
this.beforeRenderCallbacks.forEach((f) => f && f({ mesh: this, camera })); | ||
@@ -66,0 +66,0 @@ // determine if faces need to be flipped - when mesh scaled negatively |